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Butts

complete idiot, needs help

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ok ive had doom builder for quite some time now, about 3 months or so, and have already referred to the doom builder guide quite a few times on this, and am completely baffled: i have downloaded texture packs and want to actually play maps with it. i have made maps on DB with these textures, but when i try to test the map its all "textnumforname(some bullshit)Xxbrickx7(just example) cannot be found". how do i fix that so i can see new textures in my maps? also, when i make a level in Boom configuration and try to test it out, its all "+map is not found" or something gay like that. what do i have to do to fix this garbage, because ive looked at that guide so many times and it didnt help

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Butts said:

i have made maps on DB with these textures, but when i try to test the map its all "textnumforname(some bullshit)Xxbrickx7(just example) cannot be found". how do i fix that so i can see new textures in my maps?

When you say you've "made maps on DB with these textures", have you merged the texture wad with your own or are you simply pointing DB to the external texture wad when building your map?

If you have merged the texture wad into your own wad you should not have the problem you describe. If you used DB to reference an external texture wad, then when you play your wad back you have to include the texture wad in the command line. In other words, the command line would look as follows:

doom(2) -file <yourwad.wad> <texturewad.wad>

I hope this helps. Also, DooM Builder has its own forum

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Butts, I got your PM, and have replied. For reference, I am including my reply here:

Butts said on 07-04-07 06:26:
how do i merge something like gothictx.wad to my wad? do i have to use something like XWE? i have that program but never figured out how to use it... all i know how to do is while in DB put the texture wad in the map im making but not make it playable.

You can use XWE to merge the entries from gothictx.wad to your own. However, if you intend to distribute your wad upon completion, and you've not used most of the new textures, you will be distributing an unnecessarily large wad with unused resources. You can handle this in three ways:

    1. Merge the entire texture resource wad into your own, create your maps, and when you're done you simply delete the unused textures before distributing the wad.
    2. Copy and paste textures into your wad only as you need them, and when you're done you'll have no deletion to take care of. [This is not an ideal method, as you'll be spending a lot of time searching for the right textures and copying and pasting them.]
    3. Do not copy and paste any textures (or merge gothictx.wad) into your wad. Instead, continue to use DB to reference gothictx.wad, and when you play-test your wad you simply include gothictx.wad in your command line to run your map(s). When you distribute your wad, you put instructions in your text file that the players must use it with gothictx.wad.
I hope this helps.

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