Mechadon Posted July 4, 2007 I've been working on this map for a solid 5 months now, and I just realized that I didn't post a thread about it over here. So, anyways, I just finished up the architecture during the night and I'm getting ready to move onto adding the things and such. The map is actually for a secret project, so I won't reveal what its for...but I will say that its for the Skulltag port and its a multiplayer map. Here are some very very early screenshots: And here is the finished architecture in DB (I'm waiting until I finish adding things before I take REAL screenshots). And here are the map statistics as of right now: 18819 vertices 22988 linedefs 43042 sidedefs 2158 sectors ....and 46 things I'll be sure to drop off the new screenshots as soon as I get to that point :D 0 Share this post Link to post
boomlala Posted July 4, 2007 Nice work!!! Just gorgeous architectural design. 0 Share this post Link to post
Dutch Doomer Posted July 4, 2007 Alot of gray areas tells me that this map is very detailed :) impressive nice shots. 0 Share this post Link to post
Tormentor667 Posted July 4, 2007 dutch devil said:Alot of gray areas tells me that this map is very detailed :) impressive nice shots. The aim is always to make black disappear ;) Great Shots Mecha, looks awesome! 0 Share this post Link to post
Searcher Posted July 4, 2007 I like what I see in the pix. Keep it up. 0 Share this post Link to post
EANB Posted July 4, 2007 Thats one hell of a map you got there..nice work! 0 Share this post Link to post
Udderdude Posted July 5, 2007 It's a series of tubes! Kidding .. looks good :P 0 Share this post Link to post
Craigs Posted July 5, 2007 I'm liking what I see. The colors of the textures look pretty cool too. Reminds me a bit of a factory for some reason. 0 Share this post Link to post
VileSlay Posted July 5, 2007 very nice looking. the detail looks fanastic. can't wait to see the finished product. 0 Share this post Link to post
Antidote Posted July 5, 2007 Tormentor667 said:The aim is always to make black disappear ;) Great Shots Mecha, looks awesome! Did I do it right? This is my new map I am working on. Don't forget to read the names of the items in the task bar! Edit: Anyways to comment on your map: is it deathmatch or coop or neither? You said it was multiplayer so it could be... last man standing, capture the flag, domination, insta-gib, uhh umm, terminator, I can't think of all the game modes. 0 Share this post Link to post
Mechadon Posted July 5, 2007 Wow, thanks for the positive comments guys! I plan on finishing this up later tonight, so I will post actual, in-game screenshots then :D *edit* @Antidote: It's....none of those :p. If you take a good look back at some of the custom game modes made for Skulltag a while back, you might be able to figure it out. But I can't say right now...its top secret. Oh, I accidently [...accidently? lolol] added about another 10000 sidedefs because I forgot to make the team selection room. So that's what I'm doing right now. 0 Share this post Link to post
Mechadon Posted July 6, 2007 I finally finished the map! Here are screenshots, as promised: Screenshots of the southern-most area...that's the part where I was having trouble figuring out some fresh architecture. It came out pretty damn good though. This is the area directly above the southern area. Damn that looks hot! This is the northern-most area. Nothing too fancy decor wise, but the architecture is nice. Here are some of the lava areas...the second pic is of the very large western room. And this is some of my cave handy work (note...caves take up a lot of sidedefs :/. The second pic is of the eastern room. The final sidedef count ended up being just slightly over 50000. Lemme know what you think of the screenshots :) 0 Share this post Link to post
Steeveeo Posted July 6, 2007 *dies* Why is everyone a much better mapper than me?? No fair... Great look you got goin there mech! 0 Share this post Link to post
Ismaele Posted July 6, 2007 Very very nice! =) Is it designed for cooperative game? Are you planning to make it for single player mode too?! This would be interesting. :) 0 Share this post Link to post
the iron hitman Posted July 7, 2007 Words cannot describe how well this map looks. But 18,890 or so linedefs is a bit ridiculous. I mean its highly detailed, but i dont know how i would find certain sectors with so many lines haha. Its a beautiful map dont get me wrong here. When will it be finished? 0 Share this post Link to post
Searcher Posted July 7, 2007 He announced that it was finished about 4 posts above. 0 Share this post Link to post
Mechadon Posted July 9, 2007 Thanks again for the comments! @Ismaele: Actually, its a Skulltag multiplayer map. Specifially (I guess I'll go ahead and announce the gamemode its for), for Domination...which is much like the UT99 Domination mode. @the iron hitman: Actually, its only 50000+ sidedefs...but still quite ridiculous if you ask me :p 0 Share this post Link to post
Steeveeo Posted July 9, 2007 I. Want. It. Hell, who cares about the project its for?! Just release it as a single map and you got yourself a Cacoward (sp?) 0 Share this post Link to post
Mechadon Posted July 10, 2007 Steeveeo said:I. Want. It. Hell, who cares about the project its for?! Just release it as a single map and you got yourself a Cacoward (sp?) Hahaha...a Cacoward? I highly doubt that...but thanks for your optomistic view :D But unfortunately, you'll just have to wait until the project (that this map is in) is released. It shouldn't be too long though...so that's the good news. 0 Share this post Link to post
the iron hitman Posted July 11, 2007 50,000 linedefs....christ almighty i would beta test for your maps anyday! 0 Share this post Link to post
Th0r Posted July 20, 2007 I like how it looks but not how it plays... Too much pretty not enough UMPH But amazing work anyways! 0 Share this post Link to post