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hardcore_gamer

Need feedback on a deathmach wad.

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Thanks for the map info.

Doom2.wad MAP01 loaded nothing and I'm not going to sit here and guess which iwad/map it uses.

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Look at the text file- Map 02.

Could you add a player one start so it can be tested without going into deathmatch?

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Oh right, extracted wad to different directory.

All I would recommend is to use more texture variation and make it brighter outside.

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no player 1 start, every texture is missing, needs work...


wait...what IWAD is it for anyway? Doom2.wad makes everthing go bad.

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Steeveeo said:

no player 1 start


duh! This is a deathmach wad!

Steeveeo said:

every texture is missing, needs work...


The textures are there. The wad just uses skulltag textures that are not
present in other ports. If you had read the readme file that came with the wad you would know.

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strange...I didnt get a readme....stupid server glitch probably...

And you need player starts for testing, otherwise you could get some errors in the editor.

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If you are going to make a deathmatch wad, you need to have a player 1 start for people to look at the map for a review. Also, if you are going to have it a single map (and not part of an exclusive Skulltag megawad) use textures that can be used in any port. This is just some suggestions for future creation of deathmatch wads. Good day.

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