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"Static" effects.(GZDoom)

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What I am wondering, is that since I am working on a new gunflash thing, and it requires that something be shot out to make it, how do I get the effects to either have "momentum" in the direction the player's moving; or have the effect "stick" to the person or the gun?

Any help would be appreciated, even cheesy engine hacks might work, i dont care, because it sucks to have a cool gunflash that you cant see while moving (which almost everyone does while fighting) because the flash gets left behind...

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It uses a forward moving projectile which spawns flame sprites to create a gunflash effect. Not sure what you mean by "update the position" however...

I'll get some screens up.

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