printz Posted July 22, 2007 3dmidtex linedefs allow monsters to pass its clear areas, even if it also has the block monsters flag. Isn't block monsters supposed to BLOCK MONSTERS anytime? 0 Share this post Link to post
Searcher Posted July 23, 2007 I have never seen the block monsters lines not work. Are you checking in game or inside the editor? 0 Share this post Link to post
printz Posted July 23, 2007 MidTex : MIDTEX WORKS MidTex + BlockMonster : MIDTEX WORKS, BLOCKMONSTER FAILS MidTex + Impassable : MIDTEX WORKS, IMPASSABLE WORKS MidTex + Impassable + BlockMonster : SEE ABOVE; IT STILL BLOCKS MONSTERS TOO So with Impassable it does block every walker, but with Block Monsters it can't do on monsters. It's clearly a bug. 0 Share this post Link to post
Quasar Posted July 27, 2007 Block monster line flag has a special meaning when used on 3DMidTex lines. It is used to help keep monsters from hanging too far off the edges. I don't know what you're trying to accomplish by having monster-blocking 3DMidTex. 0 Share this post Link to post
printz Posted July 27, 2007 Quasar said:Block monster line flag has a special meaning when used on 3DMidTex lines. It is used to help keep monsters from hanging too far off the edges.Good. Great. So I'll be able to make 3d bridges from where passing monsters won't fall from being shot too hard. Phew. I needed this. ;) It's good because there's finally a 3d bridge in my experience which allows monsters to pass it.I don't know what you're trying to accomplish by having monster-blocking 3DMidTex. I'm tryin' 3d bridges for the player, but without letting monsters pass underneath and cross a designated perimeter, or risk getting stuck on perpetually moving floors - which BTW happen to be on the same lines as the 3d bridge. 0 Share this post Link to post
Mordeth Posted July 27, 2007 Hey, I didn't know "block monster" worked that way on 3DMT lines. It does sound like a good idea. printz said: or risk getting stuck on perpetually moving floors Alternatively, you can block walking monsters by creating a deep (25 units or deeper) gap in the floor between it and the moving floor area. When you make the gap really small (max 2 units wide) and use property transfer to draw a fake floor on top of it, the player will not notice anything odd. A walking monster will not cross the "drop"; flying monsters can still move over it, but they don't get stuck on moving floors. 0 Share this post Link to post
Quasar Posted July 30, 2007 printz said:Good. Great. So I'll be able to make 3d bridges from where passing monsters won't fall from being shot too hard. Phew. I needed this. ;) It's good because there's finally a 3d bridge in my experience which allows monsters to pass it. I'm tryin' 3d bridges for the player, but without letting monsters pass underneath and cross a designated perimeter, or risk getting stuck on perpetually moving floors - which BTW happen to be on the same lines as the 3d bridge. Just put normal monster blocking lines next to the bridge. They won't cross those. 0 Share this post Link to post
Mordeth Posted July 31, 2007 Quasar said: Just put normal monster blocking lines next to the bridge. They won't cross those. Mordeth said: flying monsters can still move over it 0 Share this post Link to post
SoM Posted August 3, 2007 SoM said: I added this feature when I was testing out the 3dmidtex feature initially. There was no other way to tell a monster where the edge of a 3dmidtex line was besides maybe adding another flag but at the time I was unsure of how well editors would handle additional flags... My thinking when I was writing the feature was that indeed you could just add another line close to your 3dmidtex line with the block monsters flag if you needed to block monsters. 0 Share this post Link to post
Quasar Posted August 9, 2007 Mord: Flying monsters don't cross normal monster blockers unless this is a bug I've never heard of. And 3DMidTex have no effect on flying monsters at any rate. Why should they ever be able to block a flying monster, unless the texture is tall enough to close the space between the floor and ceiling? If you're wanting 3DMidTex to create a magical barrier, you're trying to use them for something that is beyond their purpose. Either that or you just need to create a texture which consists of an entirely blank patch :P This would create a 128-tall invisible barrier. There are already other more intuitive ways to do this though. 0 Share this post Link to post
andrewj Posted August 10, 2007 Quasar said:Mord: Flying monsters don't cross normal monster blockers That why he suggested using a narrow sector with a dropoff, so that "flying monsters can still move over it". Jeesh, read the whole thread. 0 Share this post Link to post
Quasar Posted August 10, 2007 I did but I guess I missed that somehow 6_9 0 Share this post Link to post