doom2day Posted July 22, 2007 Heh. He(She?) makes the E2 boss look like a little wimp! What weird things can you get out of your skyboxes? Please share! 0 Share this post Link to post
EDEdDNEdDYFaN Posted July 23, 2007 To be honest I can't completely tell what's going on in that screenshot. You (or whoever made the map) decided that it would be best to put all three skies together? 0 Share this post Link to post
doom2day Posted July 23, 2007 I spawned a cyberdemon in the skybox. It looks funny and Godzilla like. 0 Share this post Link to post
Steeveeo Posted July 23, 2007 Done it before...not that hard (Its for ZDoom if anyone hasnt noticed yet) I used ACS to make two teams of colored Cybers in a skybox and put the player in a small room with a water floor and horizon lines. Then the cybers went at it and then it was over...booo-riinng 0 Share this post Link to post
printz Posted July 23, 2007 Put a hateful Mastermind there to keep him company, and have both of them respawn forever and hate each other forever. 0 Share this post Link to post
Mithral_Demon Posted July 23, 2007 It's boring as hell...I'd rather have in front of me and leave the skybox alone... 0 Share this post Link to post
Negatronica Posted July 23, 2007 One thing that I tried with skyboxes was to make decorate based cloud entities and place them in the skybox. They have a really slow speed and just follow a circular path within the skybox. 0 Share this post Link to post
Mithral_Demon Posted July 23, 2007 Shtbag667 said:http://img329.imageshack.us/img329/5210/doom0012pf4.th.png Even though it's a good start, but ffs, that sky is horrid, I'd never want to see that in Doom unless its in a JokeWad or something. x_X 0 Share this post Link to post
farhaven Posted July 23, 2007 the flowers however look nice may i steal that idea for my own wads? :D 0 Share this post Link to post
Enjay Posted July 23, 2007 LWM did a nice example skybox with birds flying overhead. Of course, Gooberman's moving skybox camera to simulate flying into a space station was very impressive. 0 Share this post Link to post
Steeveeo Posted July 23, 2007 was he the first? Because I've seen the "Flying" effect in various wads (namely, Super Sonic Doom). 0 Share this post Link to post
deathbringer Posted July 23, 2007 I once made a godzilla cyberdemon in Legacy back when it had skyboxes, that was funny. I wanted to use scripting to kill it at a certian point, like the player was "lauching the missiles" to kill the super cybie. But there was never a version with both scripting and skyboxes 0 Share this post Link to post
Enjay Posted July 23, 2007 Steeveeo said:was he the first? You mean Gooberman? His example WAD has a text file date of 15 December 2001. I don't know how that compares to other uses of a skybox for flying. Pretty sure it's the first one I saw. http://www.zdoom.org/files/other_examples/starbox.zip 0 Share this post Link to post
Da Spadger Posted July 23, 2007 doom2day said:Heh. He(She?) makes the E2 boss look like a little wimp! What weird things can you get out of your skyboxes? Please share! Hah, I used to do stuff like that in Unreal Tournament. Put in "ghost" in console to noclip, fly to skybox, put in "freeze" (Or something similar) and fire every weapon I had. :P 0 Share this post Link to post
Negatronica Posted July 23, 2007 farhaven said:the flowers however look nice may i steal that idea for my own wads? :D Yeah, you can use the resources too if you want. I can put together a bunch of decorate based trees and vegetation that I've been working on over the years. That screenshot of mine was from a jokewad, but the level was never finished. 0 Share this post Link to post
Doom_Dude Posted July 23, 2007 Nice clouds Shtbag667. First thing I thought when I saw that screen was teletubbies. :p I have the shotgun to take care of doom2day's giant Cyb, which appeared due to some weirdo bug in Doomsday quite awhile ago (has nothing to do with skyboxes but I couldn't help but post it). It freaked me out when I looked out the window and this huge thing was rotating..... As for skyboxes I got to start making those things myself. 0 Share this post Link to post
Dutch Doomer Posted July 23, 2007 Heh does Doomsday have the same gun models as Risen3D? 0 Share this post Link to post
SyntherAugustus Posted July 23, 2007 dutch devil said:Heh does Doomsday have the same gun models as Risen3D? Risen is based off of Doomsday isn't it. 0 Share this post Link to post
SulfurOccult Posted July 24, 2007 those models were originally an optional pack for Doomsday made by Abbs, who if I remember right is the dude behind Risen3D. anyway, those clouds seems like a cool idea but the blue background in that screenshot looks really bad. 0 Share this post Link to post
Dutch Doomer Posted July 24, 2007 BlackFish said:Risen is based off of Doomsday isn't it. Yeah I know but I got confused here I never seen or used these weapon models in Doomsday. 0 Share this post Link to post
doom2day Posted July 24, 2007 It all makes sense! The furniture is too big! The 'enormous' shotgun! The cybergodzillademon! The doomguy spent too much time walking through nukage and shrunk! I figured it out finally! 0 Share this post Link to post
Patrick Posted July 25, 2007 I liked tormentor667's cave skybox in TNTLE... it really looked like a cavern 0 Share this post Link to post