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Gran Turismo 5 screens

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Holy crap, behind-the-wheel view. That's what I'm talking about. To be honest, I've never liked chasecam. It seems floaty and it takes away from realism. It was fine for arcadey stuff, but for a simulator, not so much.


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Remember kids, it's faster to drive headlong into a wall at 280km/h and turn sharply, than to actually slow down and take the corner.

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The ones with the cars parked outside of the Cafe looked a lot like photo at first, until you notice the unusual "cleanliness" of the scenery (they are very realistic, though)

The driving ones looked more typical of what can be achieved today: ridiculously hyper-detailed car models (although it's still possible to detect polygon edges) and so-so scenery.

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