Doom Marine Posted August 4, 2007 My mid-texture for DVII did not display correctly in PrBoom+. It used the following patches: Patch name: 01 Dimensions: 64x128 Patch name: 02 Dimensions: 256x128 --- --- --- The patches were assembled in DeepSea using the following offsets: --- --- --- When displayed in PrBoom+, the texture suffers from vertical shearing, and I haven't a clue to what caused it (ZDoom used as control in testing): --- --- --- Here is my WAD containing the problem patches and textures in case you want to look at it (Not the actual DVII =): http://home.comcast.net/~hqpaaa007/DVIIx.wad 0 Share this post Link to post
entryway Posted August 4, 2007 Same as in Boom. What do you want? Your wad is Boom-compatible and players will play DVII with -complevel 9 in prboom+. Even if I'll fix this bug for default compatibility, it should not work with -complevel 9 as you wish, because prboom with -complevel 9 should emulate Boom 2.02 0 Share this post Link to post
myk Posted August 4, 2007 Try adding a transparent section to the top of patch 02. It should be tall enough to cover the area over it in the texture. 0 Share this post Link to post
Doom Marine Posted August 4, 2007 Cool. Myk's idea worked. I created a 256x256 transparent patch, which is big enough to cover the entire XTEST texture, and slipped it in the faulty texture; that solved the vertical shearing. 0 Share this post Link to post