KennyJC Posted August 8, 2007 There are lots of textures I like, and lots of textures I don't like... Lots of texture wads that I haven't seen etc etc... so what is the easiest way of having all the textures you like in one wad/directory and have doombuilder load only those textures when you are working on maps? 0 Share this post Link to post
ReX Posted August 11, 2007 You can put all the texture wads you like into a folder/directory, and when you open DB do the following:1. Use the Menu bar to open an existing map or create a new map. 2. The Map Options dialog box pops up. Select your configuration, and (if relevant) enter the Level Name. 3. Use the Browse button to search your texture wad folder for "Additional Textures and Flats from WAD File". 4. Select the appropriate wad, and you're all set.You really don't need to put all your texture wads into one folder, but it may make searching easier. 0 Share this post Link to post
blenderhead.138 Posted August 11, 2007 but you can only select one wad to get images from, right? or will the get from directory option utilize all the wads in said directory? 0 Share this post Link to post
KennyJC Posted August 11, 2007 and if it does select multiple texture wads, you have hundreds of textures you dont want and will never use instead of the ones you like? 0 Share this post Link to post
ReX Posted August 12, 2007 blenderhead.138 said:but you can only select one wad to get images from, right? or will the get from directory option utilize all the wads in said directory? You are correct. Doom Builder seems to allow the selection of only one external wad. KennyJC said:and if it does select multiple texture wads, you have hundreds of textures you dont want and will never use instead of the ones you like?As far as I can tell, DB will only allow you to use one external wad as a texture resource. If you wish to use textures from more than one wad you will need to combine the textures (and reconcile the PNAMES lumps, which can be a huge pain). Alternatively, you can extract all the graphics you want from different wads and combine them into a folder of your choice before pointing DB to that folder. You will still need to create PNAMES and TEXTUREx lumps for your wad. If you intend to distribute your wad, be careful how you manage you patches and textures. You need to make sure that the end user has access to the proper PNAMES and TEXTUREx lumps. 0 Share this post Link to post