tycp_08 Posted August 8, 2007 Here is a package of six maps made specifically for Skulltag Deathmatch. ANY type of criticism is accepted. http://upload2.net/page/download/riucrdAuOipmrUr/Doom+Deathmatch+Map+Pack.zip.html 0 Share this post Link to post
Maes Posted August 9, 2007 These are just a bunch of open square rooms/arenas with a bunch of platforms scattered around. 0 Share this post Link to post
tycp_08 Posted August 12, 2007 notice that it is a DEATHMATCH wad, not a Single Player wad. It was made for free-for-alls on Skulltag. 0 Share this post Link to post
YMB Posted August 12, 2007 tycp_08 said:notice that it is a DEATHMATCH wad, not a Single Player wad. It was made for free-for-alls on Skulltag. Yes, but even DM maps should be nice to look at, and have good sniping and hiding places. This is a laughable failure. 0 Share this post Link to post
tycp_08 Posted August 12, 2007 well that's good, maybe I wasn't trying to make several levels with sniping or hiding places, this was for all-out fights; all weapons in the middle; that makes for some good playing if you have a lot of poeple. (I wouldn't personaly know this, I tried it with bots and it was challenging) 0 Share this post Link to post
TheDarkArchon Posted August 12, 2007 Never make a Deathmatch WAD ever again 0 Share this post Link to post
tycp_08 Posted August 14, 2007 well, that's a wee bit harsh now, don't you think? 0 Share this post Link to post
YMB Posted August 14, 2007 TheDarkArchon said:Never make a Deathmatch WAD ever again 0 Share this post Link to post
tycp_08 Posted August 14, 2007 but still, you have to admit that is harsh, there are better ways to say not to make a deathmatch wad, don't you think? 0 Share this post Link to post
YMB Posted August 14, 2007 tycp_08 said:but still, you have to admit that is harsh, there are better ways to say not to make a deathmatch wad, don't you think? Yes, but not without gratuitous use of expletives. 0 Share this post Link to post
tycp_08 Posted August 14, 2007 you guys here really are fucking assholes, you know it? 0 Share this post Link to post
YMB Posted August 14, 2007 tycp_08 said:you guys here really are fucking assholes, you know it? If you can't stand the heat, get out of the forum... 0 Share this post Link to post
DJShrimpy Posted August 14, 2007 It's one big empty sector with a bunch of bullshit in the center. Not sure if there's anything to review. 0 Share this post Link to post
Ralphis Posted August 14, 2007 I hate to be harsh but yes, these maps are dogshit. Now, don't get discouraged because your main man Ralphis (King Ralphis, Overlord of UD and the internet, to you) is here to help you out! Our hatred of your maps should only fuel your obsession to prove us wrong! First, let's step back and take a look at the fundamentals of doom deathmatch and its history. Look at the greatest deathmatch maps of all time that are played across odamex, skulltag, and zdaemon servers. What do most of them have in common? At least a fairly decent layout. What none of these maps have are big empty rooms with a nothing to stand on. I hate to pimp one of my own products, but since you're mapping for Skulltag, I would suggest taking a look at some of the architecture in UDM2/3 as quite a few experienced deathmatch mappers worked on it and the maps are still played daily around that area as I understand. Another few great references are Lazarus and most maps by Toke including but not limited to TokeDM, Vex, moo1m, and moo2d. Study these layouts for winning formulas to what makes successful deathmatch maps. Sure your maps might be fun for 30 seconds on a server, but you want to build something with lasting power and the only way to achieve that is by crafting a wad with DEPTH! Just remember, depth in a DM map is the key to making it a decent map. Allow for multiple strategies and let the players go wild. This has been your friendly neighborhood Ralphis with DM Mapping Tips! 0 Share this post Link to post
the iron hitman Posted August 14, 2007 I thought this was a jokewad. Not being a jerk here but you could add some architecture to the level. 0 Share this post Link to post
tycp_08 Posted August 17, 2007 Here's an idea, take the wad and make it to what you think it should be and put it here, so I know what it should've looked like. 0 Share this post Link to post
YMB Posted August 17, 2007 tycp_08 said:Here's an idea, take the wad and make it to what you think it should be and put it here, so I know what it should've looked like. Why don't you go to /idgames and see what a good DM map looks like. Then (gasp!) maybe YOU could fix it! 0 Share this post Link to post
tycp_08 Posted August 17, 2007 Maybe you should do it for me, or quit being a little fucktard about this whole deal. I heard you the first time about how bad this is, don't rub it in. 0 Share this post Link to post
YMB Posted August 17, 2007 tycp_08 said:Maybe you should do it for me Where the fuck do you get off on telling other people to fix YOUR shitwads? 0 Share this post Link to post
AgentOrange Posted August 17, 2007 tycp_08 said:Here's an idea, take the wad and make it to what you think it should be and put it here, so I know what it should've looked like. hey, just looked at 'em...and u guys r right the levels r sh*t...there needs to be actual rooms! not just one open square u need hallways, rooms, traps and stuff not this crap ...and i'm quoting it cause i got some deathmatch levels i'd load up but i dunno how :\ ...maybe ask yomoneyboat i sent him 2 of mine and he says theyre pretty good, and he made a pretty dam good one himself and fyi the 1st five levels of DMA are now complete! 0 Share this post Link to post
shinobi.cl Posted August 22, 2007 I looked at your wad, and the last 2 maps had a horrible HOM... The design also needs to improve.. I liked, though, the map in which there are a lot of small pyramids.... but what i didn't like at all was the fact that the middle area of the maps were full of weapons and powerups!!! Also, on the first map, there were some linedefs with grate textures that were not impassable.. Well, keep trying, but you had to practice much.. Also, never start designing in the computer, make plans on paper first!!! Or in something else... (I use my Palm to draw ideas) 0 Share this post Link to post
GGG Posted August 26, 2007 tycp_08 said:Actually, I do, but not too harsh. If you don't want harsh criticism, make levels that don't suck. Or get your grandma to play them. 0 Share this post Link to post
YMB Posted August 27, 2007 GGG said:If you don't want harsh criticism, make levels that don't suck. Or get your grandma to play them. My grandmother would have an aneurysm if she played Doom. 0 Share this post Link to post
Patrick Posted August 27, 2007 yomoneyboat said:My grandmother would have an aneurysm if she played Doom. my grandmother plays doom in her spare time, when she's not eating small children and beating animals 0 Share this post Link to post
tycp_08 Posted August 31, 2007 You haven't seen my other threads then, have you? It gets worse, believe me. 0 Share this post Link to post