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eternal doom wad kit?

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I don't know how team tnt did it.

With out dehacked they made a normal doom wad with new sprites, flats and a recolored imp.I played eternal doom with doom95 which is very strict with level sizes and it worked.I didn't see one hom even.All I can say is did anybody ever think about using the compiler (not the resources) to make a wad?

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Thanks for the compliment, I'm sure Ty likes those types of comments.

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I beleive it is possible to put new flats into a vanilla wad, so long as you put them in between two data entries with certian names and/or include all the other flats too (chances are TeamTNT did include replacements for all the flats). Also the new sprites merely replace old ones

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