Doom_master1122 Posted August 18, 2007 Ok i have the sprites all made for my wad, and they are loaded into my wad. My question is, some of my monsters need to be melee attacks only. Such as what once was the Doom imp still shoots fire balls, but i need him to only melee attack not shooting projectiles. Same with like a monster that shoots bullets. How do i disable their attacks to where they can only melee? 0 Share this post Link to post
YMB Posted August 18, 2007 Doom_master1122 said:Ok i have the sprites all made for my wad, and they are loaded into my wad. My question is, some of my monsters need to be melee attacks only. Such as what once was the Doom imp still shoots fire balls, but i need him to only melee attack not shooting projectiles. Same with like a monster that shoots bullets. How do i disable their attacks to where they can only melee? I believe dehacked can do that, but I'm not sure. 0 Share this post Link to post
Doom_master1122 Posted August 18, 2007 I tried Dehacked. but the thing never boots up. Is there a way to write it in XWE? 0 Share this post Link to post
Patrick Posted August 18, 2007 try WhackEd. its a GUI version of Dehacked. if you're using zdoom, however, you could learn the ways of the decorate... WhackEd or learn zdoom DECORATE script zdoom.org/wiki]here 0 Share this post Link to post
Doom_master1122 Posted August 18, 2007 i learned some DECORATE... but what flags or properties would I put in for no projectiles or bullets? 0 Share this post Link to post
Patrick Posted August 18, 2007 Doom_master1122 said:i learned some DECORATE... but what flags or properties would I put in for no projectiles or bullets? just dont have a missle state definition. include the flag +MELEE and dont have a missile state. there is a melee state that can be defined as well. States Flags 0 Share this post Link to post
Doom_master1122 Posted August 18, 2007 so like this? I know i kept the sprite list names (POSS) as zombie man but how do ichange the sounds? it says Grunt/sight (etc) do i just leave them out or what? actor doomimp 3004 { spawnid 4 obituary "%o was Dissolved by a hyper imp." health 350 radius 20 height 56 mass 100 speed 10 painchance 200 seesound "grunt/sight" attacksound "grunt/attack" painsound "grunt/pain" deathsound "grunt/death" activesound "grunt/active" MONSTER +FLOORCLIP states { Spawn: POSS AB 10 A_Look loop See: POSS AABBCCDD 4 A_Chase loop Melee: POSS E 10 A_FaceTarget POSS F 8 A_PosAttack POSS E 8 goto See Pain: POSS G 3 POSS G 3 A_Pain goto See Death: POSS H 5 POSS I 5 A_Scream POSS J 5 A_NoBlocking POSS K 5 POSS L -1 stop XDeath: POSS M 5 POSS N 5 A_XScream POSS O 5 A_NoBlocking POSS PQRST 5 POSS U -1 stop Raise: POSS KJIH 5 goto See } } 0 Share this post Link to post
Doom_master1122 Posted August 19, 2007 double post...... never mind i got it Thanks for the help people. 0 Share this post Link to post
Patrick Posted August 19, 2007 yeah, but A_POSATTACK shoots the gun, you might want to add A_CUstomPunch(some params here) that would be a real melee attack 0 Share this post Link to post
Doom_master1122 Posted August 19, 2007 i put A_melee(attack?) and defined the sound of it. and it worked 0 Share this post Link to post
Xaechireon Posted August 19, 2007 You could try using DosBox to run Dehacked, but I'm not sure if it will, because I haven't downloaded Dehacked into my computer. 0 Share this post Link to post