Doom_master1122 Posted August 24, 2007 DOOM 1.2.1287 win-x86 Feb 8 2005 19:18:03 1991 MHz AMD CPU with MMX & 3DNow! & SSE 448 MB System Memory 64 MB Video Memory Winsock Initialized doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 C:\Program Files\Doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 C:\Program Files\Doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 C:\Program Files\Doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 C:\Program Files\Doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 C:\Program Files\Doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 C:\Program Files\Doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 C:\Program Files\Doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 C:\Program Files\Doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 C:\Program Files\Doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 C:\Program Files\Doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 C:\Program Files\Doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 C:\Program Files\Doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 C:\Program Files\Doom 3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 C:\Program Files\Doom 3\d3xp\game00.pk4 with checksum 0xb8125946 Loaded pk4 C:\Program Files\Doom 3\d3xp\game01.pk4 with checksum 0x503a85a9 Loaded pk4 C:\Program Files\Doom 3\d3xp\game02.pk4 with checksum 0xdc3fd4de Loaded pk4 C:\Program Files\Doom 3\d3xp\game03.pk4 with checksum 0xb8730644 Loaded pk4 C:\Program Files\Doom 3\d3xp\pak000.pk4 with checksum 0x3003a1eb Loaded pk4 C:\Program Files\Doom 3\d3xp\pak001.pk4 with checksum 0x38a5e7d5 Current search path: C:\Program Files\Doom 3/d3xp C:\Program Files\Doom 3\d3xp\pak001.pk4 (24 files) C:\Program Files\Doom 3\d3xp\pak000.pk4 (5186 files) C:\Program Files\Doom 3\d3xp\game03.pk4 (2 files) C:\Program Files\Doom 3\d3xp\game02.pk4 (2 files) C:\Program Files\Doom 3\d3xp\game01.pk4 (2 files) C:\Program Files\Doom 3\d3xp\game00.pk4 (2 files) C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak008.pk4 (3 files) C:\Program Files\Doom 3\base\pak007.pk4 (38 files) C:\Program Files\Doom 3\base\pak006.pk4 (48 files) C:\Program Files\Doom 3\base\pak005.pk4 (63 files) C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game03.pk4 (2 files) C:\Program Files\Doom 3\base\game02.pk4 (2 files) C:\Program Files\Doom 3\base\game01.pk4 (2 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- WARNING: file materials/d3xpmp.mtr, line 200: material 'models/characters/player/arm2_invis' previously defined at materials/characters.mtr:1807 WARNING: file materials/d3xppatrick.mtr, line 404: material 'models/mapobjects/ruins/balcony_c2_filter' previously defined at materials/d3xppatrick.mtr:354 WARNING: file materials/models_characters.mtr, line 324: material 'models/characters/common/mcneilrightgreen' previously defined at materials/char_common2.mtr:1 WARNING: file materials/models_characters.mtr, line 337: material 'models/characters/common/mcneilleftgreen' previously defined at materials/char_common2.mtr:15 WARNING: file materials/object.mtr, line 1132: material 'textures/object/a_tecpipe1yel' previously defined at materials/d3xpobject.mtr:7 WARNING: file materials/object.mtr, line 1140: material 'textures/object/a_tecpipe1red' previously defined at materials/d3xpobject.mtr:1 WARNING: file materials/object.mtr, line 1148: material 'textures/object/a_tecpipe2blu' previously defined at materials/d3xpobject.mtr:15 WARNING: file materials/object.mtr, line 1156: material 'textures/object/a_tecpipe2grn' previously defined at materials/d3xpobject.mtr:23 WARNING: file materials/object.mtr, line 1164: material 'textures/object/a_tecpipe2sil' previously defined at materials/d3xpobject.mtr:31 WARNING: file materials/patrick_d3ex.mtr, line 33: material 'textures/base_wall/a_lfwall15_' previously defined at materials/d3xppatrick.mtr:2 WARNING: file materials/patrick_d3ex.mtr, line 52: material 'textures/sfx/water' previously defined at materials/d3xppatrick.mtr:14 WARNING: file materials/patrick_d3ex.mtr, line 901: material 'textures/caves/pbricks5' previously defined at materials/patrick_d3ex.mtr:810 WARNING: file materials/patricktest.mtr, line 3062: material 'textures/hell/bacteria_1_d' previously defined at materials/patrick_d3ex.mtr:461 WARNING: file materials/patricktest.mtr, line 3092: material 'textures/hell/bacteria_2_d' previously defined at materials/patrick_d3ex.mtr:492 WARNING: file materials/patricktest.mtr, line 3122: material 'textures/hell/bacteria_3_d' previously defined at materials/patrick_d3ex.mtr:522 WARNING: file materials/patricktest.mtr, line 3151: material 'textures/hell/bacteria_4' previously defined at materials/patrick_d3ex.mtr:552 WARNING: file materials/patricktest.mtr, line 3179: material 'textures/hell/bacteria_5' previously defined at materials/patrick_d3ex.mtr:581 WARNING: file materials/patricktest.mtr, line 3209: material 'textures/hell/bacteria_6' previously defined at materials/patrick_d3ex.mtr:609 WARNING: file materials/patricktest.mtr, line 3239: material 'textures/hell/burnedfly' previously defined at materials/patrick_d3ex.mtr:639 WARNING: file sound/d3xp.sndshd, line 24: sound 'teleport_in' previously defined at sound/actions.sndshd:535 WARNING: file sound/tele_in.sndshd, line 12: sound 'monster_teleport_in' previously defined at sound/d3xp.sndshd:24 WARNING: file sound/tele_in.sndshd, line 22: sound 'teleport_fade_out' previously defined at sound/d3xp.sndshd:34 WARNING: file sound/tele_in.sndshd, line 32: sound 'teleport_upper_explosion' previously defined at sound/d3xp.sndshd:44 WARNING: file sound/tele_in.sndshd, line 42: sound 'teleport_lightning' previously defined at sound/d3xp.sndshd:54 WARNING: file sound/tele_in.sndshd, line 52: sound 'teleport_lower_explosion' previously defined at sound/d3xp.sndshd:64 WARNING: file sound/tele_in.sndshd, line 62: sound 'teleport_full' previously defined at sound/d3xp.sndshd:74 WARNING: file sound/tele_in.sndshd, line 72: sound 'teleport_full_1s' previously defined at sound/d3xp.sndshd:84 WARNING: file sound/tele_in.sndshd, line 82: sound 'teleport_full_2s' previously defined at sound/d3xp.sndshd:94 WARNING: file sound/tele_in.sndshd, line 92: sound 'teleport_full_3s' previously defined at sound/d3xp.sndshd:104 ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang 6257 strings read from strings/english001.lang 6351 strings read from strings/englishctf.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg 5206 strings read from strings/english.lang 6257 strings read from strings/english001.lang 6351 strings read from strings/englishctf.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 2.000000 ...using GL_1.4_texture_lod_bias ...using GL_EXT_shared_texture_palette X..GL_EXT_texture3D not found ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program X..GL_ARB_fragment_program not found X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Not available. ---------- R_Exp_Init ---------- Not available. ----- R_ReloadARBPrograms ----- glprogs/test.vfp GL_PROGRAM_ERROR_STRING_ARB: line 57, column 22: error: invalid texture coordinate reference line 58, column 22: error: invalid texture coordinate reference line 61, column 22: error: invalid texture coordinate reference line 62, column 22: error: invalid texture coordinate reference line 63, column 22: error: invalid texture coordinate reference line 66, column 22: error: invalid texture coordinate reference line 67, column 22: error: invalid texture coordinate reference line 68, column 22: error: invalid texture coordinate reference line 71, column 22: error: invalid texture coordinate reference line 72, column 22: error: invalid texture coordinate reference line 73, column 22: error: invalid texture coordinate reference line 79, column 22: error: invalid texture coordinate reference line 80, column 22: error: invalid texture coordinate reference line 81, column 22: error: invalid texture coordinate reference error at 1514: 2], defaultTexCoord; DP4 result.texcoord[2].x, vertex.position, program.env[9]; # texture 3 has three texgens DP4 result.texcoord[3].x, vertex.position, program.env[6]; DP4 result.texcoord[3].y, vertex.position, program.env[7]; DP4 result.texcoord[3].w, vertex.position, program.env[8]; # textures 4 takes the base coordinates by the texture matrix MOV result.texcoord[4], defaultTexCoord; DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12]; DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13]; # textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14]; DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15]; # calculate vector to viewer in R0 SUB R0, program.env[5], vertex.position; # put into texture space for TEX6 DP3 result.texcoord[6].x, vertex.attrib[9], R0; DP3 result.texcoord[6].y, vertex.attrib[10], R0; DP3 result.texcoord[6].z, vertex.attrib[11], R0; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; #SWZ result.color, R0, 1, 1, 1, 1; ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/interaction.vfp GL_PROGRAM_ERROR_STRING_ARB: line 57, column 22: error: invalid texture coordinate reference line 58, column 22: error: invalid texture coordinate reference line 61, column 22: error: invalid texture coordinate reference line 62, column 22: error: invalid texture coordinate reference line 63, column 22: error: invalid texture coordinate reference line 66, column 22: error: invalid texture coordinate reference line 67, column 22: error: invalid texture coordinate reference line 68, column 22: error: invalid texture coordinate reference line 71, column 22: error: invalid texture coordinate reference line 72, column 22: error: invalid texture coordinate reference line 73, column 22: error: invalid texture coordinate reference line 93, column 22: error: invalid texture coordinate reference line 94, column 22: error: invalid texture coordinate reference line 95, column 22: error: invalid texture coordinate reference error at 1514: 2], defaultTexCoord; DP4 result.texcoord[2].x, vertex.position, program.env[9]; # texture 3 has three texgens DP4 result.texcoord[3].x, vertex.position, program.env[6]; DP4 result.texcoord[3].y, vertex.position, program.env[7]; DP4 result.texcoord[3].w, vertex.position, program.env[8]; # textures 4 takes the base coordinates by the texture matrix MOV result.texcoord[4], defaultTexCoord; DP4 result.texcoord[4].x, vertex.attrib[8], program.env[12]; DP4 result.texcoord[4].y, vertex.attrib[8], program.env[13]; # textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attrib[8], program.env[14]; DP4 result.texcoord[5].y, vertex.attrib[8], program.env[15]; # texture 6's texcoords will be the halfangle in texture space # calculate normalized vector to light in R0 SUB R0, program.env[4], vertex.position; DP3 R1, R0, R0; RSQ R1, R1.x; MUL R0, R0, R1.x; # calculate normalized vector to viewer in R1 SUB R1, program.env[5], vertex.position; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; # add together to become the half angle vector in object space (non-normalized) ADD R0, R0, R1; # put into texture space DP3 result.texcoord[6].x, vertex.attrib[9], R0; DP3 result.texcoord[6].y, vertex.attrib[10], R0; DP3 result.texcoord[6].z, vertex.attrib[11], R0; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/bumpyEnvironment.vfp GL_PROGRAM_ERROR_STRING_ARB: line 38, column 22: error: invalid texture coordinate reference line 39, column 22: error: invalid texture coordinate reference line 40, column 22: error: invalid texture coordinate reference line 43, column 22: error: invalid texture coordinate reference line 44, column 22: error: invalid texture coordinate reference line 45, column 22: error: invalid texture coordinate reference line 48, column 22: error: invalid texture coordinate reference line 49, column 22: error: invalid texture coordinate reference line 50, column 22: error: invalid texture coordinate reference error at 1078: 2].x, vertex.attrib[9], program.env[6]; DP3 result.texcoord[3].x, vertex.attrib[9], program.env[7]; DP3 result.texcoord[4].x, vertex.attrib[9], program.env[8]; # texture 3 gets the transformed tangent DP3 result.texcoord[2].y, vertex.attrib[10], program.env[6]; DP3 result.texcoord[3].y, vertex.attrib[10], program.env[7]; DP3 result.texcoord[4].y, vertex.attrib[10], program.env[8]; # texture 4 gets the transformed tangent DP3 result.texcoord[2].z, vertex.normal, program.env[6]; DP3 result.texcoord[3].z, vertex.normal, program.env[7]; DP3 result.texcoord[4].z, vertex.normal,program.env[8]; MOV result.color, vertex.color; ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/ambientLight.vfp GL_PROGRAM_ERROR_STRING_ARB: line 65, column 22: error: invalid texture coordinate reference line 66, column 22: error: invalid texture coordinate reference line 69, column 22: error: invalid texture coordinate reference line 70, column 22: error: invalid texture coordinate reference line 71, column 22: error: invalid texture coordinate reference line 74, column 22: error: invalid texture coordinate reference line 75, column 22: error: invalid texture coordinate reference line 76, column 22: error: invalid texture coordinate reference line 79, column 22: error: invalid texture coordinate reference line 80, column 22: error: invalid texture coordinate reference line 81, column 22: error: invalid texture coordinate reference line 84, column 22: error: invalid texture coordinate reference line 85, column 22: error: invalid texture coordinate reference line 86, column 22: error: invalid texture coordinate reference error at 1963: 2], defaultTexCoord; DP4 result.texcoord[2].x, vertex.position, program.env[9]; # texture 3 has three texgens DP4 result.texcoord[3].x, vertex.position, program.env[6]; DP4 result.texcoord[3].y, vertex.position, program.env[7]; DP4 result.texcoord[3].w, vertex.position, program.env[8]; # put into texture space DP3 result.texcoord[4].x, vertex.attrib[9], program.env[20]; DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20]; DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20]; # put into texture space DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21]; DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21]; DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21]; # put into texture space DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22]; DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22]; DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22]; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/shadow.vp glprogs/R200_interaction.vp GL_PROGRAM_ERROR_STRING_ARB: line 56, column 22: error: invalid texture coordinate reference line 57, column 22: error: invalid texture coordinate reference line 58, column 22: error: invalid texture coordinate reference line 61, column 22: error: invalid texture coordinate reference line 62, column 22: error: invalid texture coordinate reference line 63, column 22: error: invalid texture coordinate reference line 83, column 22: error: invalid texture coordinate reference line 84, column 22: error: invalid texture coordinate reference line 85, column 22: error: invalid texture coordinate reference line 88, column 22: error: invalid texture coordinate reference line 89, column 22: error: invalid texture coordinate reference line 90, column 22: error: invalid texture coordinate reference error at 1658: 2], defaultTexCoord; DP4 result.texcoord[2].x, vertex.texcoord[0], program.env[10]; DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[11]; # textures 3 takes the base coordinates by the texture matrix MOV result.texcoord[3], defaultTexCoord; DP4 result.texcoord[3].x, vertex.texcoord[0], program.env[12]; DP4 result.texcoord[3].y, vertex.texcoord[0], program.env[13]; # texture 4's texcoords will be the halfangle in tangent space # calculate normalized vector to light in R0 SUB lightDir, program.env[4], vertex.position; DP3 R1, lightDir, lightDir; RSQ R1, R1.x; MUL R0, lightDir, R1.x; # calculate normalized vector to viewer in R1 SUB R1, program.env[5], vertex.position; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; # add together to become the half angle vector in object space (non-normalized) ADD R0, R0, R1; # put into texture space DP3 result.texcoord[4].x, vertex.texcoord[1], R0; DP3 result.texcoord[4].y, vertex.texcoord[2], R0; DP3 result.texcoord[4].z, vertex.texcoord[3], R0; # texture 5's texcoords will be the unnormalized lightDir in tangent space DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir; DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir; DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir; # generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; ENDglprogs/nv20_bumpAndLight.vp GL_PROGRAM_ERROR_STRING_ARB: line 30, column 43: error: invalid texture coordinate reference line 31, column 43: error: invalid texture coordinate reference line 38, column 21: error: invalid texture coordinate reference line 39, column 21: error: invalid texture coordinate reference line 42, column 21: error: invalid texture coordinate reference line 43, column 21: error: invalid texture coordinate reference line 44, column 21: error: invalid texture coordinate reference error at 690: 2], R0; DP3 result.texcoord[0].z, vertex.texcoord[3], R0; # textures 1 takes the base coordinates by the texture matrix DP4 result.texcoord[1].x, vertex.texcoord[0], program.env[10]; DP4 result.texcoord[1].y, vertex.texcoord[0], program.env[11]; # texture 2 has one texgen and a constant MOV result.texcoord[2], defaultTexCoord; DP4 result.texcoord[2].x, vertex.position, program.env[9]; # texture 3 has three texgens DP4 result.texcoord[3].x, vertex.position, program.env[6]; DP4 result.texcoord[3].y, vertex.position, program.env[7]; DP4 result.texcoord[3].w, vertex.position, program.env[8]; ENDglprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp GL_PROGRAM_ERROR_STRING_ARB: line 29, column 21: error: invalid texture coordinate reference line 30, column 21: error: invalid texture coordinate reference line 51, column 44: error: invalid texture coordinate reference line 52, column 44: error: invalid texture coordinate reference line 55, column 21: error: invalid texture coordinate reference line 56, column 21: error: invalid texture coordinate reference line 57, column 21: error: invalid texture coordinate reference error at 789: 2].x, vertex.texcoord[0], program.env[14]; DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[15]; # texture 0's texcoords will be the halfangle in texture space # calculate normalized vector to light in R0 ADD R0, -vertex.position, program.env[4]; DP3 R1, R0, R0; RSQ R1, R1.x; MUL R0, R0, R1.x; # calculate normalized vector to viewer in R1 ADD R1, -vertex.position, program.env[5]; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; # add together to become the half angle vector in object space (non-normalized) ADD R0, R0, R1; # put into texture space DP3 result.texcoord[0].x, vertex.texcoord[1], R0; DP3 result.texcoord[0].y, vertex.texcoord[2], R0; DP3 result.texcoord[0].z, vertex.texcoord[3], R0; # texture 3 has three texgens DP4 result.texcoord[3].x, vertex.position, program.env[6]; DP4 result.texcoord[3].y, vertex.position, program.env[7]; DP4 result.texcoord[3].w, vertex.position, program.env[8]; # copy color MOV result.color, vertex.color; ENDglprogs/nv20_diffuseAndSpecularColor.vp GL_PROGRAM_ERROR_STRING_ARB: line 27, column 21: error: invalid texture coordinate reference line 28, column 21: error: invalid texture coordinate reference line 30, column 21: error: invalid texture coordinate reference line 31, column 21: error: invalid texture coordinate reference line 52, column 44: error: invalid texture coordinate reference line 53, column 44: error: invalid texture coordinate reference error at 670: 2].x, vertex.texcoord[0], program.env[12]; DP4 result.texcoord[2].y, vertex.texcoord[0], program.env[13]; DP4 result.texcoord[3].x, vertex.texcoord[0], program.env[14]; DP4 result.texcoord[3].y, vertex.texcoord[0], program.env[15]; # texture 0's texcoords will be the halfangle in texture space # calculate normalized vector to light in R0 ADD R0, -vertex.position, program.env[4]; DP3 R1, R0, R0; RSQ R1, R1.x; MUL R0, R0, R1.x; # calculate normalized vector to viewer in R1 ADD R1, -vertex.position, program.env[5]; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x; # add together to become the half angle vector in object space (non-normalized) ADD R0, R0, R1; # put into texture space DP3 result.texcoord[0].x, vertex.texcoord[1], R0; DP3 result.texcoord[0].y, vertex.texcoord[2], R0; DP3 result.texcoord[0].z, vertex.texcoord[3], R0; # copy color MOV result.color, vertex.color; ENDglprogs/environment.vfp glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/arbVP_glasswarp.txt glprogs/arbFP_glasswarp.txt: GL_FRAGMENT_PROGRAM_ARB not available ------------------------------- using ARB_vertex_buffer_object memory using NV10 renderSystem found DLL in pak file: C:\Program Files\Doom 3\d3xp\game03.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\d3xp\gamex86.dll 3 22 640 480 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version i had the Xbox version of ROE and now i have the pc one and i keep getting that from Doom 3 ROE i installed it and its patch for doom 3 and it keeps coming up like that. is there a fix for it? (btw i deleted the IP and the hostname thing from the details i gave above... so thats why you dont see em. 0 Share this post Link to post
Doom_master1122 Posted August 24, 2007 nver mind i got it.... i put in the patch from Doom3.com got it 0 Share this post Link to post
Doom_master1122 Posted August 25, 2007 now im getting an Error for normal Doom 3. i was playing it before. now i get --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL at the end of it help? 0 Share this post Link to post
hellcat1983 Posted April 23, 2009 as far as i can tell that message comes from the expansion, no idea how to fix it though. 0 Share this post Link to post
DeathMerchant Posted July 25, 2009 Doom_master1122 said:now im getting an Error for normal Doom 3. i was playing it before. now i get --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: Error: file script/doom_events.script, line 980: Unknown event 'getIdealWeapon' ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL at the end of it help? i keep getting the same message 0 Share this post Link to post