blarg Posted August 29, 2007 I have DOOM1 ver. 1.1 on an old windows 98, and I have to run the program in MS-DOS which is a pain, because it takes forever to close windows and I can't use my mouse (it's a windows mouse so in MS-DOS the computer doesn't recognize it). DOOM window will pop up, and then it will get stuck on a line that says; "R_Init: Init DOOM refresh daemon......Z_ChangeTag: An owner is required for purgable blocks" What should I do? 0 Share this post Link to post
chungy Posted August 29, 2007 http://www.doomworld.com/vb/doom-general/18077-read-this-doom-on-windows-steam/ 0 Share this post Link to post
Maes Posted August 29, 2007 First of all, there hasn't ever been a mouse that can work "on its own" in MS-DOS: you need to load a driver for it, usually in your config.sys/autoexec.bat files, or, if you are lucky, you may have a nifty little utility called mouse.com or mouse.exe somewhere, which will do the trick. Just run it before playing doom (or any other DOS game using a mouse, for that matter). Any decent mouse driver made after 1993 supports both serial and PS/2 mice and is pretty much universal, so only a USB or some very weird mouse could give you any sort of trouble with a generic DOS mouse driver. Make sure you configured Doom's input and sound settings correctly, too, and that you are not having stuff like EMM386 or other resident programs loaded. This includes drivers for old soundcards which are not 100% hardware compatible with a Sound Blaster. If you have a genuine Creative, you don't need any sort of TSRs or drivers to have sound in Doom. 0 Share this post Link to post
leileilol Posted August 29, 2007 Try updating to a version that doesn't suck (1.666 or 1.9) 0 Share this post Link to post
Grazza Posted August 29, 2007 I presume you are wanting to run 1.1 not because you don't know there are later versions, but because you are interested in seeing what 1.1 was like. I believe 1.2 was the first version that would run under Windows at all, so you really do need a completely "pure" DOS set-up to run 1.1. So if you want to run it that way with the mouse, you'll need to fiddle around with DOS drivers and/or an alternative mouse. Otherwise, you can run it under DOSbox - I have just tried that, and it works fine: music, mouse, decent performance, with no special tweaking needed. 0 Share this post Link to post
Maes Posted August 29, 2007 It would actually help if you provided us with the specs of the Win 98 machine, it could be anything from a Pentium 66 with an S3 and PCI/ISA slots to a Pentium 4 with AGP or even PCIe. Also, no ideas of what soundcard you're using, if any. 0 Share this post Link to post
myk Posted August 29, 2007 I can confirm I've never gotten v1.0 or v1.1 to run in Windows 98 (except, of course, when booting to its full DOS mode), always getting that "purgable blocks" error message. leileilol said: 1.666 Well, I've found v1.666 to be pretty unstable in Windows 98, producing random venetian blinds crashes. 0 Share this post Link to post
Maes Posted August 29, 2007 From the context of the original post (Windows 98, mentions to slow) he probably wants to run it on an old rig which just lacks the power to run emulated vanilla Doom via DOSBOX (unless you like 386SX-like framerates, of course). Consider anything below 1 GHz (especially for Intel) to be out of the question, even with DOSBOX 0.70, and even moreso with older versions. If we're talking about a rig that can barely run e.g. Quake I, then the whole DOSBOX idea is purely academic. 0 Share this post Link to post
blarg Posted August 30, 2007 I'll just update to version 1.2, I can run ver. 1.1, but it's not worth the hassle 0 Share this post Link to post
TheDarkArchon Posted August 30, 2007 myk said:I can confirm I've never gotten v1.0 or v1.1 to run in Windows 98 (except, of course, when booting to its full DOS mode), always getting that "purgable blocks" error message. Well, I've found v1.666 to be pretty unstable in Windows 98, producing random venetian blinds crashes. I remember something odd on an old computer where 1.666 would always venetian blind one E1M1 of Doom Shareware if I didn't do it fast enough. This was on Win95 booted to DOS. 0 Share this post Link to post
LogicDeLuxe Posted September 5, 2007 TheDarkArchon said:I remember something odd on an old computer where 1.666 would always venetian blind one E1M1 of Doom Shareware if I didn't do it fast enough. This was on Win95 booted to DOS. I remember this. It is not limited to Doom Shareware. I noticed this on several AMD 486 DX machines. This happens only with OPL music playing, and always at the same beats on certain tunes. Just about a few seconds into E1M1 was one of them. This doesn't seem to happen with 1.2 or 1.9. 0 Share this post Link to post
leileilol Posted September 5, 2007 it also happens on dosbox with Doom a slow computer (read: p2 233) and yes, it is opl related 0 Share this post Link to post
kristus Posted September 5, 2007 leileilol said:Try updating to a version that doesn't suck (1.666 or 1.9) IIRC 1.1 got -left and -right. 0 Share this post Link to post
ReFracture Posted September 6, 2007 Chocolate doom, Doom2 v1,9. There is no logical reason to use anything else if you just want to go old school. 0 Share this post Link to post
Maes Posted September 7, 2007 Playing back v1.1 demos? Witnessing barrel suicide? Not being able to play half of "vanilla" PWADs due to stricter VPO and SSEGs limitations :-p 0 Share this post Link to post
Xeriphas1994 Posted September 7, 2007 Doing research for things like this? 0 Share this post Link to post
EANB Posted September 8, 2007 Maes said:Playing back v1.1 demos? Witnessing barrel suicide? Not being able to play half of "vanilla" PWADs due to stricter VPO and SSEGs limitations :-p Doom changelog mentions nothing of stricter visplane limit. 0 Share this post Link to post
myk Posted September 8, 2007 EANB said: Doom changelog mentions nothing of stricter visplane limit. Because in the DOOM readme they generally mentioned only stuff that was directly relevant to players, apparently. If you go to E1M8 using the v1.2 executable (or earlier) and you stand against one of the cliff walls surrounding the outer section, looking inwards, you'll see the main structure area suffers HOMs. 0 Share this post Link to post
Maes Posted September 8, 2007 As per myk. Perhaps I should rephrase it and say that the visplane and SSEGs limits were stricter in older versions. The harcoded SSEGs limit would be responsible for HOM effects (and it was very low in v1.1, something like 128 SSEGS visible at once, or even less, which translates roughly to 64 single-sided or 32 double-sided linedefs, and was eventually raised to 256 in v1.9). However the SSEGs limit would not crash the engine, while the visplane one did, although I'm not sure how that evolved through different versions. However these changes had the effect of making certain PWADs unplayable or glitchy with older versions of the engine. 0 Share this post Link to post
chungy Posted September 8, 2007 The SSEs limit was low enough to cause visible effects on E1M8 in Doom 1.1, probably other IWAD levels too. 0 Share this post Link to post