shinobi.cl Posted August 29, 2007 Hi! Another question again.. Does anyone knows how to change the duration of the Radsuit with DEHACKED??? I can't find any info about it.... in DEHACKED (the dos app), the only property that seems plausible is REACTION TIME, but a Stimpack has the same reaction time..so, that does not makes much sense.... 0 Share this post Link to post
Grazza Posted August 29, 2007 I don't think so. AFAIK this is hard-coded into the engine. 0 Share this post Link to post
Maes Posted August 29, 2007 Grazza said:I don't think so. AFAIK this is hard-coded into the engine. Sadly it is, and it's one aspect many map designers overlook, unfortunately. Giving just 1 radsuit on a map that has a default duration of 1 minute and expect the player to fight for minutes in a sewer....meh. 0 Share this post Link to post
myk Posted August 30, 2007 Well, guys, anything that DeHackEd is needed for is hardcoded into the engine :p But indeed, among other things, this is something DeHackEd doesn't support. Shinobi.cl, according to another thread you started, you're mapping for Skulltag. In that case just use DECORATE. I'm not sure if ZDaemon will support it, though. 0 Share this post Link to post
shinobi.cl Posted August 30, 2007 I really would like to use DECORATE but i´m mapping also for ZDAEMON, so i´m limited to DEHACKED. 0 Share this post Link to post