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blarg

Sector Problems

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When I'm making rooms in linedef mode, then switch into sector mode, sometimes my sectors aren't nice squares, they're two or three linedefs while the others are in a different sector. This makes it impossible to make doors and causes a "slice" of one sector and around it another. For example, if the light level in the three linedef sector is 208, and the other sector is 96, a sliver of darkness will follow you around until the offending linedef is out of sight.

What should I do to avoid this?

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never mind, I can just use cntrl. + D to make new sectors instead of using linedef mode.

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