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z34chris

Cheers to the Doom ACS arcade

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If duck hunt works the way it does, I am guessing that some sort of live control panel ala Doom 3 could be devised for Zdoom. I tried putting something together that amounted to switch textures stacked above and below each other so the player could look up or down and activate the switch that was located nearest the crosshair but couldn't quite get a handle on how ACS handled trig functions... I really wish that poly objects didnt have to be made of solid sectors so that I could make a 3d control knob that would work.

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z34chris said:

If duck hunt works the way it does, I am guessing that some sort of live control panel ala Doom 3 could be devised for Zdoom.

yeah, I had something like that. I wanted to put it in the arcade so thats why I did doom hunt.

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