daimonreloaded Posted September 17, 2007 Hello i want to show a demo of a classic megawad untiled "earth base", and sets in the first days of earth invasion (thinking to the original doom saga timeline). Your mission, as usual, is clean the evil demons attacking your city, but somenthing going wrong, and you found in Pluto mines... Here's the download of the demo: http://www.speedyshare.com/256622666.html and, since i don't have any kind of idea (until now) for how progress in this, i'll ask your help, always if you want to contribute. Here's a little list of the rules and in the bottom a map list, updated if some one wants to join. You can send the completed maps on my mail: daimon.italia983@gmail.com (d a i m o n dot i t a l i a 983 at gmail dot com) * Maps will be vanilla doom2.exe compatible, and them will be works doom2.wad v 1.9 * Maps will be in classic style * Maps will have SP\Coop starts * Use the texture pack present in the demo, but don't add your ones! * You can insert new music (in midi or MUS format) * NO new sounds or sprites * No special linedef tag (e.g. tag666) * THIS PROJECT HAVE NO DEADLINE EDIT: Map List! (from where i have in mind) ================================================ MAP01: Earth attack (by Daimon) DONE MAP02: Caverns of horrors (by Daimon) DONE MAP03: not done MAP04: not done MAP05: not done MAP06: Portal to Plutonia (by Daimon) DONE MAP07: not done MAP08: not done MAP09: not done MAP10: not done MAP11: Cityscape (by Daimon) DONE 0 Share this post Link to post
YMB Posted September 17, 2007 What do you mean by "classic style?" I mean, are there certain things you DON'T want to see? 0 Share this post Link to post
daimonreloaded Posted September 17, 2007 yomoneyboat said:What do you mean by "classic style?" I mean, are there certain things you DON'T want to see? No ultradetailed maps, just simple design and a good playability. I just want to see this... 0 Share this post Link to post
Stealthy Ivan Posted September 18, 2007 No offense, but this better be really good... We have probably all seen/played wads like this before. Are you going to use any port to enhance game play, any special features? The idea sounds interesting! BTW show some pics. 0 Share this post Link to post
Use Posted September 18, 2007 Vanilla you say? Good idea. I'll keep an eye on it... 0 Share this post Link to post
EANB Posted September 18, 2007 First map contains a HOM in the red key room after the door with the imp opens. Im also not a big fan of completely dark hallways. How about adding some glow to it? Gameplay is good, except the second map contains a little too many zombies in the main cave area for my taste. 0 Share this post Link to post
daimonreloaded Posted September 18, 2007 Stealthy Ivan said:Are you going to use any port to enhance game play, any special features? No, read below, this will be only vanilla 100%, in less words will works for the original doom2.exe\.wad. So sorry about that. And no, i'm not offended... EANB said:First map contains a HOM in the red key room after the door with the imp opens. Im also not a big fan of completely dark hallways. How about adding some glow to it? Gameplay is good, except the second map contains a little too many zombies in the main cave area for my taste. Ok i'll fix the problems you said, that dark hallways have a switch can turn the lights on in that place and in the computers\blue key room... now i'll add a few rules i forgot to wrote last nigth... i still waiting for your maps! 0 Share this post Link to post