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daimonreloaded

Earth Base: A classic megawad (need volunteers!)

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Hello i want to show a demo of a classic megawad untiled "earth base", and sets in the first days of earth invasion (thinking to the original doom saga timeline). Your mission, as usual, is clean the evil demons attacking your city, but somenthing going wrong, and you found in Pluto mines...

Here's the download of the demo:

http://www.speedyshare.com/256622666.html

and, since i don't have any kind of idea (until now) for how progress in this, i'll ask your help, always if you want to contribute.

Here's a little list of the rules and in the bottom a map list, updated if some one wants to join.

You can send the completed maps on my mail:

daimon.italia983@gmail.com

(d a i m o n dot i t a l i a 983 at gmail dot com)

* Maps will be vanilla doom2.exe compatible, and them will be works doom2.wad v 1.9

* Maps will be in classic style

* Maps will have SP\Coop starts

* Use the texture pack present in the demo, but don't add your ones!

* You can insert new music (in midi or MUS format)

* NO new sounds or sprites

* No special linedef tag (e.g. tag666)

* THIS PROJECT HAVE NO DEADLINE

EDIT: Map List! (from where i have in mind)

================================================

MAP01: Earth attack (by Daimon) DONE

MAP02: Caverns of horrors (by Daimon) DONE

MAP03: not done

MAP04: not done

MAP05: not done

MAP06: Portal to Plutonia (by Daimon) DONE

MAP07: not done

MAP08: not done

MAP09: not done

MAP10: not done

MAP11: Cityscape (by Daimon) DONE

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What do you mean by "classic style?" I mean, are there certain things you DON'T want to see?

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yomoneyboat said:

What do you mean by "classic style?" I mean, are there certain things you DON'T want to see?


No ultradetailed maps, just simple design and a good playability.

I just want to see this...

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No offense, but this better be really good... We have probably all seen/played wads like this before. Are you going to use any port to enhance game play, any special features? The idea sounds interesting! BTW show some pics.

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First map contains a HOM in the red key room after the door with the imp opens.

Im also not a big fan of completely dark hallways. How about adding some glow to it?

Gameplay is good, except the second map contains a little too many zombies in the main cave area for my taste.

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Stealthy Ivan said:

Are you going to use any port to enhance game play, any special features?


No, read below, this will be only vanilla 100%, in less words will works for the original doom2.exe\.wad. So sorry about that. And no, i'm not offended...

EANB said:

First map contains a HOM in the red key room after the door with the imp opens.

Im also not a big fan of completely dark hallways. How about adding some glow to it?

Gameplay is good, except the second map contains a little too many zombies in the main cave area for my taste.


Ok i'll fix the problems you said, that dark hallways have a switch can turn the lights on in that place and in the computers\blue key room...

now i'll add a few rules i forgot to wrote last nigth...

i still waiting for your maps!

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