funduke Posted September 21, 2007 There's a new version of GZdoom released. It's now v. 1.0.25. Quote from Graf Zahl's website:This release is mostly there to address some issues I encountered while running GZDoom on Windows Vista. Of course the few new features that had been added to ZDoom in the mean time have been added as well. Last but not least I did a rewrite of the shader code for texture warping. Hopefully this will eliminate the weird effects when dynamic lighting is used with these shaders. You can find out more about GZDoom and download it on its website. EDIT: The latest version is now 1.0.26. Check it. 0 Share this post Link to post
John Smith Posted September 24, 2007 i think the fact that this is the only post in the news forum labeled 'dumb' is very telling 0 Share this post Link to post
Steeveeo Posted September 24, 2007 this news is already outdated. 1.0.26 just came out 0 Share this post Link to post
RazTK Posted September 24, 2007 Steeveeo said:this news is already outdated. 1.0.26 just came out That is because the one who moved it here did it too late. 0 Share this post Link to post
funduke Posted September 24, 2007 John Smith said:i think the fact that this is the only post in the news forum labeled 'dumb' is very telling Better being "dumb", than beeing "John Smith"! Greetings Funduke 0 Share this post Link to post
Steeveeo Posted September 24, 2007 Csonicgo said:Stay on topic... stay on topic! Roger roger. 0 Share this post Link to post
funduke Posted October 27, 2007 It's now at version 1.0.27! Get it here: http://grafzahl.drdteam.org/index.php?page=topic&id=230 Greetings Funduke 0 Share this post Link to post
leileilol Posted October 27, 2007 Reporting the news late, on a date at 10-27 as well!!! what a coincidence ! kinda like OA 0.7 on 07-07-07 0 Share this post Link to post
funduke Posted October 29, 2007 leileilol said:Reporting the news late, on a date at 10-27 as well!!! what a coincidence ! kinda like OA 0.7 on 07-07-07 Funny! I didn't notice that! :) Greetings Funduke 0 Share this post Link to post
funduke Posted November 14, 2007 funduke said:It's now at version 1.0.27! Get it here: http://grafzahl.drdteam.org/index.php?page=topic&id=230 Greetings Funduke Gzdoom is now at version 1.0.29. Get it here: http://grafzahl.drdteam.org/index.php?page=topic&id=230 Greetings Funduke 0 Share this post Link to post
Csonicgo Posted November 15, 2007 Has anyone noticed how the opengl renderer shows textures horribly? They just look like Badly converted textures. I dunno if that's a bug or not, but textures seem really washed out. look at the sides of any blue skull door and see what I mean. 0 Share this post Link to post
wildweasel Posted November 15, 2007 Are you using the RGB8 texture mode? Filters? Anti-aliasing? I don't see any problems. 0 Share this post Link to post
Csonicgo Posted November 15, 2007 I did some snooping and found that the GLSL renderer that will be in a future release of GZDoom stops that little issue. (I'm not using anti-aliasing, I'm using Trilinear Filtering, and no Anisotropic filtering. That shouldn't modify the texture's colors, anyway.) 0 Share this post Link to post
Craigs Posted November 15, 2007 If only Zdoom was updating this frequently... 0 Share this post Link to post
Graf Zahl Posted November 15, 2007 Csonicgo said:I did some snooping and found that the GLSL renderer that will be in a future release of GZDoom stops that little issue. (I'm not using anti-aliasing, I'm using Trilinear Filtering, and no Anisotropic filtering. That shouldn't modify the texture's colors, anyway.) Changing that particular value should have no effect whatsoever. Normally the only real difference between the 2 modes is how fog is calculated. Can you try to change the 'Enable depth fog' menu item and see how it looks then? And what GFX card do you have? 0 Share this post Link to post
Csonicgo Posted November 16, 2007 I am using a GeForce 8800, is that not working with GZdoom very well? 0 Share this post Link to post
Fletcher` Posted November 16, 2007 Just how many versions does graf pump out in a day anyway? 0 Share this post Link to post
Graf Zahl Posted November 16, 2007 Csonicgo said:I am using a GeForce 8800, is that not working with GZdoom very well? Same here. And no problems. rf` said:Just how many versions does graf pump out in a day anyway? 2 at most. I had to do a recompile because there was a critical bug in 1.0.28. 0 Share this post Link to post
funduke Posted November 16, 2007 Craigs said:If only Zdoom was updating this frequently... The unofficial snapshots are updated very often: http://84.40.169.249/al/files.php?sAddDir=/raztk/zdoom Greetings Funduke 0 Share this post Link to post
Csonicgo Posted November 16, 2007 Wait... would "High performance image quality" in my video card settings have anything to do with this? I mean, other games usually don't show any distortion in their textures, just GZDoom. I say this because I switched the image quality to "high(est) quality" and the textures looked correct. :s 0 Share this post Link to post
Graf Zahl Posted November 16, 2007 Who knows what these settings are doing inside the driver? Apparently something they are not supposed to do. My personal experience is that generally there's no need to lower these settings to anything but the maximum. I have had several weird reports over the last 2 years that were related to these. 0 Share this post Link to post
funduke Posted January 6, 2008 Graf Zahl made at the fifth january a new version: 1.0.30! Here's his description on the homepage:Again, this one updates to the latest ZDoom SVN revision (currently 666 ) so all the new ZDoom features like SBARINFO, TEAMINFO and DECORATE extensions are in. Also new: Screen wipes are finally working in OpenGL mode! However, I was only able to test this on one computer with Windows Vista running so I can't guarantee that it will work properly for everyone. Get it here: http://grafzahl.drdteam.org/index.php?page=topic&id=230 Greetings Funduke Edit: P.S.: Here is the changelog for zdoom: http://zdoom.org/Changelog 0 Share this post Link to post
funduke Posted January 18, 2008 GZDooM is now on Version 1.0.32 Get it here: http://grafzahl.drdteam.org/index.php?page=topic&id=230 Greetings Funduke 0 Share this post Link to post
funduke Posted January 19, 2008 Graf Zahl announced today, that he stopped GZDooms development until the next stable release of zdoom. Greetings Funduke 0 Share this post Link to post
Csonicgo Posted January 21, 2008 funduke said:Graf Zahl announced today, that he stopped GZDooms development until the next stable release of zdoom. Greetings Funduke I would post a star trek facepalm here but manc would love that too much. ZDoom is randy's baby. if it breaks the hardware renderer, too bad, Zdoom was for software mode only. that being said, Graf has helped Zdoom tremendously. However, ZDoom changing as crazily as it has these past few months is somewhat of a double edged sword. I can only wonder how messed up the linux port is now. 0 Share this post Link to post