Acidic Lamb Posted September 26, 2007 Where can I get a free program to edit doom thats easy to use? 0 Share this post Link to post
zark Posted September 26, 2007 "Edit Doom" is a rather vague phrase; what exactly is it you want to edit? Levels? Graphics? Monster behaviour? Each has its own set of tools. 0 Share this post Link to post
Acidic Lamb Posted September 26, 2007 Well I would like to edit the levels as well as monster behavior. 0 Share this post Link to post
YMB Posted September 26, 2007 For modification of the messages, enemy behavior, etc. use WhackEd. To make your own WADs, use DoomBuilder, WadAuthor, Deepsea, or any one of countless others. 0 Share this post Link to post
Steeveeo Posted September 26, 2007 Levels: Doombuilder Scripting (in script capable ports): Doombuilder Monster Behavior: DeHackEd (import with XWE/SLumpEd) Custom Graphics: XWE/SLumpEd Custom Textures: XWE/SLumpEd Custom Sounds: XWE/SLumpEd All are free. 0 Share this post Link to post
Patrick Posted September 26, 2007 heh. i use SLADE for mapping, notepad for scripting, the GIMP for image edting, for music i use Tracker and last (but definitely not least) i use XWE for editing lumps for some handy textures, go here 0 Share this post Link to post
MONKET Posted September 28, 2007 I usually use Doom Builder for level editing and scripts, XWE for overall managing the wad, and WhackEd for editing monster behavior and weapons. 0 Share this post Link to post
Stealthy Ivan Posted September 28, 2007 There is also old school basic editors like WadAuthor and DeeP that will be easy to figure out for a beginner. Otherwise, like they mentioned above, DoomBuilder. I even use it, it's a really cool program... 0 Share this post Link to post
YMB Posted September 28, 2007 Stealthy Ivan said:old school basic editors like WadAuthor WadAuthor actually has full zDoom feature support. I suppose many people dislike it because it's sector-based (not linedef-based), but it's always worked well for me. It's a bit old compared to DB, however. 0 Share this post Link to post
Stealthy Ivan Posted September 29, 2007 This is interesting, I did not know it was keeping up with par. Hmm... What about Deep/DeepSea? 0 Share this post Link to post
Genoveffo Posted September 29, 2007 If you want to make maps for vanilla Doom, use these editors. They're old but still kick ass. http://www.doomworld.com/idgames/index.php?id=1586 http://www.doomworld.com/idgames/index.php?id=251 0 Share this post Link to post
esselfortium Posted September 29, 2007 Genoveffo said:If you want to make maps for vanilla Doom, use these editors. They're old but still kick ass. http://www.doomworld.com/idgames/index.php?id=1586 http://www.doomworld.com/idgames/index.php?id=251 You can use SLADE, Doom Builder, DeepSea, or any other modern editor to do the same thing in less time. Personally I'd recommend learning either SLADE or Doom Builder, or preferably both, since they both have different strengths and weaknesses. Either way, once you've found an editor you like and gotten used to how it works, you can use it for anything; vanilla Doom (i.e. doom.exe/doom2.exe), Boom, ZDoom, Eternity, etc. 0 Share this post Link to post
Genoveffo Posted September 29, 2007 Yeah, I use DB for ports, but for vanilla I still use DEU. 0 Share this post Link to post
Steeveeo Posted October 1, 2007 Stealthy Ivan said:This is interesting, I did not know it was keeping up with par. Hmm... What about Deep/DeepSea? I, for one, find DeeP pretty useless. Sure it has a cooler 3D editor than DB but thats about it. The free version only allows enough lines for a very small level, and the full version costs $34 (has this changed yet?) for the same capabilities as DB that I can get for free. 0 Share this post Link to post
Kaiser Posted October 1, 2007 Deepsea for beginners who want to make small maps. Slade for experts who want to make longer maps. Deepsea for experts with $20 to spare. 0 Share this post Link to post
DaniJ Posted October 1, 2007 The free version only allows enough lines for a very small level, and the full version costs $34 (has this changed yet?) for the same capabilities as DB that I can get for free.Oh come on. Regardless of my opinion on the fact that DeepSea is shareware, I can clearly see that; functionality-wise, DeepSea has by far the most robust toolset of any DOOM editor. However, I will say that I much prefer DoomBuilder's interface as DeepSea's is too 'old and crusty' for me these days. 0 Share this post Link to post
Stealthy Ivan Posted October 2, 2007 These are the ones I have used through the years Deep, Deepsea, RGDMED (It came on a disk in the back of a book), deutex, Wadauthor, DeHacked and the one I use presently is Doom Builder. I think DB is great for beginners and also offers a lot of features for the pro's. 0 Share this post Link to post
Wolfenstein s.s Posted October 6, 2007 you could get a program called doombuilder i have got it and it is relativeley easy to use and i recomend it 0 Share this post Link to post
farhaven Posted October 6, 2007 or if you are editing on unix (or linux),you could use Yadex,which, although oldschool,has support for zdoom (almost complete) and automatically adds monsters and items found inside a DECORATE lump,should a wad contain one of these 0 Share this post Link to post
Stealthy Ivan Posted October 7, 2007 farhaven said:or if you are editing on unix (or linux),you could use Yadex,which, although oldschool,has support for zdoom (almost complete) and automatically adds monsters and items found inside a DECORATE lump,should a wad contain one of these Speaking of Linux, did you ever try Lindows? I ran it on one of my box's for a while and was rather impressed! I never tried gaming on it though so I do not know how doom1,2 or 3 would take to it, is it possible to run these on Lindows? 0 Share this post Link to post
farhaven Posted October 8, 2007 gaming on linux is absolutely no problem (there are native binaries for all versions of doom and quake,for example), but to be honest, Lindows is an insult for everything called Linux. It doesn't try to show Linux's strengths but it covers them for making Linux more like Windows (read: I have tried it once, but that "experience" only lasted 2 hours,then I got sick of it) 0 Share this post Link to post
blarg Posted October 10, 2007 I recommend Doombuilder for any beginners who want to edit maps, it's the only editing tool so far that I've never had any problems with. The help file is great for completely new editors and you can always open up someone else's wad an see how they did it if you want to know how to do a certain trick not in the help file. The only thing is it's a pain to test vanilla doom maps the first time if you don't know what you're doing, but once you have your parameters, just click and go. 0 Share this post Link to post
Acidic Lamb Posted October 18, 2007 thank you everyone I am now using doombuilder to create a whole wad of edited maps. wish me luck lol 0 Share this post Link to post
Tyockell Posted November 13, 2007 yomoneyboat said:WadAuthor actually has full zDoom feature support. I suppose many people dislike it because it's sector-based (not linedef-based), but it's always worked well for me. It's a bit old compared to DB, however. I love it and use it for all of my maps, I don't understand linedef-based editors very well. I'll stick with my sectors, not to mention the creator is a very helpful fellow and keeps good records for Registraion code history. I'v lost my codes twice now and he was always able to help me out. 0 Share this post Link to post