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Wolfenstein s.s

how to... [make basic stuff using DB]

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Stairs: make lots of sectors and join them together, make the floor a little higher in each one. Make sure to make the ceiling of all the sectors high enough too

Teleporters: Make a sector or line, make it a teleporter and give it a tag number. Now make another sector somewhere else and put a "teleport destination" thing in it, and give the sector the same tag number

Doors: Make a sector between two rooms, make the ceiling the same height as the floor, and make the two lines that touch the rooms into doors. Make sure they face outwards

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Check google for the Illistrated Guide to Doom Builder, pretty invaluable. Tells you all of the above, plus some more complex stuffs too.

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Doombuilder is powerful, but can become quite counterintuitive sometimes (e.g. oldskool DEU had an automatic "Build Stairs" function, while in DB you must rely on the built-in sector generation and be careful not to misplace or select a single sidedef in the wrong order, else the sectors won't auto-complete).

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deathbringer said:

Stairs: make lots of sectors and join them together, make the floor a little higher in each one. Make sure to make the ceiling of all the sectors high enough too


Easier way: Create all the sectors and then use 'Gradient Floors'

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