peach freak Posted October 6, 2007 I am still working on my WAD. I took a few textures (such as the moon, Earth, and Mars) from Ultimate Doom and popped them in mine. Problem is, if I use these textures in a map and run these maps with Doom95, they cause Doom95 to crash. I have tried other maps on my WAD that do not use these textures, and they run like a charm. The first problem I thought it was is that these textures had a wacky dimension. These textures were 55x54 or something like that. So I used Ifrfanview to make the textures a respectable 64x64, something Doom likes. Despite that, Doom95 still continues to crash when it loads a map using these textures. Any help would be greatly appreciated. I really want to make this WAD compatible with any source port of Doom. Thanks. 0 Share this post Link to post
myk Posted October 6, 2007 Yeah, the unusual dimensions should not cause such a crash. Does Doom95 give you an error message? Are the patches used in textures that you're then applying to your level? It could also be that the patches aren't in the Doom image format. 0 Share this post Link to post
peach freak Posted October 6, 2007 Yep, Doom95 gives me a message, something like "CachedNumpLumps" I reloaded these textures to give it a fresh start too. 0 Share this post Link to post
myk Posted October 6, 2007 I think it could be a bad graphics format (and thus Doom95 not identifying some lumps properly). What are you using to place the patches in the wad? Did you add anything else to the wad, such as sprites or flats? 0 Share this post Link to post
peach freak Posted October 6, 2007 I used XWE and Doom does recognize all my textures in Bitmap. I have other textures too, and I uploaded them the same way I did with this. I also created two 64x64 flats with Paint, one is just all yellow (yeah, I'm creative), and a black and white checkerboard pattern flat. I'll try renaming the textures and see what that does. 0 Share this post Link to post
myk Posted October 6, 2007 peach freak said: I also created two 64x64 flats with Paint, one is just all yellow (yeah, I'm creative), and a black and white checkerboard pattern flat. If they're in the wad, that may be the problem. Any flats should go between markers called FF_START and F_END. Other combinations (such as FF_START and FF_END) will give Doom or Doom95 an error like the one you're having (numlumps). 0 Share this post Link to post
peach freak Posted October 6, 2007 Actually I got 4 flats, but all 4 of them are between the FF_START and FF_END. To be more specific, the error I get is W_CacheLumpNum: 3672781 >=numlumps I googled the problem and didn't get any specific help from it. All of my patches are in between PP_Start and PP_END. 0 Share this post Link to post
myk Posted October 6, 2007 peach freak said: Actually I got 4 flats, but all 4 of them are between the FF_START and FF_END. That will make it crash because the ending marker has 2 Fs (FF_END), and needs to use only 1 (F_END). 0 Share this post Link to post
peach freak Posted October 6, 2007 Wow, that fixed the problem! I never even saw the 2nd End! Thanks so much! 0 Share this post Link to post