Icarus Posted October 8, 2007 I'm wanting to start custom scripting in Doom II. (I generally use Doombuilder with ZDoom - Doom II in Hexen, FYI) Problem is where to start. I did a couple Google abouts, couldn't find anything substantial or useful at all, so here I am with my pointless requests again :) So yeah. Can anyone give me any pointers on what is possible with scripting; ie., Applying several linedef actions to one line, using switches to change sector properties at once (Lighting, damage, etc.) Not too bothered about decorate right now, but any help with linedef based scipting would be appreciated. 0 Share this post Link to post
Steeveeo Posted October 8, 2007 http://208.78.96.242/wiki/Main_Page Start there. 0 Share this post Link to post
Patrick Posted October 8, 2007 the janitor will always write scripts for those in need (PM me) or give some helpful tips 0 Share this post Link to post
Enjay Posted October 9, 2007 This is a little old, but the information is still good: http://www.zdoom.org/zdkb/scriptprimer.html 0 Share this post Link to post
Icarus Posted October 10, 2007 Ta. Im just gonna loiter around the Zdoom wiki's guides for a while. Janitor, mind if I hassle you if I have any problems with scipting? 0 Share this post Link to post