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Vegeta

How can I set the sprite transparency off? (Gzdoom)

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Well the subject says it all, how can I set the sprite transparency off? I want projectiles and stuff to be non transparent. I'm using Gzdoom.

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You'll have to add it to autoexec.cfg or to your usual command line to avoid having to set it each time through the console.

Here's a permamnent solution: Add all the stuff you want restored to nontranslucent state to the DECORATE stuff loaded at startup using replace (plus the name of the class replaced) in the header of each thing to supercede each default class. The only thing you need to change is the renderstyle property, usually from Add to Normal.

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r_drawtrans won't help you at all. This flag is only for the software renderer.

So if you absolutely want non-transparent stuff you have to do it the hard way.

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Thanks guys. I think d_drawtrans will suffice for me as I don't use GL.

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