Dutch Doomer Posted October 26, 2007 I'd be happy to have you as an playtester :) I plan on releasing an one map demo sooner or later. Oh btw which texture looks the best I want to use one of them for the outside walls in map01. Screenie of starting room in map01: 0 Share this post Link to post
John Smith Posted October 26, 2007 IMO having huge black mspaint lines doesn't look sexy either way. But given a choice I pick texture #1 0 Share this post Link to post
Stealthy Ivan Posted October 26, 2007 John Smith said:IMO having huge black mspaint lines doesn't look sexy either way. But given a choice I pick texture #1 Wow you are sure to point out flaws on peeps stuff. Lets see you do better... @ Dutch I say the top one dude, it has more of an aged look to it! The other one would look good in a new school tech base style level. 0 Share this post Link to post
esselfortium Posted October 26, 2007 How's this? :) Feel free to use it if you like it! 0 Share this post Link to post
Dutch Doomer Posted October 26, 2007 Thats an whole lot better thats my texture? hard to believe it is just an bit of extra work makes it look so much better.It really looks aged now and I like it alot I'm going to use it if you don't mind it should fit perfectly with my snowy areas. Those lines aren't mspaint lines but taken from the MFLR8_1 flat and I used FLAT5_4 for the concrete just dicking around with doom textures :p 0 Share this post Link to post
Dutch Doomer Posted October 27, 2007 Worked yesterday and most of today on map01 it turned out alot bigger than I first wanted to it will be an short map no keys will be needed to exit this map. The areas in the shots aren't finished yet it still needs some finer details and I'm not too sure if I'm going to keep the antenna type thing (visible in the middle shot) it looked nice on my drawing. Its supposed to be an abandoned uac outpost surrounded by glaciers I think it worked out nice its my first snow themed map. 0 Share this post Link to post
John Smith Posted October 27, 2007 Sexy. Yes it definitely turned out well. 0 Share this post Link to post
Vegeta Posted October 27, 2007 Looks great. Still can I suggest to replace the rock textures on this screen http://img249.imageshack.us/img249/1975/doom0000ub6.png With something else? I think the asshwall texture from DOOM (1) would fit smoother. 0 Share this post Link to post
Tango Posted October 27, 2007 Wow, that looks awesome. :) I'd say keep the antenna, though it looks too blue imo. 0 Share this post Link to post
Dutch Doomer Posted October 27, 2007 @Vegeta I can try your suggestion it does fit nicely with the bricks :p I'm going to use alot of tekgren in my inside areas so it doesn't turn out too gray. 0 Share this post Link to post
sirjuddington Posted October 28, 2007 Nice. But for god's sake either enable anisotropy or disable filtering when you take screenshots :P 0 Share this post Link to post
Lizardcommando Posted October 28, 2007 Woah. Those screenshots you posted are pretty neat. 0 Share this post Link to post
Stupid Bunny Posted October 28, 2007 Ice levels FTW! Seriously, this looks like it will be very cool. I personally can't wait to play it. I agree that the antenna thing is neat but a bit too blue. 0 Share this post Link to post
esselfortium Posted October 30, 2007 Looks great, dutch devil. I'm glad you like the texture :) this looks like it will be very cool. 0 Share this post Link to post
Dutch Doomer Posted October 30, 2007 Me likes the texture map01 sure is cool very cool they will get hotter towards the end :p 0 Share this post Link to post
Butts Posted October 31, 2007 This looks amazing. you are one of my favorite mappers. 0 Share this post Link to post
Andy Tran Posted October 31, 2007 Looks neat, can't wait to see it when it's out. 0 Share this post Link to post
Dutch Doomer Posted November 23, 2007 Update still working on this in case some of you thought I lost interest in it. Sorry for the dark shots I got two maps done the third is in progress, the shots are from map03 it will be an toxic waste refinery top shot is only halfway done it took me hours to get the architecture exactly like I wanted to I still have to build the rest but the part you see there is done thank god cause it was an bit of an pain to create with all those overlapping sectors. The bottom shot is the starting room. 0 Share this post Link to post
esselfortium Posted November 23, 2007 This is looking very awesome. One suggestion I have, though, is to use light transfers for the octagon light beams underneath your ceiling lights, so that they don't light up the ceiling as well. 0 Share this post Link to post
Dutch Doomer Posted November 24, 2007 Can't do that its for plain doom2 format, that format doesn't have that light transfer stuff. Maybe I should just go for boom format, sucks that I can't decide :p 0 Share this post Link to post
Butts Posted November 24, 2007 if i were you, dutch, id just stick with the plain doom format and do some shadowcasting, you know when you raise/lower a sector and leave it untextured and have different light levels, you know that trick, right? try that. 0 Share this post Link to post
the iron hitman Posted November 24, 2007 Dutch Devil....I can safely say that this is a 10/10 out of what I have seen so far. I really like it. If you need a playtester, I'd be happy to help =). Also the ice theme is absolutely outstanding. 0 Share this post Link to post
Dutch Doomer Posted November 24, 2007 Yeah of course I know that trick, not sure if it works like it should on all ports I think a few ports mess it up. No need for playtesters at this point I will contact an couple of people personally and ask if they would be interested in helping me out there are a few on my list allready I hope they will help. Finally this room is done this is the end result I had to mess around with some doom textures in winpaint to add the nukage slime onto the bottom I'm glad I did that it looks very cool imo.So far this map is an pain in the ass to work on slow progress this is actually my second attempt I ditched the first designs because they were too symetrical and had far too much copy and paste I think this is better. Hope you like well onto the next room to build :p 0 Share this post Link to post
additup Posted November 29, 2007 The nukeage where the walls meet the floor? Yeah, that looks great. 0 Share this post Link to post
Dutch Doomer Posted February 21, 2008 More progress I'm working on the outside areas on map03 I think its looking pretty decent the areas in these shots are not done yet.I hope its no problem that I bump this old thread. 0 Share this post Link to post
pcorf Posted February 21, 2008 This is looking really, really good Dutch. Surely this will be competing along with my upcoming project WOS. 0 Share this post Link to post
Apocalypse Posted February 21, 2008 It's just NOT possible to say that your work sucks. Great job Dutch looking good as always. :) 0 Share this post Link to post
Reckoner Posted February 22, 2008 I have to agree with the others. This is looking great! 0 Share this post Link to post
Mechadon Posted February 22, 2008 Sexay stuff Dutch! I only hope you can make it to 32 maps, because if so that end product will be too epic for this community to handle. Makes me wish I could map like that in regular Doom format. Can't wait to see more! 0 Share this post Link to post