the iron hitman Posted November 9, 2007 Hi all. I have a zdoom (doom in hexen format) map in progress. I currently have a certain script that looks like this:- script 17 (void) { Floor_RaiseByValue(39, 64, 8); Floor_RaiseByValue(40, 64, 8); ChangeFloor (39, "GATE3"); ChangeFloor (40, "GATE3"); Thing_SpawnFacing(41, T_DEMON, 0); Floor_LowerByValue(42, 64, 8); Floor_LowerByValue(43, 64, 8); ChangeFloor (42, "SFLR7_4"); ChangeFloor (43, "SFLR7_4"); Thing_SpawnFacing(44, T_DEMON, 0); Floor_RaiseByValue(45, 64, 128); Delay (240); Floor_LowerByValue(45, 64, 128); } As you can see I know how to transform flats and ceilings. Just one problem... Is there any way I can do this with wall textures? (or patches or whatever you call them) Note:- I am using zdoom 2.1.7, but if I need to it will use 3d floors for gzdoom (I am using 1.0.27 latest version) Oh and I'm using doombuilder 1.68 =) Thanks in advance I would really appreciate any help on this matter =) 0 Share this post Link to post
Graf Zahl Posted November 9, 2007 The command you are looking for is called 'SetLineTexture'. An example: setlinetexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "SPAWN09"); 0 Share this post Link to post
the iron hitman Posted November 9, 2007 Oh...I should really read the wiki's more often =( Thanks Graf Zahl =) 0 Share this post Link to post