VGamingJunkie Posted November 12, 2007 I have a Windows XP and the program is called "snowberry". 0 Share this post Link to post
Steeveeo Posted November 12, 2007 Doomsday Segment violations suck...badly... Are you using a custom map or stock iwad e1m1? Most likely its a problem with the map (or something happening that it doesnt like, like shooting directly into two lines close together (kept getting SVs on my DM map with fake 3d floors). If its a stock iwad, its either a bad iwad or (sometimes) a problem with your settings. 0 Share this post Link to post
VGamingJunkie Posted November 12, 2007 Steeveeo said:Doomsday Segment violations suck...badly... Are you using a custom map or stock iwad e1m1? Most likely its a problem with the map (or something happening that it doesnt like, like shooting directly into two lines close together (kept getting SVs on my DM map with fake 3d floors). If its a stock iwad, its either a bad iwad or (sometimes) a problem with your settings. It's the original Ultimate Doom wad and it does it right when I try to start it. I don't know if this affects anything but JDoom (Not the most recent with polygon enemy models, just with mouse aim, jumping, and lighting effects) works fine. 0 Share this post Link to post
Steeveeo Posted November 12, 2007 Use the wad in a different port to see if any problems arrise. If none, try a different map (custom or otherwise) and see if it still happens. If it does, try turning off one thing at a time in your settings to see if it goes away. 0 Share this post Link to post
entryway Posted November 12, 2007 The latest playable version of doomsday is 1.8.6. You will always get random errors with betas. Do not use them. At least it is my suggestion based on experience 0 Share this post Link to post
VGamingJunkie Posted November 12, 2007 entryway said:The latest playable version of doomsday is 1.8.6. You will always get random errors with betas. Do not use them. At least it is my suggestion based on experience Ok, I got a newer version, installed the 3D resources, and it appears to be working. However, there's now a strange glitch. Whenever I kill an enemy, the game feels the need to spawn Arachnatrons that die seconds later. 0 Share this post Link to post
entryway Posted November 12, 2007 MetroidJunkie said:Whenever I kill an enemy, the game feels the need to spawn Arachnatrons that die seconds later. heh, that's funny :) I think the problem is in your 3d resources which are incompatible with your version of binaries 0 Share this post Link to post
VGamingJunkie Posted November 12, 2007 entryway said:heh, that's funny :) I think the problem is in your 3d resources which are incompatible with your version of binaries It's weird. They don't move, they don't have hit detection, they become corpses seconds later and disappear. So, what do you recommend? That I get a different resources pack? 0 Share this post Link to post
KuriKai Posted November 12, 2007 Could you kindly post up the contents of the doomsday.out file after you run the game and it crashes. Thanks 0 Share this post Link to post
entryway Posted November 12, 2007 MetroidJunkie said:So, what do you recommend? That I get a different resources pack? I do not use DoomsDay at all. I only know that all problems with 1.9 betas was solved with 1.8.6 on some russian forum. I think DaniJ will help you 0 Share this post Link to post
VGamingJunkie Posted November 12, 2007 KuriKai said:Could you kindly post up the contents of the doomsday.out file after you run the game and it crashes. Thanks It hasn't crashed since the Violation error, it just makes arachnotrons spawn. 0 Share this post Link to post
DaniJ Posted November 12, 2007 It sounds to me like something is really wrong with your install. Are using a modified IWAD? Are you using older/newer DED definitions with the wrong version of Doomsday?. Perhaps you have some crazy DEH patch loaded when it shouldn't be? Are you trying to use the shareware IWAD with DOOM2? As previously mentioned, please post your Doomsday.out and I'll be able to help more easily. 0 Share this post Link to post
VGamingJunkie Posted November 12, 2007 DaniJ said:It sounds to me like something is really wrong with your install. Are using a modified IWAD? Are you using older/newer DED definitions with the wrong version of Doomsday?. Perhaps you have some crazy DEH patch loaded when it shouldn't be? Are you trying to use the shareware IWAD with DOOM2? As previously mentioned, please post your Doomsday.out and I'll be able to help more easily. It stopped doing it, it must've been a temporary glitch. If it happens again, I'll let you all know. Atleast this proves it wasn't the WAD itself. 0 Share this post Link to post
DaniJ Posted November 13, 2007 Oh. I'm glad its working OK for you now at least. 0 Share this post Link to post
VGamingJunkie Posted November 13, 2007 DaniJ said:Oh. I'm glad its working OK for you now at least. I'm actually shocked it works so well. Now that my computer has time to adjust to the 3D models, it hardly ever lags anymore. 0 Share this post Link to post
DaniJ Posted November 13, 2007 Well thats good to hear :) Be aware though that there are some (fairly critical) issues with 1.9.0-beta5 (however if you use OpenGL and don't turn off dynamic lights you'll likely be OK), hence why we released 1.9.0-beta5.1 shortly after. I would suggest you upgrade to that version (however bear in mind that TNT and Plutonia won't work as support for sidedef packing was temporarily disabled for that release). You won't need to reinstall, you could just install over the top of your existing install. 0 Share this post Link to post
VGamingJunkie Posted November 13, 2007 DaniJ said:Well thats good to hear :) Be aware though that there are some (fairly critical) issues with 1.9.0-beta5 (however if you use OpenGL and don't turn off dynamic lights you'll likely be OK), hence why we released 1.9.0-beta5.1 shortly after. I would suggest you upgrade to that version (however bear in mind that TNT and Plutonia won't work as support for sidedef packing was temporarily disabled for that release). You won't need to reinstall, you could just install over the top of your existing install. I feel stupid. I have the 1.8.6 version, I'm going to get the 1.9.0-beta5.1 now. Edit: WTF? Now that I "upgraded", the newer version's giving me the Segmentation violation crap. Here's the whole text file: "Con_Init: Initializing the console. SW_Init: Startup message window opened. Executable: Version 1.9.0-beta5.1 Jan 23 2007 (DGL). G_PreInit: Registering Bind Classes... Parsing configuration files. W_Init: Init WADfiles. W_AddFile: data\doomsday.pk3 W_AddFile: data\jdoom\jdoom.pk3 W_AddFile: C:\Doom\DOOM2.WAD IWAD identification: 00f36acb W_AddFile: C:\Doom\DOOM2.gwa W_AddFile: data\jdoom\auto\.basedata\fonta033.lmp W_AddFile: data\jdoom\auto\.basedata\fonta034.lmp W_AddFile: data\jdoom\auto\.basedata\fonta035.lmp W_AddFile: data\jdoom\auto\.basedata\fonta036.lmp W_AddFile: data\jdoom\auto\.basedata\fonta037.lmp W_AddFile: data\jdoom\auto\.basedata\fonta038.lmp W_AddFile: data\jdoom\auto\.basedata\fonta039.lmp W_AddFile: data\jdoom\auto\.basedata\fonta040.lmp W_AddFile: data\jdoom\auto\.basedata\fonta041.lmp W_AddFile: data\jdoom\auto\.basedata\fonta042.lmp W_AddFile: data\jdoom\auto\.basedata\fonta043.lmp W_AddFile: data\jdoom\auto\.basedata\fonta044.lmp W_AddFile: data\jdoom\auto\.basedata\fonta045.lmp W_AddFile: data\jdoom\auto\.basedata\fonta046.lmp W_AddFile: data\jdoom\auto\.basedata\fonta047.lmp W_AddFile: data\jdoom\auto\.basedata\fonta048.lmp W_AddFile: data\jdoom\auto\.basedata\fonta049.lmp W_AddFile: data\jdoom\auto\.basedata\fonta050.lmp W_AddFile: data\jdoom\auto\.basedata\fonta051.lmp W_AddFile: data\jdoom\auto\.basedata\fonta052.lmp W_AddFile: data\jdoom\auto\.basedata\fonta053.lmp W_AddFile: data\jdoom\auto\.basedata\fonta054.lmp W_AddFile: data\jdoom\auto\.basedata\fonta055.lmp W_AddFile: data\jdoom\auto\.basedata\fonta056.lmp W_AddFile: data\jdoom\auto\.basedata\fonta057.lmp W_AddFile: data\jdoom\auto\.basedata\fonta058.lmp W_AddFile: data\jdoom\auto\.basedata\fonta059.lmp W_AddFile: data\jdoom\auto\.basedata\fonta060.lmp W_AddFile: data\jdoom\auto\.basedata\fonta061.lmp W_AddFile: data\jdoom\auto\.basedata\fonta062.lmp W_AddFile: data\jdoom\auto\.basedata\fonta063.lmp W_AddFile: data\jdoom\auto\.basedata\fonta064.lmp W_AddFile: data\jdoom\auto\.basedata\fonta065.lmp W_AddFile: data\jdoom\auto\.basedata\fonta066.lmp W_AddFile: data\jdoom\auto\.basedata\fonta067.lmp W_AddFile: data\jdoom\auto\.basedata\fonta068.lmp W_AddFile: data\jdoom\auto\.basedata\fonta069.lmp W_AddFile: data\jdoom\auto\.basedata\fonta070.lmp W_AddFile: data\jdoom\auto\.basedata\fonta071.lmp W_AddFile: data\jdoom\auto\.basedata\fonta072.lmp W_AddFile: data\jdoom\auto\.basedata\fonta073.lmp W_AddFile: data\jdoom\auto\.basedata\fonta074.lmp W_AddFile: data\jdoom\auto\.basedata\fonta075.lmp W_AddFile: data\jdoom\auto\.basedata\fonta076.lmp W_AddFile: data\jdoom\auto\.basedata\fonta077.lmp W_AddFile: data\jdoom\auto\.basedata\fonta078.lmp W_AddFile: data\jdoom\auto\.basedata\fonta079.lmp W_AddFile: data\jdoom\auto\.basedata\fonta080.lmp W_AddFile: data\jdoom\auto\.basedata\fonta081.lmp W_AddFile: data\jdoom\auto\.basedata\fonta082.lmp W_AddFile: data\jdoom\auto\.basedata\fonta083.lmp W_AddFile: data\jdoom\auto\.basedata\fonta084.lmp W_AddFile: data\jdoom\auto\.basedata\fonta085.lmp W_AddFile: data\jdoom\auto\.basedata\fonta086.lmp W_AddFile: data\jdoom\auto\.basedata\fonta087.lmp W_AddFile: data\jdoom\auto\.basedata\fonta088.lmp W_AddFile: data\jdoom\auto\.basedata\fonta089.lmp W_AddFile: data\jdoom\auto\.basedata\fonta090.lmp W_AddFile: data\jdoom\auto\.basedata\fonta091.lmp W_AddFile: data\jdoom\auto\.basedata\fonta092.lmp W_AddFile: data\jdoom\auto\.basedata\fonta093.lmp W_AddFile: data\jdoom\auto\.basedata\fonta094.lmp W_AddFile: data\jdoom\auto\.basedata\fonta095.lmp W_AddFile: data\jdoom\auto\.basedata\fonta121.lmp W_AddFile: data\jdoom\auto\.basedata\fontb033.lmp W_AddFile: data\jdoom\auto\.basedata\fontb034.lmp W_AddFile: data\jdoom\auto\.basedata\fontb035.lmp W_AddFile: data\jdoom\auto\.basedata\fontb036.lmp W_AddFile: data\jdoom\auto\.basedata\fontb037.lmp W_AddFile: data\jdoom\auto\.basedata\fontb038.lmp W_AddFile: data\jdoom\auto\.basedata\fontb039.lmp W_AddFile: data\jdoom\auto\.basedata\fontb040.lmp W_AddFile: data\jdoom\auto\.basedata\fontb041.lmp W_AddFile: data\jdoom\auto\.basedata\fontb042.lmp W_AddFile: data\jdoom\auto\.basedata\fontb043.lmp W_AddFile: data\jdoom\auto\.basedata\fontb044.lmp W_AddFile: data\jdoom\auto\.basedata\fontb045.lmp W_AddFile: data\jdoom\auto\.basedata\fontb046.lmp W_AddFile: data\jdoom\auto\.basedata\fontb047.lmp W_AddFile: data\jdoom\auto\.basedata\fontb048.lmp W_AddFile: data\jdoom\auto\.basedata\fontb049.lmp W_AddFile: data\jdoom\auto\.basedata\fontb050.lmp W_AddFile: data\jdoom\auto\.basedata\fontb051.lmp W_AddFile: data\jdoom\auto\.basedata\fontb052.lmp W_AddFile: data\jdoom\auto\.basedata\fontb053.lmp W_AddFile: data\jdoom\auto\.basedata\fontb054.lmp W_AddFile: data\jdoom\auto\.basedata\fontb055.lmp W_AddFile: data\jdoom\auto\.basedata\fontb056.lmp W_AddFile: data\jdoom\auto\.basedata\fontb057.lmp W_AddFile: data\jdoom\auto\.basedata\fontb058.lmp W_AddFile: data\jdoom\auto\.basedata\fontb059.lmp W_AddFile: data\jdoom\auto\.basedata\fontb060.lmp W_AddFile: data\jdoom\auto\.basedata\fontb061.lmp W_AddFile: data\jdoom\auto\.basedata\fontb062.lmp W_AddFile: data\jdoom\auto\.basedata\fontb063.lmp W_AddFile: data\jdoom\auto\.basedata\fontb064.lmp W_AddFile: data\jdoom\auto\.basedata\fontb065.lmp W_AddFile: data\jdoom\auto\.basedata\fontb066.lmp W_AddFile: data\jdoom\auto\.basedata\fontb067.lmp W_AddFile: data\jdoom\auto\.basedata\fontb068.lmp W_AddFile: data\jdoom\auto\.basedata\fontb069.lmp W_AddFile: data\jdoom\auto\.basedata\fontb070.lmp W_AddFile: data\jdoom\auto\.basedata\fontb071.lmp W_AddFile: data\jdoom\auto\.basedata\fontb072.lmp W_AddFile: data\jdoom\auto\.basedata\fontb073.lmp W_AddFile: data\jdoom\auto\.basedata\fontb074.lmp W_AddFile: data\jdoom\auto\.basedata\fontb075.lmp W_AddFile: data\jdoom\auto\.basedata\fontb076.lmp W_AddFile: data\jdoom\auto\.basedata\fontb077.lmp W_AddFile: data\jdoom\auto\.basedata\fontb078.lmp W_AddFile: data\jdoom\auto\.basedata\fontb079.lmp W_AddFile: data\jdoom\auto\.basedata\fontb080.lmp W_AddFile: data\jdoom\auto\.basedata\fontb081.lmp W_AddFile: data\jdoom\auto\.basedata\fontb082.lmp W_AddFile: data\jdoom\auto\.basedata\fontb083.lmp W_AddFile: data\jdoom\auto\.basedata\fontb084.lmp W_AddFile: data\jdoom\auto\.basedata\fontb085.lmp W_AddFile: data\jdoom\auto\.basedata\fontb086.lmp W_AddFile: data\jdoom\auto\.basedata\fontb087.lmp W_AddFile: data\jdoom\auto\.basedata\fontb088.lmp W_AddFile: data\jdoom\auto\.basedata\fontb089.lmp W_AddFile: data\jdoom\auto\.basedata\fontb090.lmp W_AddFile: data\jdoom\auto\.basedata\m_therm2.lmp W_AddFile: data\jdoom\auto\.basedata\menufog.lmp W_AddFile: data\jdoom\auto\.basedata\pal18to8.lmp W_AddFile: data\jdoom\auto\.basedata\sndcurve.lmp Reading definition file: defs\doomsday.ded Reading definition file: defs\jdoom\jdoom.ded 138 sprite names 974 states 140 things 8 lights 112 sound effects 68 songs 351 text strings 27 particle generators 22 animation groups 51 surface decorations 69 map infos 12 finales Sys_Init: Setting up machine state. Sys_Init: Initializing keyboard, mouse and joystick. Sys_InitTimer. Sys_InitMixer: SoundMAX Digital Audio Sfx_Init: Initializing SDL_mixer... Sfx_InitChannels: 16 channels. S_Init: OK. R_Init: Init the refresh daemon. R_InitModels: Initializing MD2 models. R_InitModels: Done in 0.00 seconds. Net_InitGame: Initializing game data. GL_Init: Initializing Doomsday Graphics Library. DG_Init: OpenGL. Checking OpenGL extension: GL_EXT_compiled_vertex_array Checking OpenGL extension: GL_EXT_texture_filter_anisotropic Checking OpenGL extension: GL_EXT_blend_subtract Checking OpenGL extension: GL_ARB_texture_env_combine Checking OpenGL extension: GL_EXT_texture_compression_s3tc OpenGL: Texture compression (6 formats). Checking OpenGL extension: GL_ARB_multitexture Checking OpenGL extension: GL_SGIS_generate_mipmap OpenGL information: Vendor: Intel Renderer: Intel 845G Version: 1.3.0 - Build 4.14.10.4342 Extensions: GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3t GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotro GL_3DFX_texture_compression_FX GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint GLU Version: 1.2.2.0 Microsoft Corporation Texture units: 2 Maximum texture size: 2048 Maximum anisotropy: 2 Using anisotropic texture filtering. Multitexturing enabled (partial). Con_StartupInit: Init startup screen. P_Init: Init Playloop state. HU_Init: Setting up heads up display. ST_Init: Init status bar. MN_Init: Init miscellaneous info. ---------------------------------------------------------------------- DOOM 2: Hell on Earth ---------------------------------------------------------------------- Game state parameters: SetupLevel: MAP01 VerifyMapData: BEHAVIOR for "MAP01" could not be found. Useable data will be generated automatically if needed. DetermineMapDataFormat: (V2 GL Node Data) (glBSP 2.20 | 2007-11-10 18:51:55.6870 | 0xe3e9ca07) P_LoadMapData: MAP01 Loading Sidedef Texture IDs... Group lines Sector look up Build line and subsector tables R_InitLinks: Initializing P_CheckLevel: Checking MAP01 for errors... Level 1: Entryway Author: id Software Segmentation Violation " 0 Share this post Link to post
DaniJ Posted November 13, 2007 Did you install 1.9.0-beta5.1 over the top of your 1.8.6 install? The 1.9.x architecture is significantly different to that of 1.8.x so "upgrading" by installing over the top only works when doing e.g. 1.9.0-beta5.1 over 1.9.0-beta5. Start Snowberry and go to the "settings" tab and in the "Developer" options sub-page is a setting called "Verbose messages", set that to Level 2. Now run Doomsday again and post the contents of Doomsday.out if it crashes again. Another thing to try is to not load DOOM2.gwa. Doomsday shouldn't be using pre-supplied GWA files as it has its own GL node cache. It is possible that the configuration used in the creation of that GWA file is not compatible with the format Doomsday expects the nodes to be in. 0 Share this post Link to post
VGamingJunkie Posted November 13, 2007 DaniJ said: Another thing to try is to not load DOOM2.gwa. Doomsday shouldn't be using pre-supplied GWA files as it has its own GL node cache. It is possible that the configuration used in the creation of that GWA file is not compatible with the format Doomsday expects the nodes to be in. [/B] It gave me an error but, since you edited your post to include this, I'll post the contents later if need be. I still don't get it though, why would it work on the older version? 0 Share this post Link to post
Quasar Posted November 13, 2007 I know this is off-topic but are you by any chance MetroidJunkie2007 on youtube? 0 Share this post Link to post
VGamingJunkie Posted November 14, 2007 Quasar said:I know this is off-topic but are you by any chance MetroidJunkie2007 on youtube? Yes, why? 0 Share this post Link to post
Steeveeo Posted November 14, 2007 Quasar said:I know this is off-topic but are you by any chance MetroidJunkie2007 on youtube? Dont we all (at least 90%) have Youtube accounts? 0 Share this post Link to post