32in24MaintenanceBot Posted November 17, 2007 Welcome to the next exciting 32in24 team project: detailing Greenwar 2, the sequel to the highly-acclaimed deathmatch megawad Greenwar! (GREENWAR II logo picture that used to be here) This one isn't quite a 32in24, in that we're not attempting to finish it within 24 hours, but we're still aiming to have it finished within a few days. (edit 01/30/08: argh) ---------- EDIT 02/16/08: *VERY IMPORTANT UPDATE!* If you have claimed a map but haven't submitted a finished version yet, POST YOUR PROGRESS IN THIS THREAD! Tell us what your current progress is on your map(s), and whether you plan on finishing them or not. If you don't post any sort of progress report, it will be assumed that you have no intention of finishing your map, and your mapslot will be dropped so that someone else can claim it. We've currently got a ton of claimed maps, and very little progress being made on any of them. Dropping people is the only way we can get things moving again. Again, if you're still working on your map, post your current progress here! If you're not planning on finishing, tell us that too, so we won't feel so bad when we remove you from the list. (Screenshots and/or a work-in-progress download link would be nice too, but are not required) ---------- The Rules: - Claim a map in this thread (when calling, check to see if anyone else is working on the map before you start) - Open map with the resource wad - IMPORTANT: Be sure to preserve gameplay as faithfully as possible; if you're not sure about something, ask us! - Build outwards whenever possible, especially in small areas. - Impassible lines are your friends! We don't like bumping into stuff :( - Make the map look damn sexy - Post the finished map in this thread or in #32in24 on irc.oftc.net General Rules: - Boom Compatible - No added textures beyond the ones provided - Feel free to submit music and a map name! - Upload using private host or using speedyshare.com (no rapidshare) - No 3D mode starts Maps that don't meet the standard of quality will be either disqualified, or reworked until they are considered high-quality enough. --- UPDATE 01/19/08: Wads reuploaded to sl4.poned.com, with the exception of pack4. Does anybody have it? I can't find it :( -essel The WADs: Layout pack 1: http://sl4.poned.com/wasd/gw2/gw2-pack1.zip Layout pack 2: http://sl4.poned.com/wasd/gw2/gw2-pack2.zip Layout pack 3: http://sl4.poned.com/wasd/gw2/gw2-pack3.zip Layout pack 4: Gone missing. Does anybody have it? :[ Resource wad: UPDATED 12/08 http://sl4.poned.com/wasd/gw2/greenwar2-tex.zip The resource wad includes a texture wad, and two demo maps by Esselfortium to show off the texture wad. One of the demo maps is based on map23 of greenwar.wad; it's not finished, but you should be able to tell which parts are done. :p --- Have fun, go hog wild! 0 Share this post Link to post
32in24MaintenanceBot Posted November 17, 2007 PACK 1 Claimed: 1-way5X - RottKing - FINISHED! Curvin5a - Craigs - FINISHED! dw64fX - esselfortium - FINISHED! la55e1X - Butts - FINISHED! la7ax - brinks - FINISHED! la19cX - Kassman - FINISHED! dw27kX - Mechadon dw29cro3X - Tango dw29X - Use3D feliz13bX - Use3D jag17j2X - Zap610 mix1X - Theshooter7 Still Available: hotspr7X la19X la23bX la26aX PACK 2 Claimed: basphelx - RottKing - FINISHED! hobnobx - Vader - FINISHED! la5x - ClonedPickle - FINISHED! la8bx - Mechadon - FINISHED! la36x - esselfortium - FINISHED! edgwisx - Mechadon - FINISHED! milton - Cybershark - FINISHED! firefrmx - Torn hyatus4x - Butts jaggl6jx - Shaikoten romero2x - brinks Still Available: arc2x beanbat1X la33dx - Started by Kuchikitaichou, needs to be finished. Download here PACK 3 Claimed: dw58fx - RottKing - FINISHED! Inspironx - RottKing - FINISHED! la57bx - Mechadon - FINISHED! nz3dx - esselfortium - FINISHED! nz12bx - Vader - FINISHED! TeleX - The Green Herring - FINISHED! opusX - Craigs - FINISHED! bullwipx - Butts dw63cx - Torn dw67Bx - Nuxius feliz12ex - Mechadon newbeg3x - Torn Plato - Butts swobux - Butts Still Available: dw28fx e3m7dmX PACK 4 - UPDATED! Claimed: bearpawX - Craigs - FINISHED! la56cX - brinks la60ax - Megalyth wiwar5x (wiwar5x.txt) - Torn Still Available: dw88bx Rottking (check rottking.txt) Not available! Don't use it! wiwar1 - NO! It's actually been replaced with wiwar5x. Use that. ----- Submitted maps that still need work: la33dx - Started by Kuchikitaichou, needs to be finished. Download here ----- Finished maps: Esselfortium - dw64fX (Werner Herzog Eats His Shoe): http://sl4.startan3.com/wasd/dw64fX.WAD RottKing - 1-way5x (Enter Baal's Sinister Wargrounds of Hate): http://mancubus.net/~rottking/1-way5xrott.wad Craigs - Curvin5a (Graceful Onslaught): http://www.speedyshare.com/705326597.html Link dead, needs reuploading RottKing - inspironX (Escape from Philadelphia): http://mancubus.net/~rottking/inspironxrott.wad Esselfortium - la36x (Mayan Ryan): http://sl4.startan3.com/wasd/la36x.WAD Butts - la55e1X: http://sl4.poned.com/wasd/la55e1X.WAD RottKing - basphelX (Chaos Wargrounds of Yog-Sothoth's Arctic Caverns of Terror): http://mancubus.net/~rottking/basphelxrott.WAD ClonedPickle/Esselfortium - la5x (Toxic Soil): http://www.speedyshare.com/511248989.html Link dead, needs reuploading Vader - hobnobx (Rusty Garden): http://sl4.poned.com/wasd/hobnobx.WAD TheGreenHerring - TeleX (The Charles Fort Experiment): http://disasterlabs.com/thegreenherring/temp/TeleX_TGH.zip Mechadon - la8bx (Recycle or Die II): http://sl4.startan3.com/wasd/recordie.wad Brinks - la7ax: http://sl4.poned.com/wasd/la7axbrinks.wad Esselfortium - nz3dx (Turquoise Hexagon Sun): http://sl4.startan3.com/wasd/nz3dx.WAD Lupinx-Kassman/Esselfortium - la19cX (BFG Containment Area): http://sl4.startan3.com/wasd/la19cXKass-sl.wad Craigs - opusX: http://sl4.poned.com/wasd/opusX.WAD Mechadon - edgwisx (Edge Crusher): http://sl4.startan3.com/wasd/mek_edgecrusher.wad Craigs - bearpawX (The Desecrated Ruins): http://sl4.startan3.com/wasd/bearpawX.wad Vader - nz12bX (Ogrim's Shrine): http://sl4.startan3.com/wasd/nz12bX.WAD RottKing - dw58fx: http://www.rottking.unidoom.org/dw58fxrotta.zip Mechadon - la57bx (Paragoric): http://mechadon.hostsnake.com/wads/Mek-Paragoric.zip CyberShark - Milton: http://www.geocities.com/spacey_jay/doom/milton-cybered3.zip (needs minor tweaking but otherwise done) 0 Share this post Link to post
Craigs Posted November 17, 2007 I'd like to do Curvin5a It sounds very sexy. 0 Share this post Link to post
VileSlay Posted November 17, 2007 it's cool that you guys are doin this, but what happened to the other 32in24 project? 0 Share this post Link to post
32in24MaintenanceBot Posted November 17, 2007 VileSlay said:it's cool that you guys are doin this, but what happened to the other 32in24 project? It's currently on hold. Most of what's left to be done is bug fixing, tweaking, and compiling. 0 Share this post Link to post
Cybershark Posted November 17, 2007 man, wtf? i can't believe Grotug wants to go back to square one with this. he asked the ST and Zdaemon communities if they wanted to do this a year or so back - see thread i roped in a few people and also personally worked my ass off on a few maps for it. we spoke lots and tossed some of them back and forth many times, i ended up decorating 8 layouts (although a couple were a little too 'out there'). and now i see some of those same names (1way5, jag17j2, feliz13b, firefrm, la55e1) being offered up again with only the tiniest of adjustments to the layouts from the older version i had? looks like i'll be more carefully evaluating any future contributions i'm going to make to other people's projects :/ 0 Share this post Link to post
Hellbent Posted November 17, 2007 Cybershark said:man, wtf? i can't believe Grotug wants to go back to square one with this. he asked the ST and Zdaemon communities if they wanted to do this a year or so back - see thread i roped in a few people and also personally worked my ass off on a few maps for it. we spoke lots and tossed some of them back and forth many times, i ended up decorating 8 layouts (although a couple were a little too 'out there'). and now i see some of those same names (1way5, jag17j2, feliz13b, firefrm, la55e1) being offered up again with only the tiniest of adjustments to the layouts from the older version i had? looks like i'll be more carefully evaluating any future contributions i'm going to make to other people's projects :/ Really sorry about this Cybershark. I forgot how much work you had done on it. I just went back and looked at what you had done and agree it is a real shame. Those wads deserved to be released somehow. But it had been a long time since we had worked on it. I'm not sure why I lost focus with it. Perhaps as a way to get myself into more trouble, I could ask team 32in24 to scratch those wads you worked on from greenwar2 that have been assigned and we could release your versions, along with the rest of the guys who worked with me originally, as a separate wad. I emailed you with some other possibilities as to somehow make it up to you, but I think that's probably the best bet since team 32in24 is using a whole new texture set, although I'm sure that is going to get team 32in24 upset. So all i can say cybershark is that I apologize for blowing you and the rest of the team off like that. Hopefully we can work something else out? 0 Share this post Link to post
Butts Posted November 17, 2007 wait, you dont want la55e1x in there? i could just drop it if you want me to, and maybe take a different map. also, if i wanted to make the map a little bigger or something or add a different room, would i be able to? just asking. 0 Share this post Link to post
Hellbent Posted November 17, 2007 Butts said:wait, you dont want la55e1x in there? i could just drop it if you want me to, and maybe take a different map. also, if i wanted to make the map a little bigger or something or add a different room, would i be able to? just asking. I'd usually say no to the added room. How about this-if you do, and I don't like, you will be okay with me removing for the final? Cybershark hasn't gotten back to me. I don't really know what I was thinking... apparently I wasn't. Anyway, maybe hold off until he contacts me? Not sure what other one I could give you. 0 Share this post Link to post
Butts Posted November 17, 2007 ok, if i did add a room or something and you didnt like i wouldnt mind it being removed. but the main thing is, if i wanted to just expand the hallways and just in general make the map larger, could i do that? as for the la55e1x, ill hold off until further notice. 0 Share this post Link to post
Hellbent Posted November 17, 2007 maybe I will go ahead and make it larger and send. That would be good actually, because then that would make it a different version than what you have now and so it wouldn't be redundant to use cyber sharks later... You just wanted to make the hallways and such wider, right? I dunno, I kinda like it the size its at. 0 Share this post Link to post
Craigs Posted November 17, 2007 God damn, I love these new textures.Everything I could ever possibly need is right there. 0 Share this post Link to post
Butts Posted November 17, 2007 yeah, what i am thinking is making pretty much the hallways and all larger, but im not sure as its your decision. but if you did make a new larger version id probably take that over the smaller version. 0 Share this post Link to post
Hellbent Posted November 17, 2007 Craigs said:God damn, I love these new textures.Everything I could ever possibly need is right there. what map are you doing? 0 Share this post Link to post
Craigs Posted November 17, 2007 I'm doing Curvin5a. Right now, I'm trying to make the map a little less symetrical. My idea was to make half of the outer sections of the map indoor, and the other half outdoor. In the outdoor area, I was also going to put those nice rock textures to good use by creating a little landscape that could be seen from the outdoors areas that the players could take a look at during breaks in the carnage. It wouldn't be accessable, as that would change the gameplay quite a bit. In addition, I was going to give the indoor playing fields a sort of run down, and dark tech base theme, while giving the the outdoor areas a rich and beautiful look to add some contrast to the more depressing appearance of the indoor areas 0 Share this post Link to post
Hellbent Posted November 17, 2007 Craigs: Nice, sounds good. I like contrast. Just try not to let the rockets get through. I like the splash damage on the walls all the way round. Or pockets could be okay. so like if the wall where the outdoor area has some holes to look through where the rockets could get by that'd be alright, as long as they'd make up less than 50% of the wall. 0 Share this post Link to post
Hellbent Posted November 18, 2007 Butts said:ok, if i did add a room or something and you didnt like i wouldnt mind it being removed. but the main thing is, if i wanted to just expand the hallways and just in general make the map larger, could i do that? as for the la55e1x, ill hold off until further notice. I still haven't heard from Cybershark. Maybe he is miffed. i guess go ahead detail it. If you make it bigger, you need to keep all the gaps easily "jumpable" without actually using the jump key. I guess I really mean that gap at the top center of the map. I don't think there are really any other jumpable gaps. Anyway, just no I may disapprove of your changes! So feel forewarned. 0 Share this post Link to post
Craigs Posted November 18, 2007 Here are a few screenshots of what I've done so far. I'm still trying to decide what to do with the center room. I can't add too much detail around it, because most of the sides are connected to another part of the map, and I can't build much in the room because it's a lift. 0 Share this post Link to post
esselfortium Posted November 18, 2007 Craigs said:Here are a few screenshots of what I've done so far. I'm still trying to decide what to do with the center room. I can't add too much detail around it, because most of the sides are connected to another part of the map, and I can't build much in the room because it's a lift. This looks good so far! One thing that stands out to me, though, is that the texture alignment needs some work. Some of the fences outside look like they're not aligned at all, and the grungy tekgren looks like it's autoaligned or something. What I usually do if I'm using textures with obvious outlines (such as tekgren, metal2, startan, etc.) on nonstandard-sized lines is to add vertices to split each line into a few smaller lines, then manually align the texture to "stretch" it in such a way that the outlines in the texture correspond to the angles in the wall. That way, it looks more like a realistic structure and less like a texture pasted on a wall. :) EDIT: I'd also recommend using support textures between the stone and brown1 stuff. I see you used support textures in a lot of other places, and it'd look much better if you used them there too. 0 Share this post Link to post
Cybershark Posted November 18, 2007 hey, yeah, here i am. but idk what to suggest as best now. i certainly don't want to have anyone here wasted time on a layout for someone to then say "ah sorry, no you can't have that one". and i agree that the texturing on the ones we did might not fit well with what's going on now - although i'm sure compromises could be made there. of course there were some additional customs there and idk what would be done about those. maybe it should be released as an entirely seperate mini-pack which is Doom2 compatible (although almost every self-respecting port supports Boom these days). also i'm not sure if the levels of detail would match as for the most part i and the other original detailers tried to keep the somewhat sparse feel of Greenwar. that's really something that concerns me about the current direction as the end result should still feel like Greenwar not Crucified Dreams so i'd suggest people not go too overboard just because they can. EDIT: if it's any help to anyone then just dug up the maps that were worked on back in the day. i did 1way5, anduril, dream2, feliz13b1, nz3d, firefrm1, jag17j2, la55e1 adereth worked on dw64q, exl on gdn6b, englander on jaggle6j and julz_d reworked one into what he called 'shades of the past' but i don't know what the original name of that map was. 0 Share this post Link to post
Craigs Posted November 18, 2007 http://upload2.net/page/download/L1oH8P6e4pEXAGl/Curvin5a.WAD.html Here's what I got so far. I'm gonna take another look at it tomorrow, as my caffeine induced insomnia is beginning to wear off. 0 Share this post Link to post
Hellbent Posted November 18, 2007 Cybershark said:hey, yeah, here i am. but idk what to suggest as best now. i certainly don't want to have anyone here wasted time on a layout for someone to then say "ah sorry, no you can't have that one". and i agree that the texturing on the ones we did might not fit well with what's going on now - although i'm sure compromises could be made there. of course there were some additional customs there and idk what would be done about those. maybe it should be released as an entirely seperate mini-pack which is Doom2 compatible (although almost every self-respecting port supports Boom these days). also i'm not sure if the levels of detail would match as for the most part i and the other original detailers tried to keep the somewhat sparse feel of Greenwar. that's really something that concerns me about the current direction as the end result should still feel like Greenwar not Crucified Dreams so i'd suggest people not go too overboard just because they can. EDIT: if it's any help to anyone then just dug up the maps that were worked on back in the day. i did 1way5, anduril, dream2, feliz13b1, nz3d, firefrm1, jag17j2, la55e1 adereth worked on dw64q, exl on gdn6b, englander on jaggle6j and julz_d reworked one into what he called 'shades of the past' but i don't know what the original name of that map was. The maps definitely do not have the same feel as the original Greenwar. But they're still pretty much green. :P I think I would prefer to release a miniwad--we could include different versions of the same wad and basically whatever we wanted. I think miniwad makes the most sense at this point. I am happy with what team 32in24 is doing, so I don't really want to intersperse it with the more sparse style as I don't think it will fit well. The original map that Julz_D worked on was dw58f, which I really want to send along to 32in24 because I think it's the kind of layout they are more inclined to detail. I'm curious to see what they will do with it. 0 Share this post Link to post