fraggle Posted December 10, 2007 A new version of Chocolate Doom has been released to coincide with Doom's 14th birthday. This is the first official version to include a ton of new features, including multiplayer, a setup program and many more features. Chocolate Doom v1.0.0 can be downloaded here. 0 Share this post Link to post
YMB Posted December 10, 2007 Wow, that PC speaker emulation is really bringing back some memories. 0 Share this post Link to post
Janizdreg Posted December 11, 2007 Chocolate Doom has become a truly awesome source port by now. It's pretty damn close to being almost exactly like vanilla and it is definitely a great port for people who enjoy Doom the old school way. A big thank you to fraggle for his amazing work! 0 Share this post Link to post
myk Posted December 11, 2007 Coolness! And it's great to see that juicy changelog, as it shows all the fine-tuning and fixing that has been involved. 0 Share this post Link to post
chungy Posted December 11, 2007 So you decided v0.2.1 was too small a number? :P Congratulations on one fine release! 0 Share this post Link to post
andrewj Posted December 11, 2007 Congrats from me too, a lot of work obviously went into this release. Some things I'll be taking a close look at are: registry checks for iwads, joystick support, and the low-level net code. Though te "fix" that breaks Batman doom is just... O_o 0 Share this post Link to post
myk Posted December 11, 2007 Ajapted said: Though te "fix" that breaks Batman doom is just... O_o It sounds funny but otherwise people using Chocolate Doom to make DeHackEd patches supposedly compatible with Doom could fail. The patch mentioned in the changelog is here. 0 Share this post Link to post
emailking Posted December 11, 2007 Thank you so much for all the hard work in making this port. (Sounds like this is mainly to Fraggle, but also to everyone else who helped.) This is truly a great thing for the community to have. 0 Share this post Link to post
exp(x) Posted December 11, 2007 ep1-0500.lmp still desynchs at e1m4 on amd64 :( I forgive you, Chocolate Doom, you're still my favorite. 0 Share this post Link to post
Csonicgo Posted December 11, 2007 YES Chocolatedoom was the first thing I remember compiling. ever. I love how fraggle took the linux sources and made doom feel like the DOS version. something about that just smells of awesome. also, fraaaagle how's that OPL emulation stuff going 0 Share this post Link to post
kristus Posted December 11, 2007 I probably should have worked harder to make this make a bit more sense, and easier to sing... but whatever. I am happy with it. Chocolate Doom! Some survive and others die. Chocolate Doom! A baby born will die before the sin Chocolate Doom! The politicians say it musn't be here again Chocolate Doom! The parents wonder where you went wrong Chocolate Doom! Build a WAD and say the world is 3D Chocolate Doom! Zoom the camera out and see the Imp Chocolate Doom! Destined to be living forever Chocolate Doom! Only in the past is what they say Chocolate Doom! Raised your neighborhood insurance rates Chocolate Doom! Makes us afraid livin' in the states Chocolate Doom! Made me cross the street the other day Chocolate Doom! Made you turn your head the other way (Chorus) Chocolate Doom! History quickly crashing through your veins Chocolate Doom! Using you to fall back down again [Repeat] Chocolate Doom! Seldom mentioned on the radio Chocolate Doom! Its the game your leaders call the end Chocolate Doom! Worse than swearing worse than calling names Chocolate Doom! Say it publicly and you're insane Chocolate Doom! No one wants to hear about it now Chocolate Doom! They wish real hard it goes away somehow Chocolate Doom! Makes the best of friends begin to fight Chocolate Doom! But did they know each other in real life? Chocolate Doom! Every monster fragged away Chocolate Doom! Stays around as players celebrate Chocolate Doom! The same crime has a higher price to pay Chocolate Doom! The judge and jury swear it's not the way (Chorus) Chocolate Doom! Dirty secrets of economy Chocolate Doom! Turns that body into goo Chocolate Doom! Jack Thompson blames the game Chocolate Doom! But test scores are how much the parents care Chocolate Doom! 'Flippin switches in the lab the other night Chocolate Doom! Cleans the sewers out beneath the Anti-christ Chocolate Doom! 'Cross the world and back its all the same Chocolate Doom! Angels cry and shake their heads in shame Chocolate Doom! Lifts the ark of paradise in sin Chocolate Doom! Which part do you think you're 'livin in? Chocolate Doom! More than 'marchin more than passing law Chocolate Doom! Remake how we got to where we are. (Chorus) 0 Share this post Link to post
Sharessa Posted December 11, 2007 I need to check this port out someday. 0 Share this post Link to post
chungy Posted December 11, 2007 For *buntu 7.10 (probably Linux Mint Daryna as well, use at your own risk) users, I've built a package; available at http://acmlm.org/mike/chocolate-doom_1.0.0-1_i386.deb Ubuntu can install packages if you just double-click them in the Nautalis File Manager (does double clicking packages work in Kubuntu or Xubuntu as well? someone using those variations should test it); or you can install it with "sudo dpkg -i chocolate-doom_1.0.0-1_i386.deb" on the command line. To uninstall Chocolate Doom, just use Synaptic (or another GUI package manager) or type "sudo dpkg -r chocolate-doom" on the command line. Global IWADs should be put in /usr/share/games/doom. I don't know if it'll handle dependencies or not, if not, install SDL and/or timidity stuff and it should work. 0 Share this post Link to post
EarthQuake Posted December 11, 2007 Yoy! Just in time for birfday cake! Thanks Fraggle for such an awesome port. 0 Share this post Link to post
Bloodshedder Posted December 11, 2007 MikeRS said:(does double clicking packages work in Kubuntu or Xubuntu as well? someone using those variations should test it)Works fine in Xubuntu 0 Share this post Link to post
exl Posted December 11, 2007 Very, very impressive list of new features! 0 Share this post Link to post
Da Spadger Posted December 11, 2007 And I STILL can't lower the music volume. 0 Share this post Link to post
CODOR Posted December 11, 2007 Awesome release... Who knew that the port with some of the coolest features would turn out to be the one that most closely follows the original executables? 0 Share this post Link to post
Remilia Scarlet Posted December 11, 2007 lmao, --enable-penis-extension This is awesome. I really like the way that it's nice and easy to compile under Linux, and that it runs oh so well. I'll have to give Doom a good play-through tonight with it. If anyone wants a Slackware 12.0 binary package, let me know and I'll whip one up. 0 Share this post Link to post
CODOR Posted December 11, 2007 DJ_Haruko said: lmao, --enable-penis-extensionHeh, I missed that one (haven't built it from source yet)... is that there for the Gentoo port? If so, needs more -march and -mcpu :-D 0 Share this post Link to post
Linguica Posted December 11, 2007 I notice that I still can't play with the correct aspect ratio on my widescreen monitor. 0 Share this post Link to post
funduke Posted December 12, 2007 Many thanks for this, Fraggle! Greetings Funduke 0 Share this post Link to post
fraggle Posted December 12, 2007 CODOR said:Heh, I missed that one (haven't built it from source yet)... is that there for the Gentoo port? If so, needs more -march and -mcpu :-D Doom ports "traditionally" turn on all kinds of optimisations to squeeze out extra speed (just look at the Boom makefile). Nowadays computers are fast enough that it isn't really necessary. Optimisation above -O2 can make debugging harder as it is sometimes impossible to get a meaningful backtrace. I therefore chose ease of debugging over "speed" but added the penis extension option for all the ricers out there. The only times I can imagine you might actually want to use it are (1) if you're trying to run Chocolate Doom on a 486 / P1 or similar ancient computer or (2) Running at 1600x1200 or similar ridiculous screen resolution and need optimisation to get fast screen scaling. Da Spadger said:And I STILL can't lower the music volume. Yeah, it's a bug in SDL_mixer; the Windows native MIDI code doesn't adjust the volume properly. I'll see if I can put together a patch and fix it. Linguica said:I notice that I still can't play with the correct aspect ratio on my widescreen monitor. Indeed. It is my intention to rejig the whole way that video modes are selected in the near future. Your experiences with Chocolate Doom a couple of months back showed me that the current video mode configuration interface is horribly overcomplicated and broken, and I intend to fix that. The widescreen monitor issue should be fixed as part of that. 0 Share this post Link to post
entryway Posted December 12, 2007 fraggle said:Yeah, it's a bug in SDL_mixer; the Windows native MIDI code doesn't adjust the volume properly. I'll see if I can put together a patch and fix it. works fine for me. as always. 0 Share this post Link to post
leileilol Posted December 12, 2007 i can confirm it is fully playable on p2 233s 0 Share this post Link to post
entryway Posted December 12, 2007 leileilol said:i can confirm it is fully playable on p2 233s but boom will faster 0 Share this post Link to post