Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
icecreamsoldier

Commando.wad

Recommended Posts

Greetings all, I've been working on a single player/coop wad called "Doom Commando" and was hoping some of you master wad authers and doomers out there would mind taking a look. It's currently 7 new maps for Doom II. I'd really appreciate any suggestions, criticisms, and any other feedback!
Thanks in advance.

Here's the link:
http://www.mediafire.com/?02zxzbgnbt1

Share this post


Link to post

They were simple and fun imo but not really perfect. I beat each with a pistol start on the first try except 3 where I died from that arch vile below mostly because I didn't know where the shelter was down there (and would rather just go down there than tediously pick them off from the top). Yeah I saw that missing texture but no biggie really. Some levels had too much ammo (like the first if I remember). The spider boss on #3 can be killed with 1 bfg blast, making the invulnerability needlessless at the end. Quite a few enemies can just be passed with no need to fight (like on #1 the group of mancubes and the cacos behind the grate, another ambush right near the helicopter pad exit or whatever can just be run past). Sometimes a switch did something where I had to search a bit before I figured out what- though actually not too much searching and it went pretty smoothly compared to many other maps I've played. Some 'deaf' enemies might be better non-deaf, not sure.

Share this post


Link to post

not bad, i love classic style maps. i found some good fun from this. as far as aesthetics go, this looked fine, architecture ok, but some textures and flats could use a bit better matching, like those gray steps with brown tops in map01, but its not that big of a deal.

Share this post


Link to post

Thanks both of you! I've made several changes following your advice (get the updated version here.
I'm thinking I might abandon this project and start something new, with fewer monsters, less health & ammo, more detail and lighting effects. Kindof like the first level of The Prometheus Experiment or TCOTD - Apokalypse, though I'm nowhere near as skilled or talented as those guys!
Anyway thanks again to you and everyone who took the time to try my WAD out.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×