Doomsday192 Posted December 19, 2007 im new at doom editing but i was wondering how to get my custom textures into a wad file... im using zdoom and slade, but i know that theres other programs to embed textures but i cant find any tutorials... 0 Share this post Link to post
Doomsday192 Posted December 19, 2007 ok sorry, i just did a google search for "doom wad texture tutorial" but got nothing..... 0 Share this post Link to post
YMB Posted December 19, 2007 Doomsday192 said:ok sorry, i just did a google search for "doom wad texture tutorial" but got nothing..... The fourth link from your query is Dr. Sleep's Apothecary... it says "TUTORIALS: GUIDE TO EVERYTHING DOOM." So you definitely got something. 0 Share this post Link to post
Doomsday192 Posted December 19, 2007 damn didnt see that... EDIT: i dont exactly see the tutorial in that link... as in, i looked there but i see nothing in the forms of a step by step tutorial on how to import a texture into your wad 0 Share this post Link to post
Kappes Buur Posted December 20, 2007 Doomsday192 said:im new at doom editing but i was wondering how to get my custom textures into a wad file... im using zdoom and slade, but i know that theres other programs to embed textures but i cant find any tutorials... Just the short version: I assume, that your textures are in PNG format. To import your custom textures into your map, you must use either XWE, SlumpED or Deepsea. For XWE: Open your map, create two new markers with Entry -> New : TX_START and TX_END somewhere after the BEHAVIOR lump Hilite TX_START then choose Entry -> Load (raw data) And the nice thing about this is that the textures between TX_START and TX_END can be used for textures or flats. 0 Share this post Link to post
Doomsday192 Posted December 20, 2007 sigh... i added a custom texture, but when i try to open the texture browser in slade it crashes... EDIT: yay i got it to work(forgot to change the type of the lump to a texture... doh!) 0 Share this post Link to post