jan__64 Posted January 10, 2008 Hi I am stuck in Eternal Doom III at level 25 right at the beginning: I stand on the desk, the hidden area opens, I kill the demons and hit the switch. However, the stairs do not raise high enough for me to enter the next section! I can also access the secret with the SSG and shoot the TV screen but that doesn't change anything. I had a look at the recorded demos and there the stairs were raised high enough. Very strange, any ideas? thx j. 0 Share this post Link to post
myk Posted January 10, 2008 You need to apply a compatibility mode that tells the engine you are using to behave like the original, at least as far as building stairs goes. In PrBoom, you can use compatibility level 2*, or enable "use exactly Doom's stair building method" in the Doom Compatibility menu. Other engines may have other ways to enable it (e.g. ZDoom has a compat_stairs flag you can use). * Either -complevel 2 in the command line, or change the default compatibility in the CFG file. 0 Share this post Link to post
jan__64 Posted January 10, 2008 Thanks, I will try that. Indeed, I am playing using prboom so this sounds reasonable. 0 Share this post Link to post
Naan Posted January 10, 2008 Last time I tried, it worked on GZDoom's latest version(s). 0 Share this post Link to post