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Doom Builder Macro Conversion?

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Basically, I'm converting a load of all maps I made to run with my new GZDoom Resource; but this means I first have to change the map format (not too much of a problem) but I also have to replace every texture and every Thing... so, if there was a way to save a small script or something that could replace any texture or flat with a new texture or flat and any thing number with another so that I could convert my maps things and textures by simply running a script?
Basically a find and replace macro? Maybe support for changing line actions too -but that probably wouldn't work so well for me due to the second format using parameters.

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Nope, these programs don't do the job...
I need a way to script a series of find and replace commands in Doom Builder, which can be saved and reused on other maps.

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