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Dutch Doomer

NDCP2: Absolute Evil

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This is great stuff, as always. Yes there's a lot of red, but as long as that doesn't get in the way of gameplay (damn, which red room was that SSG in again??) it shouldn't be a problem. Aesthetically its perfect.

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Thanks for the replies maybe I could recolor one of the crackle textures but I don't really feel like doing that but it would look better I think, maybe I can find some other black rocky texture to replace it.

I know about the blocky and flat design I'm not really good at creating rocky areas and I'm not sure how much detail I can put in before I reach the limits of what boom can handle I still have an lot of things to add.

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