stickguy5000 Posted January 31, 2008 I just made a new level and everybody that i showed it to had fun with it so here http://files.filefront.com/Beatdownwad/;9543217;/fileinfo.html 0 Share this post Link to post
icecreamsoldier Posted January 31, 2008 You're clearly getting better, though it's still very blocky. A few curves here and there might be nice, some stairs and other height variations. It's all too claustrophobic. I ran out of ammo on those barons of hell but other than that the gameplay was alright. 0 Share this post Link to post
stickguy5000 Posted January 31, 2008 icecreamsoldier said:You're clearly getting better, though it's still very blocky. A few curves here and there might be nice, some stairs and other height variations. It's all too claustrophobic. I ran out of ammo on those barons of hell but other than that the gameplay was alright. thanks man 0 Share this post Link to post
The Lag Posted January 31, 2008 i've never used filefront...where is the download link? i can't seem to find it on that page. 0 Share this post Link to post
stickguy5000 Posted January 31, 2008 The Lag said:i've never used filefront...where is the download link? i can't seem to find it on that page. http://files.filefront.com/Beatdownwad/;9543376;/fileinfo.html 0 Share this post Link to post
icecreamsoldier Posted January 31, 2008 The link is down, possibly gone. It was working fine 10 minutes ago. 0 Share this post Link to post
stickguy5000 Posted January 31, 2008 i deleted the one at the top and fixed something for doom95 players so yeh 0 Share this post Link to post
gggmork Posted February 6, 2008 I guess its for doom1 which i don't have. Or not map01 but I don't feel like typing idclev 32 times. 0 Share this post Link to post
The Lag Posted February 6, 2008 my feedback: you know how to make doors and switches, so that's good. as icecream said, try making rooms of different shapes and angles and heights. also, pick a theme. ask yourself what exactly your map is supposed to be: a spacestation a processing plant an alien world hell etc. then pick textures that look nice together and bring about this theme. after you get that down, work on lighting. you don't have to cram a million sectors into a map to detail it, sometimes very simply designed maps look nice because of good lighting. the ending of your map was a nice twist, and the gameplay was decent though pretty easy and there wasn't enough ammo to kill everything (of course you could just use the chainsaw.) there is also a HOM glitch in front of the red key because sectors 47 and 57 are not closed. keep mapping, and remember to have fun doing it. don't be afraid to experiment. 0 Share this post Link to post
printz Posted February 6, 2008 gggmork said:but I don't feel like typing idclev 32 times. You don't have to. Just open the wad with a text editor and search for either THINGS, LINEDEFS, SIDEDEFS, VERTEXES or anything like that. Before THINGS, you'll see the map name, which contains the number. No need for trial and error. 0 Share this post Link to post
glaber Posted February 6, 2008 I had to change the map number just to play this one. (Only had doom 2 pc) But I have to say this is a preaty good map. based on earlier posts I decided to use infighting to conserve ammo. It worked for a while but I still got killed. 0 Share this post Link to post
geo Posted February 6, 2008 Not enough ammo. Unfair :-) I was running, but then a found a sea full of enemies that give no ammo. Put an invincibility sphere in there or something! Some *not all* of the doortracks need to have lower unpegged check marked. Also the doors felt like they were missing something. Give them some door stops maybe? Keep working :-) 0 Share this post Link to post
gggmork Posted February 6, 2008 That's useful information. I opened it with doombuilder instead and it worked through 'test level'. It was ok, not great imo, pretty simple and short. There's plenty of ammo but its hidden in 2 secret doors. Its more fun for a speed run trying to avoid enemies rather than kill them. 0 Share this post Link to post