printz Posted February 7, 2008 I agree. My argument was kinda lossy, anyway. 'fcourse, on HMP there'll be oddly empty alcoves. I like vanilla Doom's lower resolution because, as others said, it makes Doom feel more stuffed, so I become more tolerant to poor map detailing -- fewer pixels of mistake, at any time. 0 Share this post Link to post
Grazza Posted February 7, 2008 Actually, if you want to make best use of all five skill levels, you'd make skill 2 tougher than skill 3, which in turn is tougher than skill 4. That means that skill 1 might remain an interesting challenge, while skill 5 would be relatively manageable. Thus: skill 1: "UV", but easier due to double ammo and reduced damage skill 2: UV (genuinely) skill 3: HMP skill 4: NTR skill 5: "NTR" with double ammo, fast and respawning monsters You then still have the option of adding -fast and/or -respawn to skills 1-4, so that skill 2 with -fast and -respawn would be similar to traditional NM. Of course, there would be very little point actually implementing this, since hardly anyone bothers to read the text-files, unfortunately. 0 Share this post Link to post
printz Posted February 7, 2008 Grazza said:Of course, there would be very little point actually implementing this, since hardly anyone bothers to read the text-files, unfortunately. They could be renamed, highlighted the easier they get, and of course ranked, so the player knows which is really winner. More so, lower skill levels could have many fake humans and imps, the middle one would put demons, spectres, cacos, elementals, and the higher ones would mech-demons, barons, of course viles, and why not Ghouls and Ghosts to impress the wanderer. From skill 2 to skill 4, have fewer monsters in the level, so the player can select from being swarmed to being outbattled. 0 Share this post Link to post
Reckoner Posted February 7, 2008 Grazza said:Actually, if you want to make best use of all five skill levels, you'd make skill 2 tougher than skill 3, which in turn is tougher than skill 4. That means that skill 1 might remain an interesting challenge, while skill 5 would be relatively manageable.I never thought of doing it that way. That certainly seems like a much better system. If there was a way to reorder their appearance on the menu it would be worth doing, but otherwise, you are right that most people would ignore the text file and, consequently, be confused. 0 Share this post Link to post
myk Posted February 7, 2008 If you were to add new names for the difficulties, (or rearrange the existing ones) as printz suggested, people would notice quite readily. Grazza said: Of course, there would be very little point actually implementing this, since hardly anyone bothers to read the text-files, unfortunately. I think some would read it, but it seems to me that that sort of setup would be aimed to give any one player more use of all the skill levels. Instead, as they are now, each is mostly aimed at a group of largely different players with a certain skill (from toddlers or people who haven't even played video games to hardcore DOOM players). Fast and respawn (either or both) can already be used to give each (standard) skill more replayability. Three skills to play with that way seems quite enough already. 0 Share this post Link to post
BJ Blazkowicz Posted February 8, 2008 IIRC, -fast is always enabled in skill 5. 0 Share this post Link to post
myk Posted February 8, 2008 BJ Blazkowicz said: IIRC, -fast is always enabled in skill 5. Yeah; by that "standard" in parenthesis I meant skills 2, 3, and 4 (the three that affect what things appear). Nightmare uses fast and respawn, but also makes monsters attack immediately on sight, and doubles ammo picked up. 0 Share this post Link to post
Mithral_Demon Posted February 8, 2008 Hmmmmn... ZDoom source port (GZDoom at other comps) Always Ultra-Violence Everynow and then I go to the Gameplay settings and set "Fast monsters" so I can have a harder challenge against Pinkies and faster Hell Knight/Baron attack (CyberDemon's attack some what left unscathed since it always shoots a volley of 3 rockets everytime)... 0 Share this post Link to post
TheAdmantArchvile Posted February 8, 2008 I do ZDoom,GZDoom, Skulltag, and sometimes Doom95 0 Share this post Link to post
Xeriphas1994 Posted February 9, 2008 Grazza said:Not completely sure what you're referring to here, but I'd guess that you have a widescreen monitor, which is spreading out the display horizontally. You can change the aspect ratio using the -aspect command-line option to anything you like (OpenGL-only). For instance:-aspect 9x5 Heh, no. I mean that the properly corrected aspect ratio looks so much more natural that Doom95 is suddenly a little disorienting (and of course I can't change Doom95 to match). Maybe it's my imagination, but OpenGL implementations are still a little choppy anyway unless one has a VERY new graphics card. Bad timing on my part, getting addicted to the wiki before I was wealthy. :> 0 Share this post Link to post
myk Posted February 9, 2008 Xeriphas1994 said: Doom95 is suddenly a little disorienting (and of course I can't change Doom95 to match). Of course you can. Use the Advanced button in the launcher and go to the Screen Resolution tab and set 320x200 or 640x400 (instead of 320x240 or 640x480). 0 Share this post Link to post
Xeriphas1994 Posted February 9, 2008 myk said:Of course you can. Use the Advanced button in the launcher and go to the Screen Resolution tab and set 320x200 or 640x400 (instead of 320x240 or 640x480). um... yeeeeeeess, I did notice that, thanks, but it made the screen squash into one corner. My graphics card died recently, however, and I couldn't find the exact same model. I'll try this again when I put the new one in. 0 Share this post Link to post
myk Posted February 9, 2008 Xeriphas1994 said: um... yeeeeeeess, I did notice that, thanks, but it made the screen squash into one corner. In full screen mode? Odd... 0 Share this post Link to post
Xeriphas1994 Posted February 11, 2008 myk said:In full screen mode? Odd... Heh, no argument there. My own fault for buying neither a true white box (which would have been a lot cheaper, to compensate me for this kind of crap) nor a name brand (which would have had a proper warranty). 0 Share this post Link to post
BoldEnglishman Posted February 11, 2008 printz said:The game Star Wars Dark Forces has that as a legit option. Not really. God mode makes you invulnerable to (almost) everything, whereas the shield in the menu of Dark Forces only protects you from laser-based attacks. You can still die by falling damage, and if you get bitten or hit in melee combat (probably other exceptions as well). 0 Share this post Link to post
printz Posted February 12, 2008 BoldEnglishman said:Not really. God mode makes you invulnerable to (almost) everything, whereas the shield in the menu of Dark Forces only protects you from laser-based attacks. You can still die by falling damage, and if you get bitten or hit in melee combat (probably other exceptions as well). Yeah, I know of that, but you're essentially on God mode. Even the boss would be harmless, so there. 0 Share this post Link to post
Never_Again Posted February 23, 2008 The Real Thing: DOOM.EXE/DOOM2.EXE v1.9 with Doomshell as frontend, under Win98. Occasionally DOOM.EXE v1.2. prBoom+ for checking out levels and watching demos. 0 Share this post Link to post
Shanoa Posted February 25, 2008 I use ZDoom and if i want the classic feel i play Resurection of Evil on my Xbox like it contain Ultimate Doom,Doom II and Master lvl for Doom II 0 Share this post Link to post
Xeriphas1994 Posted February 29, 2008 myk said:Of course you can. Use the Advanced button in the launcher and go to the Screen Resolution tab and set 320x200 or 640x400 (instead of 320x240 or 640x480). It works now, with -emulate. Thanks myk! 0 Share this post Link to post
jval Posted March 2, 2008 Doom95 was a good choice for my old PII about 10 years ago, the 640x480 screen resolution made a difference comparing to the ancient 320x200, even thou I prefered it at 640x400 just because I was getting annoyed by the 640x480 streching of the title screens. Nowdays I prefer my humble DelphiDoom for IWADs, prboom-plus for Boom levels and gzDoom for ZDoom levels. Since recently I was using Doomsday engine just for it's supreme graphics. 0 Share this post Link to post
Captain Red Posted March 2, 2008 Grazza said:Actually, if you want to make best use of all five skill levels, you'd make skill 2 tougher than skill 3, which in turn is tougher than skill 4. That means that skill 1 might remain an interesting challenge, while skill 5 would be relatively manageable. Thus: skill 1: "UV", but easier due to double ammo and reduced damage skill 2: UV (genuinely) skill 3: HMP skill 4: NTR skill 5: "NTR" with double ammo, fast and respawning monsters You then still have the option of adding -fast and/or -respawn to skills 1-4, so that skill 2 with -fast and -respawn would be similar to traditional NM. Of course, there would be very little point actually implementing this, since hardly anyone bothers to read the text-files, unfortunately. I'd love to play a mod for zdoom that added a 'custom difficulty' that let you set things like fast monsters, amount of monsters, respawns ect. I've love to tackle fast monsters while taking less damage, respawning monsters, with HNTR monster placements ect... I'm sure it can be done (although it'd be a bit beyond my skills) 0 Share this post Link to post
punnyone Posted March 4, 2008 Well, I owned the original and Doom 2 when they first came out all those years ago, and then round the turn of the millennium, I got a newer computer, and couldn't play under dos. Around that time though , I was able to get the collector's edition but since that runs on doom 95, that really limited the types of wads I could load. Now I use zdoom though and all those wads are playable again. As for playing doom, I usually run doom on hurt me plenty or UV if it's an easy map for the latter. However, If I want to just experience the atmosphere (IE...Eternal or AV), I play on the easiest skill level or with no monsters 0 Share this post Link to post
Grazza Posted March 5, 2008 Captain Red said:I've love to tackle fast monsters while taking less damage, respawning monsters, with HNTR monster placementsNo special modifications needed for that. Just -skill 1 -fast -respawn 0 Share this post Link to post
TheAdmantArchvile Posted March 5, 2008 I rarley do this, but sometimes I turn on fast weapons/monsters and infinate ammo. Go to a level with a lot of monsters and mow them down. 0 Share this post Link to post
Prince of Darkness Posted March 6, 2008 I play...doom. Yeah...I really have nothing to add to this post, but I'm posting anyway... 0 Share this post Link to post
GreyGhost Posted March 6, 2008 According to the manual - "To start Doom, go to the directory in which you installed Doom, type Doom and press the Enter key." Or am I heading off on a tangent? :-) 0 Share this post Link to post
TheAdmantArchvile Posted March 6, 2008 Ohh yeah! I just got Risen 3D suckas 0 Share this post Link to post
Dagazur Posted March 6, 2008 ZDoom, software mode, window'd, 800x600, Mouse+Keyboard/WASD. 0 Share this post Link to post
Kira Posted March 7, 2008 K!r4 said:(I set complevel for each wad except Scythe 2 for wich I've only activated the death glide for map25 and keeped the complevel -1 =) Finally, complevel 9 is perfect :P Btw I use 640x480 fullscreen, mouse+keyboard and WASD too (E for use), when I'm on a comp with a shitty mouse I play as a keyboarder :D PS : I think uncapped framerate and secret message aren't so bad in prboom-plus... 0 Share this post Link to post
Khaoscythe Posted March 7, 2008 -GZDoom/zDoom on 640x360 LB with Doom 3 SFX on straight keyboard... -Difficulty on UV all the time (even if I can't beat a specific WAD but eventually do...damn DVII). I haven't gotten around to recording demos yet...might attempt a couple in the near future...but I ain't no speedrun god. 0 Share this post Link to post