DoomKn1ght Posted February 3, 2008 I made a map and get these error with doom2.exe: R_subsector: ss 12652 with numss = 4899 W_CacheLumpNum: 18913 >= numlumps what should I do and what does it mean? the map is 1000 sectors and 1000 things approx no vpo though. 0 Share this post Link to post
myk Posted February 3, 2008 Have you placed new sprites or flats in it? 0 Share this post Link to post
myk Posted February 3, 2008 Make sure the flats are preceded by an FF_START marker and followed by an F_END marker. 0 Share this post Link to post
DoomKn1ght Posted February 3, 2008 They are all between FF_START and F_END 0 Share this post Link to post
myk Posted February 3, 2008 It's hard to know what the error is without seeing the level, but from the error line, it seems to be related to a sector. 0 Share this post Link to post
DoomKn1ght Posted February 3, 2008 sorry I think I know what is the problem. 0 Share this post Link to post
DoomKn1ght Posted February 4, 2008 W_CacheLumpNum: 18913 >= numlumps: my TEXTURE1 is messed up somewhere because I checked with deepsea there missing patch or something. and for R_subsector: ss 12652 with numss = 4899 the nodebuilder surely did an error because the map is too big 0 Share this post Link to post