[name_withheld] Posted March 4, 2008 Well there's already two different sets of teleports, one set is tagged 63 (the green one), and the other is tagged 71 (the red one). I tagged both lines of the problematic one 74, just like I did with the other two sets, but it refuses to work. 0 Share this post Link to post
[name_withheld] Posted March 4, 2008 Well, the teleport seems to be working now, so instead of messing with it, I've started tweaking some things and expanding the map. I fixed the shadow under the bridge: http://img.photobucket.com/albums/v716/dabloodbath/19334997.png And also made it so that you have to activate the door via a timed switch (no more impossible door opening from below :p): http://img.photobucket.com/albums/v716/dabloodbath/19380721.png Getting off of the elevator that leads to said switch: http://img.photobucket.com/albums/v716/dabloodbath/19409691.png The area where I was having teleporter troubles; the room to the left is one from a few posts ago and the door to the right leads to the aforementioned elevator: http://img.photobucket.com/albums/v716/dabloodbath/19433013.png The view from the room I just mentioned: http://img.photobucket.com/albums/v716/dabloodbath/19442108.png Behind that door (not sure what to stick in here): http://img.photobucket.com/albums/v716/dabloodbath/19445914.png Outside the weapons warehouse (which I incorrectly referred to as a weapons factory a few posts ago), which now has a grating that the tunnel runs beneath: http://img.photobucket.com/albums/v716/dabloodbath/19499844.png Speaking of the tunnel, this is a view from an elevator that brings you up to an area I just added to: http://img.photobucket.com/albums/v716/dabloodbath/19467239.png A view from the door (look familiar?): http://img.photobucket.com/albums/v716/dabloodbath/19472013.png And from the opposite side of the chasm: http://img.photobucket.com/albums/v716/dabloodbath/19484384.png 0 Share this post Link to post
[name_withheld] Posted March 5, 2008 Some new screens of the latest additions to the map. The view from the start of the map, I tweaked it a bit: http://img.photobucket.com/albums/v716/dabloodbath/4317390.png And from the stairs below: http://img.photobucket.com/albums/v716/dabloodbath/4324098.png Another view of the start area: http://img.photobucket.com/albums/v716/dabloodbath/4331539.png A hallway I added to the area above the storage room at the beginning of the map: http://img.photobucket.com/albums/v716/dabloodbath/4341913.png Outside of the room at the end of the aforementioned hallway: http://img.photobucket.com/albums/v716/dabloodbath/4356983.png The view from the bridge. I added some crates and mesh to the deck of the building: http://img.photobucket.com/albums/v716/dabloodbath/4393159.png Up-close view of the crates and deck: http://img.photobucket.com/albums/v716/dabloodbath/4405421.png 0 Share this post Link to post
GreyGhost Posted March 6, 2008 Screenshots look very nice. I'm resisting the temptation to turn up the gamma correction. 0 Share this post Link to post
S!N Posted March 7, 2008 i love the look of it but (to me) its darker then the inside of a ****, maby add some goggles somewhere. other then the darkness its good 0 Share this post Link to post
[name_withheld] Posted March 7, 2008 I'm using a different computer to view the shots I posted, and I definitely think I need to brighten this shit. 0 Share this post Link to post
[name_withheld] Posted March 7, 2008 Is there a function in DoomBuilder for me to brighten everything by a certain number instead of manually changing the brightness of every sector? Say, brighten everything by 100, instead of setting everything to 255? I'm half-tempted to say to hell with it and just make everyone turn their gamma up. 0 Share this post Link to post
GreyGhost Posted March 8, 2008 I can't find a brightness option in "find and replace". Maybe someone in the DoomBuilder forum can help? If all else fails - the storyline can make mention of a light failure. We'll cope with it. :-) 0 Share this post Link to post
Dutch Doomer Posted March 8, 2008 KingKill33 said:I'm using a different computer to view the shots I posted, and I definitely think I need to brighten this shit. Looks fine to me. 0 Share this post Link to post
punnyone Posted March 8, 2008 My favorite part of the level, from what I have seen in the pictures, is the indoor areas that have an abandoned/decayed look to them. For example, the fallen down wires, and the broken vents. 0 Share this post Link to post
[name_withheld] Posted March 9, 2008 I posted a reply about brightening the level, but it's not here. Strange. Oh well. I did brighten it a little, by 16. The next time I post I'll have some screen shots. 0 Share this post Link to post
[name_withheld] Posted March 9, 2008 As I promised, here's some screens. I changed the steps in the area by the bridge to an elevator: http://img.photobucket.com/albums/v716/dabloodbath/32857835.png I also added some more damage to this room from a few posts ago: http://img.photobucket.com/albums/v716/dabloodbath/32921717.png I also widened some of the ledges so that the monsters could come after you (although the detail is obscured by a fireball to the face :p): http://img.photobucket.com/albums/v716/dabloodbath/32932559.png Another shot inside the weapons warehouse: http://img.photobucket.com/albums/v716/dabloodbath/33004117.png A new area I added to the warehouse: http://img.photobucket.com/albums/v716/dabloodbath/33018485.png The area you come to after going through the tunnel: http://img.photobucket.com/albums/v716/dabloodbath/33071775.png Being chased into a cave after being foolish enough to grab the shotgun: http://img.photobucket.com/albums/v716/dabloodbath/33099262.png After moving forward a little: http://img.photobucket.com/albums/v716/dabloodbath/33103973.png Needless to say, you should be prepared for a cramped fire-fight. 0 Share this post Link to post
Death-Destiny Posted March 9, 2008 The lighting looks tons better now. I'd keep it just like that. Now we can see your nice level design well. ;) Keep mapping. This looks to be a lot of fun. Good Work so far!!! =D 0 Share this post Link to post
[name_withheld] Posted March 9, 2008 A random shot I took of the start area: http://img.photobucket.com/albums/v716/dabloodbath/55982440.png Alternate, with a new status bar I made for the old-schoolers: http://img.photobucket.com/albums/v716/dabloodbath/55985202.png New interpic, not sure if I'll use it though: http://img.photobucket.com/albums/v716/dabloodbath/INTERPIC.png 0 Share this post Link to post
Shanoa Posted March 9, 2008 Let me tell you this even tho i know it won't happen...if you would make a megawads it would be such an awesome one...i already like the map and i've only seen it on pictures...keep up the good work its pretty well done so far. 0 Share this post Link to post
[name_withheld] Posted March 9, 2008 Thanks for all the great and helpful feedback from everyone, it's greatly appreciated! Anyway, I have some more screens. This is the first room you come to after entering the 2nd tunnel: http://img.photobucket.com/albums/v716/dabloodbath/72903604.png This is the entrance to the room containing a switch to open a door that takes you further into the weapons warehouse: http://img.photobucket.com/albums/v716/dabloodbath/72912480.png And the inside of the room: http://img.photobucket.com/albums/v716/dabloodbath/72933213.png 0 Share this post Link to post
Kira Posted March 9, 2008 It's me or I'm the only one to have a gamma too low for to see pictures posted here ? :( 0 Share this post Link to post
[name_withheld] Posted March 9, 2008 Idk...they seem fine on my laptop, but on a normal monitor the shots are real dark. After I get it finished I'll see what everyone thinks of the lighting and then change it accordingly. 0 Share this post Link to post
Shanoa Posted March 9, 2008 K!r4 said:It's me or I'm the only one to have a gamma too low for to see pictures posted here ? :( I can see the pic perfectly...but as kingkills said its indeed dark on a desktop computer.Still these are nice pictures. 0 Share this post Link to post
[name_withheld] Posted March 12, 2008 Well, after a bit of rest, I've started on the map again. I'm adding some more rooms to the warehouse, and plan on using the standard crate maze. However, the maze is going to shift and make you backtrack in order to get through it, hopefully it'll provide a challenge. 0 Share this post Link to post
Shanoa Posted March 13, 2008 I hope you will show us some pictures once the maze is done. 0 Share this post Link to post
[name_withheld] Posted March 16, 2008 Some new shots. This is an area by the crate maze: http://img.photobucket.com/albums/v716/dabloodbath/1966595.png Coming off the elevator into the crate maze: http://img.photobucket.com/albums/v716/dabloodbath/2012085.png Directly off the elevator and turned left slightly: http://img.photobucket.com/albums/v716/dabloodbath/2021570.png In that adjacent room after opening the windows: http://img.photobucket.com/albums/v716/dabloodbath/2033597.png Outside of the room: http://img.photobucket.com/albums/v716/dabloodbath/2048979.png Almost onto the landing pad: http://img.photobucket.com/albums/v716/dabloodbath/2058433.png Looking back into the room: http://img.photobucket.com/albums/v716/dabloodbath/2054938.png Looking down at the pad from the underground tunnel: http://img.photobucket.com/albums/v716/dabloodbath/2076108.png A look at some lighting in the tunnel, I did have a lamp here instead but the light bled through the walls: http://img.photobucket.com/albums/v716/dabloodbath/2124967.png Around the corner more: http://img.photobucket.com/albums/v716/dabloodbath/2128758.png A secret area: http://img.photobucket.com/albums/v716/dabloodbath/2151331.png Something tells me I should implement deathmatch play. 0 Share this post Link to post
Shanoa Posted March 17, 2008 Nice screenies KingKill...let me ask you something.In your opinion how many % of the map is completed? 0 Share this post Link to post
[name_withheld] Posted March 18, 2008 To be quite honest, I'm not sure...lol. I'd say maybe 40~50%. I have to finish this part of the map, plus start on the part after you get access to the teleporter. The part after the teleporter will be much smaller than this part because it takes place on the moon orbiting the planet that most of the map is set on. I may scrap the moon idea and just have the player get sent to hell. Not sure which I'll do, I'm liking the hell idea, though. 0 Share this post Link to post
[name_withheld] Posted March 24, 2008 It's been a while since I've posted any images from my map, so I'll do that now. Outside the blue door near the beginning of the map: http://img.photobucket.com/albums/v716/dabloodbath/9089055.png Down in the tunnels: http://img.photobucket.com/albums/v716/dabloodbath/9281685.png Down in the tunnels pt.2: http://img.photobucket.com/albums/v716/dabloodbath/9287706.png I'm slowly getting there. At this rate the map should be done by summer. 0 Share this post Link to post
[name_withheld] Posted March 26, 2008 I'm currently working on a cave-ish sort of area that leads from the warehouse to the building with the bridge. It's coming along WAY better than I thought it would. Looking into the "cave": http://img.photobucket.com/albums/v716/dabloodbath/3747580.png At the end, by the warehouse: http://img.photobucket.com/albums/v716/dabloodbath/3755412.png Looking at the ceiling 1: http://img.photobucket.com/albums/v716/dabloodbath/3758563.png 2: http://img.photobucket.com/albums/v716/dabloodbath/3766862.png 3: http://img.photobucket.com/albums/v716/dabloodbath/3775473.png The tunnel I posted shots of before, with some changes: http://img.photobucket.com/albums/v716/dabloodbath/3884534.png After the door in the room attached to the aforementioned tunnel: http://img.photobucket.com/albums/v716/dabloodbath/3924688.png At the end of that hallway, looking back: http://img.photobucket.com/albums/v716/dabloodbath/3911771.png 0 Share this post Link to post
Cupboard Posted March 27, 2008 I like the gray cave, good job with the line drawing in that area. Have fun working on the wad. 0 Share this post Link to post
[name_withheld] Posted March 30, 2008 Everytime I open DoomBuilder I add more and more to the map; way more than I was intending to, actually...lol. At any rate, this is the current status of the map: http://img.photobucket.com/albums/v716/dabloodbath/10049678.png 0 Share this post Link to post
Pete The Padre Posted March 30, 2008 Looks Sweet so far, keep up the good work :) 0 Share this post Link to post
GreyGhost Posted March 31, 2008 KingKill33 said:Everytime I open DoomBuilder I add more and more to the map; way more than I was intending to, actually...lol. Don't stop now - you might have a 1-map megawad on your hands. :-) Nice screenshots - keep them coming. 0 Share this post Link to post