gggmork Posted February 18, 2008 To 'win' each, just kill every enemy in the level (there are no exits). http://www.sendspace.com/file/epvk4m All 3 are just hard gameplay dominant skill honing monster packed slugfests, instead of conventional maps. There's very little attention to aesthetic quality and copy/paste is used a lot. They're 'zdoom' maps in doombuilder (all map01). I can make a zdoom 2.1.7 demo in the off chance anyone wants one. Also , one thing I'd like to do is make, say, killing every archvile trigger something (instead of a switch or line you walk over)- maybe PM me or something if you know how to do that in zdoom/doombuilder. 0 Share this post Link to post
Insane_Gazebo Posted February 18, 2008 These were pretty good fun. I liked lowering traps the most - unlike the other two, it carried a sort of slow, impending death. I think I recall playing something similar to these that was recently posted here, but with a blue tech sort of theme to it. Was that yours? 0 Share this post Link to post
gggmork Posted February 18, 2008 I think so (had cyberdemons and archviles and you only had berzerk at the beginnning). I never finished it. 0 Share this post Link to post