SSNTails Posted February 18, 2008 Has anyone made a tool that will convert a Doom map into a 3d model for import into a program such as Maya, 3D Studio MAX, or Milkshape? 0 Share this post Link to post
Mechadon Posted February 18, 2008 I've never heard of such a thing, however if something like that existed, it would be pretty cool. I'd have some uses for it, if only to play around with it. 0 Share this post Link to post
Steeveeo Posted February 18, 2008 Considering doom is basically 2.5D, you'd have much better luck finding a program that converts Quake series maps that use true 3D. 0 Share this post Link to post
BJ Blazkowicz Posted February 19, 2008 Try recreating the map on another engine if that's what you're after. 0 Share this post Link to post
DaniJ Posted February 19, 2008 Your best bet would be to ask that one of the hardware rendering sourceports add this feature for you. It would actually be fairly trivial to do (say to a .3ds file) and in return it would be quite useful for debugging purposes. 0 Share this post Link to post
SSNTails Posted February 19, 2008 Ah, rats. Guess I'll have to mod one of the source ports then, thanks. :) 0 Share this post Link to post
CodeImp Posted February 19, 2008 Would be more logical to have an "export map as" feature in a map editor to do this... I'll consider it for Doom Builder 2 (or at least support it by way of plugin, I myself honestly don't care for a feature like this). 0 Share this post Link to post
kristus Posted February 19, 2008 Steeveeo said:Considering doom is basically 2.5D, you'd have much better luck finding a program that converts Quake series maps that use true 3D. Actually, the Doom3 editor does that. AFAIK There's a converter that converts Doom maps into Quake maps afaik. So you can covert it into a quake/Doom3 .map and then into a Wavefront .obj file using D3edit. 0 Share this post Link to post
Kaiser Posted February 19, 2008 Steeveeo said:Considering doom is basically 2.5D, you'd have much better luck finding a program that converts Quake series maps that use true 3D. Not if you compile a map using glbsp. Then its concidered ready to be rendered as full 3D. 0 Share this post Link to post
fraggin Posted February 24, 2008 kristus said:AFAIK There's a converter that converts Doom maps into Quake maps Anybody got an idea what program is that and where I can find it? I want a program that converts doom maps into quake maps. Thanks 0 Share this post Link to post
Steeveeo Posted February 24, 2008 fraggin said:Anybody got an idea what program is that and where I can find it? I want a program that converts doom maps into quake maps. Thanks Try this 0 Share this post Link to post
fraggin Posted February 25, 2008 That looks like this might do the trick, I'll give it a try. Appreciate it. Thx 0 Share this post Link to post
Manc Posted February 25, 2008 CodeImp said:Would be more logical to have an "export map as" feature in a map editor to do this... I'll consider it for Doom Builder 2 (or at least support it by way of plugin, I myself honestly don't care for a feature like this). This is a neat idea and I approve of providing the pathways for a plugin to do this at the very least. 0 Share this post Link to post
Jodwin Posted February 26, 2008 Steeveeo said:Considering doom is basically 2.5D, you'd have much better luck finding a program that converts Quake series maps that use true 3D. Nonsense, considering that in the level editors both Doom and Quake maps' architecture is made up of vertices, there's no fundamental difference at all. With Doom you just have to get the Z coordinates from the sector floor and ceiling height instead of them being properties of the vertices themselves. Actually, since Doom maps have certain restrictions on geometry (like one vertex of a sector that is drawn on the map has always TWO vertices in the same (X,Y) coordinates; both floor and ceiling) it could be even more simple to convert to a 3D model that a Quake map would be. 1 Share this post Link to post