DarkPandaX Posted February 20, 2008 I have some custom sprites I am currently making, but when I import them, the nice yellow gradient gets muffed up. Looking at the image in 8-bit indexed color mode in a Windows image viewer yields a nice yellow gradient, so the color wasn't hurt when I saved it as such. So therefore it must be that DooM's pallete doesn't support my yellows. What I need to know is, what do I edit, and how do I edit it? Thanks in advance 0 Share this post Link to post
Graf Zahl Posted February 20, 2008 You have 2 choices: 1. Change the palette. However, this affects all graphics in the game so in many cases it either requires compromising other things or involves a lot of secondary work for changing other graphics. 2. Restrict your project to a source port that can handle true color graphics. 0 Share this post Link to post
GreyGhost Posted February 20, 2008 DarkPandaX said:So therefore it must be that DooM's pallete doesn't support my yellows. Have you tried using the Doom palette in your graphics program? 0 Share this post Link to post
Nuxius Posted February 20, 2008 Doom's 'normal' palette: http://doom.wikia.com/wiki/Image:DoomPalette0.PNG 0 Share this post Link to post
Searcher Posted February 20, 2008 http://www.doomworld.com/idgames/index.php?id=3751 0 Share this post Link to post
DarkPandaX Posted February 20, 2008 1. Change the palette. However, this affects all graphics in the game so in many cases it either requires compromising other things or involves a lot of secondary work for changing other graphics. Most likely my only real option. Time consuming, but nothing worth doing is quick and easy... 2. Restrict your project to a source port that can handle true color graphics. And what, if any (I assume there is one, if you mentioned it), engines support true color? 0 Share this post Link to post
EarthQuake Posted February 20, 2008 Can you show us the sprites in question? Perhaps you can alter their colors so they use the yellow and gold shades. 0 Share this post Link to post