jval Posted February 27, 2008 Forget about classic maps limitations. Forget about linedefs and sidedefs. Forget about simple sloped sectors. Imagine Doom like this: A vast terrain to investigate. Classic map authoring will be limited just to buildings. Open areas with unlimited detail. 0 Share this post Link to post
Captain Red Posted February 27, 2008 I don't know. As much as I would really love to see doom with more authentic environments and drastically changed gameplay, there is a point where you really have to stop and ask "why am I doing this for doom and not some newer game with a more flexible engine?" I don't mean to rain on your parade, the technology is astounding! but I just don't see many people here using it. 0 Share this post Link to post
GreyGhost Posted February 27, 2008 Are you proposing a source port that can render digital elevation maps? Nice pictures - I hope Doomguy knows how to swim. :-) 0 Share this post Link to post
jval Posted February 27, 2008 First of all the images are "Photoshop-ed". I don't present a new Doom engine. Let's imagine in "level 1: entryway" when you find the secret area where the shotgun is hidden and the imps are couching. It's an open area with water. Could be revolutionary to go out in an true 3D terrain (yes, heightmaps are used to render the area you see in the images). Instead of going out in the limited and flat area, go out in a true 3D enviroment. Walk until next sector-based building. 0 Share this post Link to post
hawkwind Posted February 27, 2008 GreyGhost said:I hope Doomguy knows how to swim. :-) He does ! At least with (G)Zdoom, Risen3D and VaVoom anyway. Those pics make me think of FarCry-Doom. ;) 0 Share this post Link to post
jval Posted February 27, 2008 GreyGhost said:... I hope Doomguy knows how to swim. :-) The backpack will include a life jacket also :) :) 0 Share this post Link to post
Intel17 Posted February 27, 2008 Ehh, I'd really just like to leave DOOM the way it is. Then again, I'm sort of an old-school DOOMer -- I refuse to play any source ports (and I only grudgingly play DOOM 95). 0 Share this post Link to post
alexz721 Posted February 27, 2008 I love the open outdoor areas of Serious Sam, which is the closest kind of gameplay I've seen to Doom, so yeah, I'd give it a try. 0 Share this post Link to post
myk Posted February 27, 2008 You'd have to use hi res graphics for the status bar and the weapons (models, even), obviously. At that point, it'd be easier to create a "Doom mod" based on another game, like DOOM 3, Half-life 2, or any other newer FPS or massive multi-player game, where similar technology is already available. Some people would care more, and some wouldn't give a flying fuck about it. 0 Share this post Link to post
Shanoa Posted February 27, 2008 Pics are nice but i like the way Doom is played...i wouldnt even get this port srsly... 0 Share this post Link to post
printz Posted February 27, 2008 I was gonna blow all whistles and sound all bells, until I thought further. Too much visual detail. That's it. 0 Share this post Link to post
leileilol Posted February 27, 2008 a doom like that would suck grubber did do a slope terrain generator for zdoom, check that out to see how bad terrain would work in doom 0 Share this post Link to post
geekmarine Posted February 27, 2008 Doomguy doesn't need to know how to swim. In all my experience, he just walks on water. 0 Share this post Link to post
myk Posted February 27, 2008 geekmarine said: In all my experience, he just walks on water. Just like the Savior! 0 Share this post Link to post
Patrick Posted February 27, 2008 geekmarine said:Doomguy doesn't need to know how to swim. In all my experience, he just walks on water. ZOMG DOOMGUY IS JESUS! Edit: back on topic though, why not make this for Doom 3 or Half-Life 2? this is not something for doom. this is distinctly un-doomish 0 Share this post Link to post
Impie Posted February 28, 2008 Doomish or un-Doomish, realistically rendered outdoor areas with Classic Doom buildings would go together about as smoothly as a Fark.com Photoshop job. 0 Share this post Link to post
Shanoa Posted February 28, 2008 Janitor said:ZOMG DOOMGUY IS JESUS! Of course he his he save earth from evil hellspawn :P 0 Share this post Link to post
Udderdude Posted February 28, 2008 You might as well make a Doom 3 map, if you're going for that level of detail :P 0 Share this post Link to post
Stupid Bunny Posted February 28, 2008 I don't think this would be bad, I just don't think it would be Doom. 0 Share this post Link to post
Jello Posted February 28, 2008 Imagine doom as far cry? I'd rather not. 0 Share this post Link to post
Stilgar Posted February 28, 2008 There was a game called Z.A.R. that was kind of like that as I recall, but I only ever had the demo. The worlds weren't actually that large though but I forget what happened when you went out of bounds, you either looped around or it went into flat space. 0 Share this post Link to post
jval Posted February 29, 2008 leileilol said:grubber did do a slope terrain generator for zdoom, check that out to see how bad terrain would work in doom zTerrain creates a set of zDoom sector based slopes reading a heightmap, nice tool but IMO the disadvantage is the creation of a large amount of sectors from just a small heightmap. Also BSP is not the best algorythm for rendering outdoor large-scaled terrains, there are other algorythms (SOAR, ROAM, octrees etc) that have better performance. 0 Share this post Link to post
Splatter Posted March 1, 2008 jval said: I love how the Doomguys out in this beautiful, expansive terrain, and his expression is just the same old raised-eyebrow. ^_^ 0 Share this post Link to post
Jehar Posted March 1, 2008 Captain Red said:I don't know. As much as I would really love to see doom with more authentic environments and drastically changed gameplay, there is a point where you really have to stop and ask "why am I doing this for doom and not some newer game with a more flexible engine?" I don't mean to rain on your parade, the technology is astounding! but I just don't see many people here using it. This is pretty much exactly why I play less doom these days. If I want quake-like levels, I would rather play quake than a hack for doom. Again, cool hacks are cool for bragging rights, but I prefer to stick with the more oldschool doom levels (especially anything e1 themed). Give us more insane monster counts, abstract level design, and weird texture combos. I still play doom for things like momento mori, dwango5, etc. Nothing else does unrealistic levels like doom does :) 0 Share this post Link to post
Mithral_Demon Posted March 2, 2008 As much as the graphics of the level area has changed, having Doom like that would make things to pansy like, it were nice enough for it to be Hell themed, then ok, but a sunny area.. You got to be on something. 0 Share this post Link to post
GreyGhost Posted March 2, 2008 Mithral_Demon said:but a sunny area.. You got to be on something. Is this more to your liking? A little VistaPro render I stumbled upon. 0 Share this post Link to post
jval Posted March 2, 2008 Instead of the same old raised-eyebrow I prefer the Doom-guy with sunglasses :) 0 Share this post Link to post
TheAdmantArchvile Posted March 3, 2008 jval said:The backpack will include a life jacket also :) :) And the Rad suit can have a scuba pack attached to it 0 Share this post Link to post
punnyone Posted March 3, 2008 TheAdmantArchvile said:And the Rad suit can have a scuba pack attached to it That would probably result to all the zombie and demon enemies wearing scuba gear as well, if the levels are underwater 0 Share this post Link to post