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Spiderdemon6669

Doom 1 Music In Doom 2

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I haven't seen any such wad (nor should it be encouraged).

That should be easy to do for personal use if you have both games. Place all the DOOM music in a PWAD (with XWE or something) and then rename the lumps to the DOOM II music names belonging to the levels you want them to play for.

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One idea would be load doom.wad as a pwad followed by doom2.wad, and a dehacked patch that causes the program to use the doom.wad music in place of the doom2.wad music.

Can't easily test this (not at home), but I don't see why it shouldn't work (a possible problem would be the length of the lump names - if so, then you'd need to use bex format instead, which means needing a Boom-compatible port).

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uDOOMmus.wad

The accompanying TXT file includes reference material for those who want to attempt a conversion of their own, as well as some interesting observations and comparison between DOOM.WAD and DOOM2.WAD music entries.

Edit: it would be nice if someone good with Wiki incorporated that info into DOOM Wiki.

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Grazza said:
Can't easily test this (not at home), but I don't see why it shouldn't work (a possible problem would be the length of the lump names - if so, then you'd need to use bex format instead, which means needing a Boom-compatible port).

Music name changing works in Doom and in Boom (or full compatibles), but not in ZDoom (where one can use a MapInfo lump instead). I haven't tested with any other engines.

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myk said:

I haven't seen any such wad (nor should it be encouraged).

Of course it should not be encouraged, because Doom 2 has its own music as well, which with some effort may still sound good. Why do I always have to hear a copy of D_E2M1, D_E1M9...?

There are many large level wads using Doom 1 music for Doom 2, that's a truth.

It would be interesting to see what Doom 1 music fits each Doom 2 level, though, if not a bit boring... Unless the wad above I don't want to get now gives the answer.

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