Spiderdemon6669 Posted March 1, 2008 Does Anyone Know Of A Music WAD That Gives Doom 2 the music of Ultimate Doom. Forgive me if this question sounds absurd. 0 Share this post Link to post
myk Posted March 1, 2008 I haven't seen any such wad (nor should it be encouraged). That should be easy to do for personal use if you have both games. Place all the DOOM music in a PWAD (with XWE or something) and then rename the lumps to the DOOM II music names belonging to the levels you want them to play for. 0 Share this post Link to post
Spiderdemon6669 Posted March 1, 2008 I'm kinda embarressed to say this, but not good with the technical stuff. 0 Share this post Link to post
Grazza Posted March 1, 2008 One idea would be load doom.wad as a pwad followed by doom2.wad, and a dehacked patch that causes the program to use the doom.wad music in place of the doom2.wad music. Can't easily test this (not at home), but I don't see why it shouldn't work (a possible problem would be the length of the lump names - if so, then you'd need to use bex format instead, which means needing a Boom-compatible port). 0 Share this post Link to post
Mithral_Demon Posted March 2, 2008 Dehacked patch OR In XWE, taking U.Doom's Music Lumps (save them in a folder) and replacing Doom II's (Mainly your .Wad file) 0 Share this post Link to post
Never_Again Posted March 2, 2008 uDOOMmus.wad The accompanying TXT file includes reference material for those who want to attempt a conversion of their own, as well as some interesting observations and comparison between DOOM.WAD and DOOM2.WAD music entries. Edit: it would be nice if someone good with Wiki incorporated that info into DOOM Wiki. 0 Share this post Link to post
myk Posted March 2, 2008 Grazza said: Can't easily test this (not at home), but I don't see why it shouldn't work (a possible problem would be the length of the lump names - if so, then you'd need to use bex format instead, which means needing a Boom-compatible port). Music name changing works in Doom and in Boom (or full compatibles), but not in ZDoom (where one can use a MapInfo lump instead). I haven't tested with any other engines. 0 Share this post Link to post
Spiderdemon6669 Posted March 2, 2008 Thank You, Never_Again! Your WAD works perfectly! 0 Share this post Link to post
printz Posted March 2, 2008 myk said:I haven't seen any such wad (nor should it be encouraged).Of course it should not be encouraged, because Doom 2 has its own music as well, which with some effort may still sound good. Why do I always have to hear a copy of D_E2M1, D_E1M9...? There are many large level wads using Doom 1 music for Doom 2, that's a truth. It would be interesting to see what Doom 1 music fits each Doom 2 level, though, if not a bit boring... Unless the wad above I don't want to get now gives the answer. 0 Share this post Link to post