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Tamashii

Icedamage and damagetype ice

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is there a way to change the damagetype of ice in zdoom so that the iced corpses stay forever until shattered by projectile/falling?

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No. The ice death behavior is not a property of the damage type but controlled by the code pointers called by the death frames. You'd have to give each monster a custom ice death state to circumvent this.

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no, but you could make a new damage type

Damagetype MyIce

//stuff here
MyIce:
      POSS A A_Die
      POSS A_DoSomethingThatMakesItDoWhatYouWantItToDo
}

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i opened up zdoom.pak and it seems to define a lot of things in there. could it be possible that icedamage is defined in zdoom.pk3? i found neat stuff in there but couldn't find what i wanted.

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I don't know the ins and outs of DECORATE exactly, but you could create a whole range of "frozen" enemies which just sit around, like DECORATions, but they are shootable with a 'shattering' death. Then give all the monsters custom "frozen" death states in which they instantly vanish and spawn the frozen monster object in thier place. Then make your ice attacks invoke the frozen death state, so when they are 'killed by ice' they appear frozen.

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