Tamashii Posted March 7, 2008 is there a way to change the damagetype of ice in zdoom so that the iced corpses stay forever until shattered by projectile/falling? 0 Share this post Link to post
Graf Zahl Posted March 7, 2008 No. The ice death behavior is not a property of the damage type but controlled by the code pointers called by the death frames. You'd have to give each monster a custom ice death state to circumvent this. 0 Share this post Link to post
Patrick Posted March 7, 2008 no, but you could make a new damage type Damagetype MyIce //stuff here MyIce: POSS A A_Die POSS A_DoSomethingThatMakesItDoWhatYouWantItToDo } 0 Share this post Link to post
Tamashii Posted March 26, 2008 i opened up zdoom.pak and it seems to define a lot of things in there. could it be possible that icedamage is defined in zdoom.pk3? i found neat stuff in there but couldn't find what i wanted. 0 Share this post Link to post
deathbringer Posted March 26, 2008 I don't know the ins and outs of DECORATE exactly, but you could create a whole range of "frozen" enemies which just sit around, like DECORATions, but they are shootable with a 'shattering' death. Then give all the monsters custom "frozen" death states in which they instantly vanish and spawn the frozen monster object in thier place. Then make your ice attacks invoke the frozen death state, so when they are 'killed by ice' they appear frozen. 0 Share this post Link to post