gangstadawg Posted March 26, 2008 has any on created a custom marine (or zombie ) that can move ALOT faster and/or aim faster than the original ones from doom? as in a zombie or marine that moves (jumping as well if possible) and aims almost as fast as the player and maybe even any or all the weapons the player can use. also has any created a marine (or zombie or monster) that can activate switches, open key locked doors or seek you out (near or far) in the level regardless if they saw you or not? 0 Share this post Link to post
jobro Posted March 26, 2008 1. Yep I have. No extra sprites needed, just a sound that is called pzlaser to be played. actor PistolZombie 30000 { spawnid 4 obituary "%o was killed by a pistol zombie." health 20 radius 20 height 56 mass 100 speed 64 painchance 20 seesound "" attacksound "pzlaser" painsound "" deathsound "" activesound "" dropitem "Clip" 256 MONSTER +FLOORCLIP states { Spawn: POSS AB 10 A_Look loop See: POSS AABBCCDD 4 A_StopSoundEX("Weapon") POSS AABBCCDD 4 A_Chase goto See+1 Missile: POSS E 3 A_FaceTarget POSS E 3 A_CustomBulletAttack (5,5,10,8,"BulletPuff") POSS E 1 A_Jump (64, "Missile") POSS E 2 A_Jump (64, "Missile") POSS E 3 A_Jump (64, "Missile") POSS E 4 A_Jump (64, "Missile") POSS E 1 A_Jump (64, "Missile") POSS E 2 A_Jump (64, "Missile") POSS E 3 A_Jump (64, "Missile") POSS E 4 A_Jump (64, "Missile") POSS E 5 goto See Pain: POSS G 3 POSS G 3 A_Pain goto See Death: POSS H 5 POSS I 5 A_Scream POSS J 5 A_NoBlocking POSS K 4 POSS L -1 stop XDeath: POSS M 5 POSS N 5 A_XScream POSS O 5 A_NoBlocking POSS PQRST 5 POSS U -1 stop Raise: POSS KJIH 5 goto See } }2. Nope I haven't. 0 Share this post Link to post
The Ultimate DooMer Posted March 27, 2008 To make him jump, give him a TID and make a script that uses ThrustThingZ on him at random/regular intervals. 0 Share this post Link to post
BoldEnglishman Posted March 27, 2008 gangstadawg said:also has any created a marine (or zombie or monster) that can activate switches, open key locked doors or seek you out (near or far) in the level regardless if they saw you or not? That's gonna be a bit hard. Otherwise check the Realm667 Bestiary for plenty of zombie enemies. 0 Share this post Link to post
gangstadawg Posted March 28, 2008 BoldEnglishman said:That's gonna be a bit hard. Otherwise check the Realm667 Bestiary for plenty of zombie enemies. what about a bot? 0 Share this post Link to post
BoldEnglishman Posted April 1, 2008 You can probably get the enemy to seek you out (to an extent). Have the monster in an area where it can hear you shoot (so say, your supposed to shoot a switch in order to get out of the room your in, and thus the enemy is alerted to your presence). However, most enemies obviously aren't that smart and will probably get stuck somewhere in the level. I don't know of an enemy that can activate switches (assuming you mean the ones you press like lifts or something). There are bots for Skulltag, I haven't played the latest version yet (downloading now) but the last time I checked, the bots: a) don't really seek you out (specifically - they just hunt for ammo and shoot if they see you) b) also get stuck in corners or on doors I have played with other bots, with even less successful results. 0 Share this post Link to post