Katamori Posted January 20, 2012 KingKill33 said:@Katamori I wish I made them! Lol. Anyway, for this map I'm using: cc4-tex (an outdated version I think) cage_tex the texures from Claustrophobia 1024 marinecorpses doompotpourri decontex I like having a large palette to use. :) Agree, I also love using the biggest possible palette. :) I used also an outdated cc4-tex WAD, but I added some custom stuff, like recoloured Doom 2 textures and skies. Simon666 said:*picture* This is amazing. I love that little "fade to blue" effect or whatever. 0 Share this post Link to post
The_MártonJános Posted January 20, 2012 Katamori said:I love that little "fade to blue" effect or whatever. I love that, too, but I love the fact less that these effects are not available in ZDoom in Doom format -.- 0 Share this post Link to post
Snakes Posted January 20, 2012 Simon666 said:image No offense, but this looks flat and fairly messy. The first step is to get rid of that jarring candy-cane warning stripe on the floor. The red clashes with the rest of the room in a big way. 0 Share this post Link to post
Katamori Posted January 20, 2012 Cell said:I love that, too, but I love the fact less that these effects are not available in ZDoom in Doom format -.- Doesn't matter, had mapping. :D 0 Share this post Link to post
Gez Posted January 20, 2012 esselfortium said:I'd be more inclined to consider 3d floors fake portals. Similarly, I consider platforms to be fake stairs. Also, Strife is fake Hexen. 0 Share this post Link to post
Tango Posted January 21, 2012 Simon666 said:img i think if anything is especially messy, it's really only the texture alignment, but that's a minor fix. even if the room itself is flat, it could give the room some more depth if you raised the ceiling a fair amount and added some big beams going across the ceiling that branch off of the green structure in the middle somehow. i dunno 0 Share this post Link to post
The_MártonJános Posted January 21, 2012 Doomep47.wad E3M7: Forsaken Resort is done! Music: Perfect Dark by Iceplug 0 Share this post Link to post
Memfis Posted January 21, 2012 I think of Jack Black when I look at the last picture. 0 Share this post Link to post
The_MártonJános Posted January 21, 2012 I was actually pretty damn lucky there. The Baron guarding the blue key was previously injured by that imp whose fireball is seen on the right. That's why I could get away with letting him close. Anyways (addressed to everyone else as well), the fact that the level is able to be fit in a rectangle is due to its plan being almost seven years old, whilst I was 12 and drew 36 plans into a checked exercise book. By now, 5 of them are done (but actually, I'm going to renovate all four maps of E4 done so far) and E4M5 is inhibited since September 2009. Gotta get enough of explanations, I'm gonna open a thread for this! 0 Share this post Link to post
NaturalTvventy Posted January 21, 2012 Cell said:Doomep47.wad E3M7: Forsaken Resort is done! Music: Perfect Dark by Iceplug How do you take those nice black and white map shots? 0 Share this post Link to post
The_MártonJános Posted January 21, 2012 NaturalTvventy said:How do you take those nice black and white map shots? Via Slade However, project thread is now open. 0 Share this post Link to post
Ed Posted January 21, 2012 Nice shots Katamori - I like the interior shot the best. The outside areas could stand to be lit up a tiny bit. Even with night sky textures, I'd try to keep the levels above 144. That should leave you enough room where your bright lights will have enough contrast and still get the nice diminished lighting effect in the distance. 0 Share this post Link to post
Katamori Posted January 21, 2012 Ed said:Nice shots Katamori - I like the interior shot the best. The outside areas could stand to be lit up a tiny bit. Even with night sky textures, I'd try to keep the levels above 144. That should leave you enough room where your bright lights will have enough contrast and still get the nice diminished lighting effect in the distance. Thanks! Actually the outside isn't finished yet and the current light colour is 128. You may be right, it's a bit dark to a sunset map. 0 Share this post Link to post
RjY Posted January 22, 2012 Cell said:http://www.mediafire.com/imgbnc.php/379c5e65bd35e2223348f4f19feb823ff648533f6f73c5380c647bafadc6be2b5g.jpgThis layout is somehow incredibly suggestive of the parts of E2M2 that aren't a crate maze. 0 Share this post Link to post
valkiriforce Posted January 22, 2012 Cell said:*map picture* It looks like something from Obituary. A lot of maps have that kind of "square" outlook; and I don't mean that in a bad way.Cell said:Music: Perfect Dark by Iceplug Attack Ship - Covert Assault by Iceplug from Perfect Dark. I probably should have been more specific had I known it was for that reason. 0 Share this post Link to post
Ed Posted January 22, 2012 http://i615.photobucket.com/albums/tt237/capslockrivet/shot12112b.jpg http://i615.photobucket.com/albums/tt237/capslockrivet/shot12112c.jpg http://i615.photobucket.com/albums/tt237/capslockrivet/shot12112d.jpg I just finished the fleshing out this room, thought I'd share. Lots and lots of tags. Sector usage is surprisingly small. Still haven't used any portals on this map yet. Edit: Skybox is one of my favorite parts. The mountain range is md2 geometry / skin. I had my doubts about how that would come out, but I think it works well. The sun is a stack of additive / normal lights. It also has a scrolling 3d under layer of clouds that when under the outer sunrays (normal light source) the under layer lights up, but drowns out the additive sphere. It's a really cool effect! The really tall building is actually a 1024x384 mid-texture. It's pegged to the floor about 512 units and pierces the sky at 640. 240kb is a cheap price for a nice background piece. 0 Share this post Link to post
Vordakk Posted January 22, 2012 Ed said:http://i615.photobucket.com/albums/tt237/capslockrivet/shot12112a.jpg So nice. EDIT: Aaaannnnnd I just looked at the other 3 pics. Godlike. 0 Share this post Link to post
Megalyth Posted January 22, 2012 Ed said:image That is utterly amazing. 17 stars. 0 Share this post Link to post
esselfortium Posted January 22, 2012 It's about time somebody made a GZDoom map. 0 Share this post Link to post
Jimmy Posted January 22, 2012 Ed said:Still haven't used any portals on this map yet. WHAAAAAAAAAA- *head explodes* 0 Share this post Link to post
Whoo Posted January 22, 2012 Ed said:http://i615.photobucket.com/albums/tt237/capslockrivet/shot12112a.jpg /dies 0 Share this post Link to post
DeathevokatioN Posted January 22, 2012 Looks awesome, ed. It makes me wanna delete everything I've ever worked on. esselfortium said:It's about time somebody made a GZDoom map. Yeah, and a good one! 0 Share this post Link to post
Mechadon Posted January 22, 2012 I suppose it's a little redundant to say it again, but holy shit ed that's amazing. In particular I really like the skybox you setup. Of course let's not discount the amazing architecture either :P 0 Share this post Link to post
Phobus Posted January 22, 2012 Looks like it could be a UT2k4 map. I'm very impressed. 0 Share this post Link to post
The_MártonJános Posted January 22, 2012 RjY said:This layout is somehow incredibly suggestive of the parts of E2M2 that aren't a crate maze. Partially you're right. The crushers area is ungratefully similar. 0 Share this post Link to post
printz Posted January 22, 2012 One of the skulls in the mashed pile belongs to satan. 0 Share this post Link to post