joe-ilya Posted November 10, 2012 http://tinypic.com/view.php?pic=2ltmr69&s=6 another project i make called ilyamatch this is the first map called alpha arena i think ill make 10 maps 0 Share this post Link to post
Koko Ricky Posted November 10, 2012 Jimi, hats off to you. That is some wicked Wolfenstein themed stuff you got going there. I really like how you mixed in the demonic elements and the vents are cool. Joe-lilya, the image didn't load. Maybe try imageshack.us? 0 Share this post Link to post
Egregor Posted November 11, 2012 I'm working on a lava temple map for the HYMN Heretic community project. Recent progress: 0 Share this post Link to post
Gez Posted November 11, 2012 You need to vary textures a bit more to offer some visual contrast. Use some white stone for the pillars, border the angles, etc. 0 Share this post Link to post
joe-ilya Posted November 11, 2012 GoatLord said:Jimi, hats off to you. That is some wicked Wolfenstein themed stuff you got going there. I really like how you mixed in the demonic elements and the vents are cool. Joe-lilya, the image didn't load. Maybe try imageshack.us? http://oi48.tinypic.com/2ltmr69.jpg does it work for you now? 0 Share this post Link to post
Koko Ricky Posted November 11, 2012 Yes, thank you. Not sure what to think right now because there's not a whole lot going on, but it's a promising start. 0 Share this post Link to post
Dragonsbrethren Posted November 11, 2012 Gez said:You need to vary textures a bit more to offer some visual contrast. Use some white stone for the pillars, border the angles, etc. I agree, the architecture is great, but the texturing is a bit monotonous. 0 Share this post Link to post
Acid Posted November 11, 2012 joe-ilya said:http://oi48.tinypic.com/2ltmr69.jpg does it work for you now? Holy fack that gamma is high. 0 Share this post Link to post
NiTROACTiVE Posted November 11, 2012 Here's some more images from Icarus: Alien Vanguard. It's from MAP29 and it is a glitch with an Arachnotron the one of the lifts. THe left picture shows the Arachnotron sitting on the lift and the right image shows the Arachnotron flying in midair! Weird huh? 0 Share this post Link to post
TwinBeast Posted November 11, 2012 Escape from Wolfenstein continues.. this time in the wooden room... Turns out it's going to be some sort of remake of the first level of Wolfenstein. Was thinking I'd make a remake of the other level in Doom2 too. This first level is finished up to the wooden room, so still missing 2 rooms, the long corridor, corridors between rooms and the exit room. Egregor: That level is looking nice. Yea, just add some more variety to the texturing and it'll be great. 0 Share this post Link to post
Obsidian Posted November 11, 2012 Looks like you might actually be able to use the Nazi SS and not make it look ridiculous. Nice job. :-) 0 Share this post Link to post
TwinBeast Posted November 12, 2012 Ok, two more pics.. It's almost done, just missing some detailing... The level got quite huge. When I started, I thought I was just making a small simple level... The exterior of the castle.. area behind is really bare... The entrance to the Bunker or whatever (next level)... no need to find any secret exits for it. 0 Share this post Link to post
Nomad Posted November 12, 2012 Looking awesome, Jimi. Reminds me of the nazi parts of the first The Darkness. In that context it really actually fits into Doom, unlike the goofy original secret levels. 0 Share this post Link to post
Koko Ricky Posted November 12, 2012 Playing with complex lighting and Quake textures. 0 Share this post Link to post
joe-ilya Posted November 12, 2012 Doomwolf555 said:not a picture but nice one http://www.youtube.com/watch?v=vQwKMkqacJU&list=UUWkv8BZThkDPj-SHuPJuvlA&index=3&feature=plcp did you know about this thread? link: http://www.doomworld.com/vb/doom-general/47017-post-your-doom-video-but-dont-quote-video/1/ 0 Share this post Link to post
Optimus Posted November 14, 2012 I always found that hole mysterious. I first realized it's not totally black inside! http://1.bp.blogspot.com/-qNwstk88504/UKPaZ-n6kUI/AAAAAAAABPo/eENtkmDXQwY/s1600/that_hole.png 0 Share this post Link to post
_bruce_ Posted November 14, 2012 @Jimi - very nice... good to see some Wolf themed stuff. 0 Share this post Link to post
Memfis Posted November 14, 2012 made this today... thanks to fiend of hell for a nice sky 0 Share this post Link to post
SFoZ911 Posted November 14, 2012 Awesome shot memfis, looks really intersting. Also great sky texture. 0 Share this post Link to post
DaniJ Posted November 15, 2012 I'd try and do something about the green "halo" around the clouds though, unless of course you were going for a "toxic/poisoned atmosphere" look. 0 Share this post Link to post
Walter confetti Posted November 15, 2012 just did this for a zdoom "contest" map building using a certain musical theme... guess what music is intended for this? 0 Share this post Link to post
Avoozl Posted November 15, 2012 Memfis said:made this today... thanks to fiend of hell for a nice sky [IMAGE] Reminds me of Strain, particularly one of the beginning maps. 0 Share this post Link to post
schwerpunk Posted November 15, 2012 GoatLord said:Playing with complex lighting and Quake textures. http://img692.imageshack.us/img692/3017/doomlight.jpg Inspiring work as usual, Goat. 0 Share this post Link to post
Memfis Posted November 15, 2012 DaniJ said:unless of course you were going for a "toxic/poisoned atmosphere" look. Heh I usually don't think like this while mapping. That texture just looked cool to me so I used it without really thinking about what it represents. :) I guess I can understand why that green thing bothers some people. Same people probably don't like the green dots on that beautiful "vine" texture from TNT. :) 0 Share this post Link to post
Impboy4 Posted November 15, 2012 Screenies of a small multi-level wad I'm in the progress of making. Order goes as follows: Screen 1: Map01 Screen 2: Map02 Screen 3: Map03 Screen 4: Map04 (WIP) 0 Share this post Link to post
joe-ilya Posted November 15, 2012 look at this pic : its HR2 map14 the creator forgot to block windows i just accidently arch jumped there http://www.up2me.co.il/images/19212715.png 0 Share this post Link to post
Koko Ricky Posted November 15, 2012 Impboy4, looking good, especially screenshot 2, although screenshot 1 is a bit flat. Maybe add a shadow or two to give the exteriors some contrast? Speaking of shadows, here's more of my Quake-themed 4th map (yet another work in progress!): 0 Share this post Link to post
Impboy4 Posted November 15, 2012 GoatLord said:Impboy4, looking good, especially screenshot 2, although screenshot 1 is a bit flat. Maybe add a shadow or two to give the exteriors some contrast? Well, I'm not really going for realistic detail. Thanks for the feedback though. :) 0 Share this post Link to post
esselfortium Posted November 15, 2012 Impboy4 said:Well, I'm not really going for realistic detail. Thanks for the feedback though. :) It looks nearly like you selected the building in an image editor and painted over all the walls with a solid color. Do you have evenlighting enabled or something? 0 Share this post Link to post
Katamori Posted November 15, 2012 joe-ilya said:look at this pic : its HR2 map14 the creator forgot to block windows i just accidently arch jumped there http://www.up2me.co.il/images/19212715.png This is hilarious... 0 Share this post Link to post