Da Werecat Posted June 18, 2013 Memfis said:I like it overall but the dots all over it are a bit ugly, especially the green and pink ones. It's called "dithering" and it's used to simulate halftones with a limited palette. Can't upload anything now, unfortunately. 0 Share this post Link to post
durian Posted June 18, 2013 dutch devil said:Looks great, I really like the lighting. Makes me wonder what the level designers were thinking when making the original maps. With most Doom 2 maps the choice of textures is just really weird and unfitting. Doom level design is way better. Thanks dutch! Yeah, I'm certainly not sure what they were thinking here - it's like a cave in a techbase, or something. Katamori said:Durian, I swear those circular lamps with the light differences would have been a big pain in the ass to do. Nah, they were pretty straightforward - no complex overlapping to deal with. 0 Share this post Link to post
LigH Posted June 18, 2013 There are different dithering algorithms, some can even be tweaked to reduce the amount of "stray pixels". I found it also useful to overlay an image to be dithered with a bias towards nearest available colors in the target palette. So if one can provide the original, I can try to optimize it. 0 Share this post Link to post
The_MártonJános Posted June 18, 2013 durian said:Nah, they were pretty straightforward - no complex overlapping to deal with. Lucky bastard! -.- :DDD 0 Share this post Link to post
iori Posted June 18, 2013 Memphis: I made that :-P And without dithering it would look way worse. I will check for my original PSD but I doubt it's still around. It was the first sky in NDCP i believe. 0 Share this post Link to post
digger318 Posted June 19, 2013 Click the image for the full size in facebook along with all the behind the scenes photos. 0 Share this post Link to post
Jayextee Posted June 19, 2013 Old guy sucks. He is really going to be hurting come the zigzag walkway bit. 0 Share this post Link to post
Tristan Posted June 19, 2013 Jayextee said:Old guy sucks. He is really going to be hurting come the zigzag walkway bit. Is he pressing TAB? O_o 0 Share this post Link to post
TwinBeast Posted June 19, 2013 It's fake. The image comes out of the display area a bit. 0 Share this post Link to post
gemini09 Posted June 19, 2013 and it's vivid like a strawberry wait, that's right, those CRTs didn't have that front-angle-viewing-only issue... :p Ah, good times. 0 Share this post Link to post
Acid Posted June 20, 2013 Jimi said:It's fake. The image comes out of the display area a bit. I thought that blatant photoshop effort was the entire joke :/ 0 Share this post Link to post
Rayziik Posted June 20, 2013 Some one learned how to use the "curve linedefs" tool ;) 0 Share this post Link to post
LigH Posted June 20, 2013 Memfis said:I like it overall but the dots all over it are a bit ugly, especially the green and pink ones. If they weren't there it would be perfect for my project. Not exactly no pink and green anymore, but a lot more subtle yet persistent where they make sense. Believe me, especially the camouflage-green pixels are not as bad as you may believe, they keep the average color. And almost completely without pink (and only really a little green). It appears slightly different now, more biased towards grey/ochre. 0 Share this post Link to post
Memfis Posted June 20, 2013 Very nice, thank you! (and thanks iori for the sky and for the original files) 0 Share this post Link to post
massacrebosco Posted June 20, 2013 40oz said:whooooaaa massacrebosco what are you doing? that looks cool but how does it play? Ribbiks said:can't imagine this playing well (unless something crazy happens, like towers lower to ground or something), but hot damn it looks awesome negke said:Properly weirded out by looking at this. It's like some sort of Escher HOM matrix nightmare... I'm making a wad with slaughtermaps. This is one of the maps with over 2000 monsters. :P This map has tons of hellknights, but only hellknights. Also, 16 "step-up" buildings. You must get to the top of all buildings to beat the level. http://i.imgur.com/xAPJrek.png I will consider making this map with changed gravity. But maybe not with too low gravity. It would be fun. :P 0 Share this post Link to post
Olympus Posted June 20, 2013 Mapping again for the first time in what feels like months. Here's a shot from my work in progress, inspired by Alien Vendetta. Taking a much different approach to this map; instead of mapping to please the community I am trying to make a map that I will find enjoyable. Hopefully it'll come out decent. 0 Share this post Link to post
Jayextee Posted June 20, 2013 Olympus said:instead of mapping to please the community I am trying to make a map that I will find enjoyable. This is what you should always do. Why haven't you been doing it? 0 Share this post Link to post
Olympus Posted June 20, 2013 Jayextee said:This is what you should always do. Why haven't you been doing it? Good question :p Not quite sure why it took me this long to figure out but I do find it much more enjoyable to make a map that caters to my play style rather than to others. 0 Share this post Link to post
Memfis Posted June 21, 2013 I dunno, it looks more like spilled salt than stars to me. Star density is too high maybe.Jayextee said:This is what you should always do. Why haven't you been doing it? I find it difficult to understand whether I'm enjoying my maps or not. I just can't look at them the same way I look at the maps made by others. I can't properly explain the difference but... I don't know, playing my own maps is weird, it's like I know them too well or something... 0 Share this post Link to post
The_MártonJános Posted June 21, 2013 Olympus said:inspired by Alien Vendetta. http://i.imgur.com/W0Xts3q.png Actually looks better than that. *Flies away* 0 Share this post Link to post
Ledillman Posted June 22, 2013 Olympus said: http://i.imgur.com/W0Xts3q.png Looking good man! 0 Share this post Link to post
Olympus Posted June 22, 2013 Thanks guys :) As for the sky, I think it works well enough for what its trying to accomplish, so I will keep it. 0 Share this post Link to post
Ledillman Posted June 22, 2013 That sky is a classic, I think i've saw it a lot of times in other maps, still, a nice starky skyky :P 0 Share this post Link to post
StoneFrog Posted June 22, 2013 Memfis said:I find it difficult to understand whether I'm enjoying my maps or not. I just can't look at them the same way I look at the maps made by others. I can't properly explain the difference but... I don't know, playing my own maps is weird, it's like I know them too well or something... Ha, you can't win if you keep comparing your map to those of others. My earliest maps were too linear and segmented, and now I think my current one is too open and aimless, even though at face value I have played and enjoyed many maps that are clearly no more strictly organized than my own. A lot of it is just excessive self-criticism. 0 Share this post Link to post
Katamori Posted June 22, 2013 Somewhere in Time, third map: The Parking House. Most certainly, this is the first parking house that was ever built in Doom. Correct me if I'm wrong. 0 Share this post Link to post
Dutch Doomer Posted June 22, 2013 Working on this map again, making some progress on it. Its for Doom E3M1, and will only contain stock resources. I'll probably only change the music. Its going to be big and complex, not an easy map to finish. 0 Share this post Link to post
Rayziik Posted June 22, 2013 Oh yes Dutch, that's looking like a pretty awesome project. Are you doing a whole episode perhaps? 0 Share this post Link to post