Acid Posted July 19, 2013 I thought those were all lost souls for a second. 0 Share this post Link to post
Memfis Posted July 19, 2013 Yeah, I think mancubus missiles are actually modified lost souls (the "tail" looks the same). 0 Share this post Link to post
esselfortium Posted July 19, 2013 Jayextee said:Had to edit my post. Not 100 linedefs (there are 173 of those) but 100 lines. You mean 173 sidedefs? I.. think? o_O 0 Share this post Link to post
Jayextee Posted July 19, 2013 Gaaahhhh, I was right the first time! Cursed heat. I'm blaming the heat. Certainly can't be my own stupidity, it must be the heat. 0 Share this post Link to post
Acid Posted July 19, 2013 Getting there. The latter part at the top was intentionally made symmetrical. A preferred method for my maps is to give lower amounts of ammo rather than health. Monster count: 650~ 0 Share this post Link to post
Cell Posted July 19, 2013 Jayextee said:Cursed heat. I'm blaming the heat. Certainly can't be my own stupidity, it must be the heat. You tell me? In my last post, I accidentally typed "raise" instead of "release". Goddamn brain, go home, you're drunk. BloodyAcid: Getting close to the Deus Vult MAP05 phenomenon. :) 0 Share this post Link to post
mrthejoshmon Posted July 19, 2013 An old little derelict spaceship, no monsters or weapons placed yet. 0 Share this post Link to post
Obsidian Posted July 20, 2013 Maybe a bit more variety in floor textures, but otherwise that looks great! :) 0 Share this post Link to post
TwinBeast Posted July 20, 2013 BloodyAcid: Kinda looks like it could be two levels. mrthejoshmon: I think it looks more like new. Some of the lighting makes the ceiling look a bit weird. Did some more textures and tweaked the previous. Now it's less cartoony colors. More like what I was first thinking of doing. 0 Share this post Link to post
schwerpunk Posted July 20, 2013 I'm getting a very pleasant Shogo: Mobile Armour Division vibe from these visuals. I like the muted hues, myself. I just hope that you'll be spicing it up with some more colourful textures as well. It's all about the contrast, you know? 0 Share this post Link to post
LigH Posted July 20, 2013 LSD saturation is for american gamers. Everything sweet and fat. ;) Nature is subtle, reserved. Compare Serious Sam with Painkiller. 8O Nice work, Jimi, looks like a not too far future. 0 Share this post Link to post
Antroid Posted July 20, 2013 LigH said:Compare Serious Sam with Painkiller. 8O Painkiller was a fucking terrible game, though. But it had nice visuals, that's true. 0 Share this post Link to post
Da Werecat Posted July 20, 2013 Antroid said:Painkiller was a fucking terrible game, though. Umm, no. Sorry. 0 Share this post Link to post
Captain Sugar Tits Posted July 20, 2013 I downloaded DB2 not too long ago. These are screenshots of the first WAD I designed:http://imgur.com/a/e5N8G Note: In image 1, the crevice is full of blood. Also, in 5, the soul wall whatever the fuck it's called is scrolling to the left. I also have a walk-over ambush line, where when you walk past a certain part, a door will open and an enemy will jump you. The enemy that does depends on the difficulty. Easy: 2 Former sergeants. Normal: 2 Chaingunners. Hard: A Hell Knight. 0 Share this post Link to post
NuMetalManiak Posted July 20, 2013 http://i.imgur.com/T0F46dt.png Working on a slaughterfest-type map right now, this is one of the areas. No things yet though. Of course, Ribbiks is 12 times the mapper I am, I looked at those blue screenshots. 0 Share this post Link to post
Captain Sugar Tits Posted July 20, 2013 [QUOTE]Hurricyclone said: http://i.imgur.com/T0F46dt.png Working on a slaughterfest-type map right now, this is one of the areas. No things yet though. Of course, Ribbiks is 12 times the mapper I am, I looked at those blue screenshots. [/QOUTE] Still better than my map. 0 Share this post Link to post
Jayextee Posted July 20, 2013 Yet another 100 Lines map, for my own episode. I have only E1M8 to go, now. This should be fun. :) 0 Share this post Link to post
Tristan Posted July 20, 2013 Hurricyclone said:BLUE MAP I'd say the blue should be a tiny bit darker, otherwise looking really nice. And while we're on the subject of blue, here's a repost of something from about 30 pages ago. I have little interest in trying those first-person gun views any time soon, and while I can see the ideal maps for the project in my mind, I can't re-create them at all in the editor, for example: The start of MAP01 has a sort of cliff face similar to this shot from Vader's Paranoya. Not a clue how to create something like this though. It's maddening seeing something in your mind, and then being unable to actually make it. I'm wondering whether I should move on to something else, which leads me to a question: How are the elements for a skybox made? I'm going for a hilly landscape, with a large moon in the sky and the sun in the very far distance. From what I can remember from KDiZD, I would make this through making the hills as midtextures, stars as flats/textures and the moon/sun as sprites, correct? Sorry for drifting off-topic. EDIT: Regarding BloodyAcid's post below, I feel I should say to Captain Sugar Hooters that if that really is the first thing he's created with Doom Builder, it's actually not bad. There have been far, far worse things created, with and without the "My first WAD" tag. 0 Share this post Link to post
Acid Posted July 20, 2013 Captain Sugar Tits said:Still better than my map. That's the wrong attitude for starting out as a mapper. If you want to improve, you stop putting yourself down, (and stop assuming that others are putting you down), and just practice more. 0 Share this post Link to post
LigH Posted July 20, 2013 There are so different opinions what a good map is. See DTWID. Such maps are not at all "detailed" and "credible" like those of BloodyAcid... 0 Share this post Link to post
Antroid Posted July 20, 2013 Da Werecat said:Umm, no. Sorry. Actually, very much yes. The gameplay was excruciatingly boring and repetitive, and most of the music was shit. 0 Share this post Link to post
Nomad Posted July 20, 2013 Painkiller was worth one playthrough, but that is absolutely it. Definitely had some good parts, but for the most part it was, as Antroid said, excruciatingly repetitive. 0 Share this post Link to post
Katamori Posted July 20, 2013 Antroid, the Critical Russian (get the reference!) 0 Share this post Link to post
Da Werecat Posted July 20, 2013 There are interesting settings to explore. Yes, to explore. Secret hunting is quite satisfying in this game. 0 Share this post Link to post
129thVisplane Posted July 20, 2013 Antroid said:The gameplay was excruciatingly boring and repetitive, and most of the music was shit. I liked the music from the Snowy Bridge level. But yes, the gameplay was boring, player movement was too slow and I found collecting the green soul things frustrating because they always disappeared before I had a chance to pick them up. On topic of Doom pictures: A friend of mine told me to "crate a castle map of some sort, complete with a throne room and everything". 0 Share this post Link to post